本文整理汇总了Java中com.jme3.network.Network.createServer方法的典型用法代码示例。如果您正苦于以下问题:Java Network.createServer方法的具体用法?Java Network.createServer怎么用?Java Network.createServer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jme3.network.Network
的用法示例。
在下文中一共展示了Network.createServer方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: main
import com.jme3.network.Network; //导入方法依赖的package包/类
public static void main(String[] args) throws IOException, InterruptedException{
Logger.getLogger("").getHandlers()[0].setLevel(Level.OFF);
Server server = Network.createServer(5110);
server.start();
server.addConnectionListener(new TestNetworkStress());
for (int i = 0; i < 1000; i++){
Client client = Network.connectToServer("localhost", 5110);
client.start();
Thread.sleep(10);
client.close();
}
}
示例2: main
import com.jme3.network.Network; //导入方法依赖的package包/类
public static void main(String[] args) throws IOException, InterruptedException{
Serializer.registerClass(PingMessage.class);
Serializer.registerClass(PongMessage.class);
Server server = Network.createServer(5110);
server.start();
Client client = Network.connectToServer("localhost", 5110);
client.start();
server.addMessageListener(new ServerPingResponder(), PingMessage.class);
client.addMessageListener(new ClientPingResponder(), PongMessage.class);
System.out.println("Client: Sending ping message..");
client.send(new PingMessage());
Object obj = new Object();
synchronized (obj){
obj.wait();
}
}
示例3: main
import com.jme3.network.Network; //导入方法依赖的package包/类
public static void main(String[] args) throws IOException, InterruptedException {
Serializer.registerClass(TestMessage.class);
// Use this to test the client/server name version check
//Server server = Network.createServer( "bad name", 42, 5110, 5110 );
Server server = Network.createServer(5110, 5110);
server.start();
Client client = Network.connectToServer("localhost", 5110);
client.start();
client.addMessageListener(new TestThroughput(false), TestMessage.class);
server.addMessageListener(new TestThroughput(true), TestMessage.class);
Thread.sleep(1);
TestMessage test = new TestMessage();
// for( int i = 0; i < 10; i++ ) {
while (true) {
//System.out.println( "sending." );
client.send(test);
}
//Thread.sleep(5000);
}
示例4: createServer
import com.jme3.network.Network; //导入方法依赖的package包/类
public static void createServer(){
serverApp = new SimpleApplication() {
@Override
public void simpleInitApp() {
}
};
serverApp.start();
try {
Server server = Network.createServer(5110);
server.start();
ObjectStore store = new ObjectStore(server);
store.exposeObject("access", new ServerAccessImpl());
} catch (IOException ex) {
ex.printStackTrace();
}
}
示例5: GameServer
import com.jme3.network.Network; //导入方法依赖的package包/类
/**
* @param gameData 游戏数据
* @param gameName 游戏名称
* @param versionName 游戏的版本
* @param versionCode 游戏版本代码
* @param serverPort 端服端运行端口
* @throws IOException
*/
public GameServer(GameData gameData, String gameName, String versionName, int versionCode, int serverPort) throws IOException {
// 不要设置为true,这会导致在Network.createServer创建Server后,第二次再创建时报异常:
// java.lang.RuntimeException: Serializer registry locked trying to register class:class com.jme3.network.message.SerializerRegistrationsMessage
// 这个问题在JME3.1发生,在3.0时没有问题。
Serializer.setReadOnly(false);
this.gameData = gameData;
this.gameName = gameName;
this.versionName = versionName;
this.versionCode = versionCode;
this.serverPort = serverPort;
server = Network.createServer(gameName, versionCode , serverPort, serverPort);
server.addConnectionListener(this);
server.addMessageListener(this);
}
示例6: simpleInitApp
import com.jme3.network.Network; //导入方法依赖的package包/类
/**
* Initialise the game.
* @see SimpleApplication#simpleInitApp()
*/
@Override
public void simpleInitApp() {
try {
server = Network.createServer(port);
server.start();
new ServerNetListener(this, server, expectedClients);
} catch (IOException e) {
// TODO: Handle exception.
System.err.println("Error creating server.");
}
this.flyCam.setEnabled(false);
stateManager.attach(new PlayState(expectedClients));
}
示例7: main
import com.jme3.network.Network; //导入方法依赖的package包/类
public static void main(String... args) throws Exception {
initializeClasses();
// Use this to test the client/server name version check
Server server = Network.createServer(NAME, VERSION, PORT, UDP_PORT);
server.start();
ChatHandler handler = new ChatHandler();
server.addMessageListener(handler, ChatMessage.class);
// Keep running basically forever
synchronized (NAME) {
NAME.wait();
}
}
示例8: main
import com.jme3.network.Network; //导入方法依赖的package包/类
public static void main(String[] args) throws IOException, InterruptedException{
Serializer.registerClass(SomeObject.class);
Serializer.registerClass(TestSerializationMessage.class);
Server server = Network.createServer( 5110 );
server.start();
Client client = Network.connectToServer( "localhost", 5110 );
client.start();
server.addMessageListener(new TestSerialization(), TestSerializationMessage.class);
client.send(new TestSerializationMessage(true));
Thread.sleep(10000);
}
示例9: initialize
import com.jme3.network.Network; //导入方法依赖的package包/类
/**
* Create and start the server.
*
* @param port
* @return true if succesful, false otherwise
*/
public static boolean initialize(int port) {
Serializer.registerClass(UpdateMessage.class);
Serializer.registerClass(AGVData.class);
Serializer.registerClass(TruckCraneData.class);
Serializer.registerClass(TruckSpawnData.class);
Serializer.registerClass(StorageCranePickupData.class);
Serializer.registerClass(SeaShipCraneData.class);
Serializer.registerClass(BargeCraneData.class);
Serializer.registerClass(SeaShipSpawnData.class);
Serializer.registerClass(BargeSpawnData.class);
Serializer.registerClass(ContainerData.class);
Serializer.registerClass(StorageCraneDropoffData.class);
Serializer.registerClass(InitMessage.class);
try {
server = Network.createServer(port);
}
catch (Exception e) {
System.err.println(e);
return false;
}
server.addConnectionListener(new ConnectionListener());
server.start();
return true;
}
示例10: simpleInitApp
import com.jme3.network.Network; //导入方法依赖的package包/类
@Override
public void simpleInitApp() {
try {
myServer = Network.createServer(PORT, PORT);
myServer.addMessageListener(new MessageListener(), Event.class);
myServer.addConnectionListener(new ConnectionListener());
myServer.start();
logger.info("Server listening at :" + PORT);
} catch (IOException e) {
e.printStackTrace();
}
Serializer.registerClass(Event.class);
}
示例11: ServerMain
import com.jme3.network.Network; //导入方法依赖的package包/类
/**
* Construct a server main application.
*
* @param port
* port to use
* @throws IOException
*/
public ServerMain(int port) throws IOException{
Packets.register();
server = Network.createServer(port);
}