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Java Matrix4f.multProj方法代码示例

本文整理汇总了Java中com.jme3.math.Matrix4f.multProj方法的典型用法代码示例。如果您正苦于以下问题:Java Matrix4f.multProj方法的具体用法?Java Matrix4f.multProj怎么用?Java Matrix4f.multProj使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jme3.math.Matrix4f的用法示例。


在下文中一共展示了Matrix4f.multProj方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getWorldCoordinates

import com.jme3.math.Matrix4f; //导入方法依赖的package包/类
/**
 * @see Camera#getWorldCoordinates
 */
public Vector3f getWorldCoordinates(Vector2f screenPosition,
        float zPos, Vector3f store) {
    if (store == null) {
        store = new Vector3f();
    }

    Matrix4f inverseMat = new Matrix4f(viewProjectionMatrix);
    inverseMat.invertLocal();

    store.set(
            (screenPosition.x / getWidth() - viewPortLeft) / (viewPortRight - viewPortLeft) * 2 - 1,
            (screenPosition.y / getHeight() - viewPortBottom) / (viewPortTop - viewPortBottom) * 2 - 1,
            zPos * 2 - 1);

    float w = inverseMat.multProj(store, store);
    store.multLocal(1f / w);

    return store;
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:23,代码来源:Camera.java

示例2: computeBoundForPoints

import com.jme3.math.Matrix4f; //导入方法依赖的package包/类
/**
 * Compute bounds from an array of points
 * @param pts
 * @param mat
 * @return 
 */
public static BoundingBox computeBoundForPoints(Vector3f[] pts, Matrix4f mat) {
    Vector3f min = new Vector3f(Vector3f.POSITIVE_INFINITY);
    Vector3f max = new Vector3f(Vector3f.NEGATIVE_INFINITY);
    Vector3f temp = new Vector3f();

    for (int i = 0; i < pts.length; i++) {
        float w = mat.multProj(pts[i], temp);

        temp.x /= w;
        temp.y /= w;
        // Why was this commented out?
        temp.z /= w;

        min.minLocal(temp);
        max.maxLocal(temp);
    }

    Vector3f center = min.add(max).multLocal(0.5f);
    Vector3f extent = max.subtract(min).multLocal(0.5f);
    //Nehon 08/18/2010 : Added an offset to the extend to avoid banding artifacts when the frustum are aligned
    return new BoundingBox(center, extent.x + 2.0f, extent.y + 2.0f, extent.z + 2.5f);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:29,代码来源:ShadowUtil.java

示例3: transform

import com.jme3.math.Matrix4f; //导入方法依赖的package包/类
public BoundingVolume transform(Matrix4f trans, BoundingVolume store) {
    BoundingBox box;
    if (store == null || store.getType() != Type.AABB) {
        box = new BoundingBox();
    } else {
        box = (BoundingBox) store;
    }
    TempVars vars = TempVars.get();


    float w = trans.multProj(center, box.center);
    box.center.divideLocal(w);

    Matrix3f transMatrix = vars.tempMat3;
    trans.toRotationMatrix(transMatrix);

    // Make the rotation matrix all positive to get the maximum x/y/z extent
    transMatrix.absoluteLocal();

    vars.vect1.set(xExtent, yExtent, zExtent);
    transMatrix.mult(vars.vect1, vars.vect1);

    // Assign the biggest rotations after scales.
    box.xExtent = FastMath.abs(vars.vect1.getX());
    box.yExtent = FastMath.abs(vars.vect1.getY());
    box.zExtent = FastMath.abs(vars.vect1.getZ());

    vars.release();

    return box;
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:32,代码来源:BoundingBox.java


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