当前位置: 首页>>代码示例>>Java>>正文


Java Animation.addTrack方法代码示例

本文整理汇总了Java中com.jme3.animation.Animation.addTrack方法的典型用法代码示例。如果您正苦于以下问题:Java Animation.addTrack方法的具体用法?Java Animation.addTrack怎么用?Java Animation.addTrack使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jme3.animation.Animation的用法示例。


在下文中一共展示了Animation.addTrack方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: actionPerformed

import com.jme3.animation.Animation; //导入方法依赖的package包/类
public @Override
void actionPerformed(ActionEvent e) {
    WizardDescriptor wizardDescriptor = new WizardDescriptor(getPanels());
    // {0} will be replaced by WizardDesriptor.Panel.getComponent().getName()
    wizardDescriptor.setTitleFormat(new MessageFormat("{0}"));
    wizardDescriptor.setTitle("Create a new AudioTrack");
    Dialog dialog = DialogDisplayer.getDefault().createDialog(wizardDescriptor);
    dialog.setVisible(true);
    dialog.toFront();
    boolean cancelled = wizardDescriptor.getValue() != WizardDescriptor.FINISH_OPTION;
    if (!cancelled) {
        AudioNode audio = (AudioNode) wizardDescriptor.getProperty("Audio");
        float startOffset = (Float) wizardDescriptor.getProperty("startOffset");
        Animation anim = animation.getLookup().lookup(Animation.class);
        anim.addTrack(new AudioTrack(audio, anim.getLength(), startOffset));

        animation.refresh(false);
        animation.setChanged();
    }
}
 
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:21,代码来源:AudioTrackWizardAction.java

示例2: actionPerformed

import com.jme3.animation.Animation; //导入方法依赖的package包/类
public @Override
void actionPerformed(ActionEvent e) {
    WizardDescriptor wizardDescriptor = new WizardDescriptor(getPanels());
    // {0} will be replaced by WizardDesriptor.Panel.getComponent().getName()
    wizardDescriptor.setTitleFormat(new MessageFormat("{0}"));
    wizardDescriptor.setTitle("Create a new EffectTrack");
    Dialog dialog = DialogDisplayer.getDefault().createDialog(wizardDescriptor);
    dialog.setVisible(true);
    dialog.toFront();
    boolean cancelled = wizardDescriptor.getValue() != WizardDescriptor.FINISH_OPTION;
    if (!cancelled) {
        ParticleEmitter emitter = (ParticleEmitter) wizardDescriptor.getProperty("Emitter");
        float startOffset = (Float) wizardDescriptor.getProperty("startOffset");
        Animation anim = animation.getLookup().lookup(Animation.class);
        anim.addTrack(new EffectTrack(emitter, anim.getLength(), startOffset));                        
                
        animation.refresh(false);
        animation.setChanged();
    }
}
 
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:21,代码来源:EffectTrackWizardAction.java

示例3: sampleCube

import com.jme3.animation.Animation; //导入方法依赖的package包/类
public static Spatial sampleCube(SimpleApplication app) {
	Geometry cube = Helper.makeShape("cube", new Box(0.5f, 0.5f, 0.5f), ColorRGBA.Brown, app.getAssetManager(), false);
	cube.setUserData("sample String", "string");
	cube.setUserData("sample int", 42);
	cube.setUserData("sample float", 42.0f);
	cube.setUserData("sample vector3f", new Vector3f(-2.0f, 3.0f, 4.0f));
	AnimControl ac = new AnimControl();
	Animation aniY = new Animation("Y basic translation", 10);
	aniY.addTrack(new SpatialTrack(new float[]{0, 5 , 10}, new Vector3f[]{new Vector3f(0, -5, 0), new Vector3f(0, 5, 0), new Vector3f(0, -5, 0)}, null, null));
	ac.addAnim(aniY);
	Animation aniX = new Animation("X basic translation", 10);
	aniX.addTrack(new SpatialTrack(new float[]{0, 5 , 10}, new Vector3f[]{new Vector3f(-5, 0, 0), new Vector3f(5, 0, 0), new Vector3f(-5, 0, 0)}, null, null));
	ac.addAnim(aniX);
	Animation aniZ = new Animation("Z basic translation", 10);
	aniZ.addTrack(new SpatialTrack(new float[]{0, 5 , 10}, new Vector3f[]{new Vector3f(0, 0, -5), new Vector3f(0, 0, 5), new Vector3f(0, 0, -5)}, null, null));
	ac.addAnim(aniZ);
	cube.addControl(ac);
	return cube;
}
 
