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Java PhysicsCollisionObject.getCollideWithGroups方法代码示例

本文整理汇总了Java中com.jme3.bullet.collision.PhysicsCollisionObject.getCollideWithGroups方法的典型用法代码示例。如果您正苦于以下问题:Java PhysicsCollisionObject.getCollideWithGroups方法的具体用法?Java PhysicsCollisionObject.getCollideWithGroups怎么用?Java PhysicsCollisionObject.getCollideWithGroups使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jme3.bullet.collision.PhysicsCollisionObject的用法示例。


在下文中一共展示了PhysicsCollisionObject.getCollideWithGroups方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: setOverlapFilterCallback

import com.jme3.bullet.collision.PhysicsCollisionObject; //导入方法依赖的package包/类
private void setOverlapFilterCallback() {
    OverlapFilterCallback callback = new OverlapFilterCallback() {

        public boolean needBroadphaseCollision(BroadphaseProxy bp, BroadphaseProxy bp1) {
            boolean collides = (bp.collisionFilterGroup & bp1.collisionFilterMask) != 0;
            if (collides) {
                collides = (bp1.collisionFilterGroup & bp.collisionFilterMask) != 0;
            }
            if (collides) {
                assert (bp.clientObject instanceof com.bulletphysics.collision.dispatch.CollisionObject && bp.clientObject instanceof com.bulletphysics.collision.dispatch.CollisionObject);
                com.bulletphysics.collision.dispatch.CollisionObject colOb = (com.bulletphysics.collision.dispatch.CollisionObject) bp.clientObject;
                com.bulletphysics.collision.dispatch.CollisionObject colOb1 = (com.bulletphysics.collision.dispatch.CollisionObject) bp1.clientObject;
                assert (colOb.getUserPointer() != null && colOb1.getUserPointer() != null);
                PhysicsCollisionObject collisionObject = (PhysicsCollisionObject) colOb.getUserPointer();
                PhysicsCollisionObject collisionObject1 = (PhysicsCollisionObject) colOb1.getUserPointer();
                if ((collisionObject.getCollideWithGroups() & collisionObject1.getCollisionGroup()) > 0
                        || (collisionObject1.getCollideWithGroups() & collisionObject.getCollisionGroup()) > 0) {
                    PhysicsCollisionGroupListener listener = collisionGroupListeners.get(collisionObject.getCollisionGroup());
                    PhysicsCollisionGroupListener listener1 = collisionGroupListeners.get(collisionObject1.getCollisionGroup());
                    if (listener != null) {
                        return listener.collide(collisionObject, collisionObject1);
                    } else if (listener1 != null) {
                        return listener1.collide(collisionObject, collisionObject1);
                    }
                    return true;
                } else {
                    return false;
                }
            }
            return collides;
        }
    };
    dynamicsWorld.getPairCache().setOverlapFilterCallback(callback);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:35,代码来源:PhysicsSpace.java


注:本文中的com.jme3.bullet.collision.PhysicsCollisionObject.getCollideWithGroups方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。