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Java VehicleWheel.getAxle方法代码示例

本文整理汇总了Java中com.jme3.bullet.objects.VehicleWheel.getAxle方法的典型用法代码示例。如果您正苦于以下问题:Java VehicleWheel.getAxle方法的具体用法?Java VehicleWheel.getAxle怎么用?Java VehicleWheel.getAxle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jme3.bullet.objects.VehicleWheel的用法示例。


在下文中一共展示了VehicleWheel.getAxle方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: RemoveVehicleWheelOperation

import com.jme3.bullet.objects.VehicleWheel; //导入方法依赖的package包/类
/**
 * Instantiates a new Remove vehicle wheel operation.
 *
 * @param control the control
 * @param wheel   the wheel
 */
public RemoveVehicleWheelOperation(@NotNull final VehicleControl control, @NotNull final VehicleWheel wheel) {
    this.control = control;
    this.connectionPoint = wheel.getLocation();
    this.direction = wheel.getDirection();
    this.axle = wheel.getAxle();
    this.restLength = wheel.getRestLength();
    this.wheelRadius = wheel.getRadius();
    this.isFrontWheel = wheel.isFrontWheel();
    this.createdWheel = wheel;
}
 
开发者ID:JavaSaBr,项目名称:jmonkeybuilder,代码行数:17,代码来源:RemoveVehicleWheelOperation.java

示例2: checkAndUpdateVehicle

import com.jme3.bullet.objects.VehicleWheel; //导入方法依赖的package包/类
private void checkAndUpdateVehicle() {

        final int numWheels = body.getNumWheels();

        suspensionNode.detachAllChildren();

        for (int i = 0; i < numWheels; i++) {

            final VehicleWheel physicsVehicleWheel = body.getWheel(i);

            final Vector3f location = new Vector3f(physicsVehicleWheel.getLocation());
            final Vector3f direction = new Vector3f(physicsVehicleWheel.getDirection());
            direction.normalizeLocal();

            final Vector3f axle = new Vector3f(physicsVehicleWheel.getAxle());
            axle.normalizeLocal();
            axle.multLocal(0.3f);

            final float restLength = physicsVehicleWheel.getRestLength();
            final float radius = physicsVehicleWheel.getRadius();

            final Arrow locArrow = new Arrow(location);
            final Arrow axleArrow = new Arrow(axle);
            final Arrow wheelArrow = new Arrow(direction.multLocal(radius));
            final Arrow dirArrow = new Arrow(direction.multLocal(restLength));

            final Geometry locGeom = new Geometry("WheelLocationDebugShape" + i, locArrow);
            final Geometry dirGeom = new Geometry("WheelDirectionDebugShape" + i, dirArrow);
            final Geometry axleGeom = new Geometry("WheelAxleDebugShape" + i, axleArrow);
            final Geometry wheelGeom = new Geometry("WheelRadiusDebugShape" + i, wheelArrow);

            dirGeom.setLocalTranslation(location);
            axleGeom.setLocalTranslation(location.add(direction));
            wheelGeom.setLocalTranslation(location.add(direction));

            locGeom.setMaterial(debugAppState.getDebugMagenta());
            dirGeom.setMaterial(debugAppState.getDebugMagenta());
            axleGeom.setMaterial(debugAppState.getDebugMagenta());
            wheelGeom.setMaterial(debugAppState.getDebugMagenta());

            suspensionNode.attachChild(locGeom);
            suspensionNode.attachChild(dirGeom);
            suspensionNode.attachChild(axleGeom);
            suspensionNode.attachChild(wheelGeom);
        }
    }
 
开发者ID:JavaSaBr,项目名称:jmonkeybuilder-extension,代码行数:47,代码来源:BulletVehicleDebugControl.java

示例3: controlUpdate

import com.jme3.bullet.objects.VehicleWheel; //导入方法依赖的package包/类
@Override
protected void controlUpdate(final float tpf) {
    checkAndUpdateVehicle();

    for (int i = 0; i < body.getNumWheels(); i++) {

        final VehicleWheel physicsVehicleWheel = body.getWheel(i);

        final Vector3f location = new Vector3f(physicsVehicleWheel.getLocation());
        final Vector3f direction = new Vector3f(physicsVehicleWheel.getDirection());
        direction.normalizeLocal();

        final Vector3f axle = new Vector3f(physicsVehicleWheel.getAxle());
        axle.normalizeLocal();
        axle.multLocal(0.3f);

        final float restLength = physicsVehicleWheel.getRestLength();
        final float radius = physicsVehicleWheel.getRadius();

        final Geometry locGeom = (Geometry) suspensionNode.getChild("WheelLocationDebugShape" + i);
        final Geometry dirGeom = (Geometry) suspensionNode.getChild("WheelDirectionDebugShape" + i);
        final Geometry axleGeom = (Geometry) suspensionNode.getChild("WheelAxleDebugShape" + i);
        final Geometry wheelGeom = (Geometry) suspensionNode.getChild("WheelRadiusDebugShape" + i);

        final Arrow locArrow = (Arrow) locGeom.getMesh();
        locArrow.setArrowExtent(location);

        final Arrow axleArrow = (Arrow) axleGeom.getMesh();
        axleArrow.setArrowExtent(axle);

        final Arrow wheelArrow = (Arrow) wheelGeom.getMesh();
        wheelArrow.setArrowExtent(direction.multLocal(radius));

        final Arrow dirArrow = (Arrow) dirGeom.getMesh();
        dirArrow.setArrowExtent(direction.multLocal(restLength));

        dirGeom.setLocalTranslation(location);
        axleGeom.setLocalTranslation(location.addLocal(direction));
        wheelGeom.setLocalTranslation(location);
    }

    final Vector3f physicsLocation = body.getPhysicsLocation(physicalLocation);
    final Quaternion physicsRotation = body.getPhysicsRotation(physicalRotation);

    applyPhysicsTransform(physicsLocation, physicsRotation);
}
 
开发者ID:JavaSaBr,项目名称:jmonkeybuilder-extension,代码行数:47,代码来源:BulletVehicleDebugControl.java


注:本文中的com.jme3.bullet.objects.VehicleWheel.getAxle方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。