开发者ID:davidB,项目名称:jme3_ext_spatial_explorer,代码行数:20,代码来源:Demo.java

示例4: spawnEvent

import com.jme3.animation.Animation; //导入方法依赖的package包/类
void spawnEvent(InputEvent evt) {
	addInfo(InputMapperHelpers.toString(evt, false));
	Quad q = new Quad(0.5f, 0.5f);
	Geometry g = new Geometry("Quad", q);
	Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
	//mat.setColor("Color", ColorRGBA.Blue);
	String path = inputTextureFinders.findPath(evt);
	mat.setTexture("ColorMap", app.getAssetManager().loadTexture(path));
	mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
	g.setQueueBucket(Bucket.Transparent);
	g.setMaterial(mat);

	BillboardControl billboard = new BillboardControl();
	g.addControl(billboard);

	spawnEventCnt++;
	Animation anim = new Animation("goUp", 6.0f);
	anim.addTrack(new TranslationTrack(new Vector3f((spawnEventCnt % 10) - 5f,10f,0f), 5.0f));
	anim.addTrack(new RemoveTrack(5.0f));
	AnimControl ac = new AnimControl();
	ac.addAnim(anim);
	g.addControl(ac);

	g.setLocalTranslation(scene.getChild("player").getWorldTranslation());
	app.enqueue(()-> {
		scene.attachChild(g);
		AnimChannel c = ac.createChannel();
		c.setLoopMode(LoopMode.DontLoop);
		c.setAnim("goUp");
		return true;
	});
}
 
开发者ID:davidB,项目名称:jme3_skel,代码行数:33,代码来源:PageInGame.java

示例5: buildAnimation

import com.jme3.animation.Animation; //导入方法依赖的package包/类
/**
 * builds the animation for jmonkey. every joint uses two jme bones, one for
 * rotation and one for translation.
 */
public void buildAnimation() {
	if (seq.shp != null) {
		animation = new Animation("Animation" + id, 0.5f);

		for (int i = 0; i < seq.numJoints; ++i) {

			float[] times = { 0.0f };

			// rotation bone
			BoneTrack track = new BoneTrack(i);
			Vector3f[] translations = { Vector3f.ZERO };
			Quaternion[] rotations = { quaternions[i] };
			track.setKeyframes(times, translations, rotations);

			animation.addTrack(track);

			// translation bone
			// not for root
			if (i > 0) {
				BoneTrack track2 = new BoneTrack(i + seq.numJoints);
				Vector3f[] translations2 = { new Vector3f(
						seq.shp.joints[i].length, 0, 0) };
				Quaternion[] rotations2 = { Quaternion.IDENTITY };
				track2.setKeyframes(times, translations2, rotations2);
				animation.addTrack(track2);
			}
		}
	}
}
 
开发者ID:morris,项目名称:vstools-java,代码行数:34,代码来源:SEQAnimation.java

示例6: toJME

import com.jme3.animation.Animation; //导入方法依赖的package包/类
public Animation toJME(Skeleton sk){
	Animation anim=new Animation(getName(),getDuration());
	for(XbufTrack t:tracks)anim.addTrack(t.toJME(sk));
	return anim;
}
 
开发者ID:xbuf,项目名称:jme3_xbuf,代码行数:6,代码来源:XbufAnimation.java


注:本文中的com.jme3.animation.Animation.addTrack方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。