本文整理汇总了Java中com.jme.bounding.BoundingSphere.getCenter方法的典型用法代码示例。如果您正苦于以下问题:Java BoundingSphere.getCenter方法的具体用法?Java BoundingSphere.getCenter怎么用?Java BoundingSphere.getCenter使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jme.bounding.BoundingSphere
的用法示例。
在下文中一共展示了BoundingSphere.getCenter方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: encloses
import com.jme.bounding.BoundingSphere; //导入方法依赖的package包/类
/**
* Returns true if the parent bounds fully encloses the child
*/
public static boolean encloses(BoundingBox parent, BoundingSphere child) {
Vector3f pCenter = parent.getCenter();
Vector3f pExtent = parent.getExtent(null);
Vector3f cCenter = child.getCenter();
float radius= child.getRadius();
if (cCenter.x+radius > pCenter.x + pExtent.x ||
cCenter.y+radius > pCenter.y + pExtent.y ||
cCenter.z+radius > pCenter.z + pExtent.z)
return false;
if (cCenter.x-radius < pCenter.x - pExtent.x ||
cCenter.y-radius < pCenter.y - pExtent.y ||
cCenter.z-radius < pCenter.z - pExtent.z)
return false;
return true;
}
示例2: drawBounds
import com.jme.bounding.BoundingSphere; //导入方法依赖的package包/类
private void drawBounds(BoundingVolume bounds, Graphics2D g, boolean fill, Color color) {
Color current = g.getColor();
if (bounds instanceof BoundingBox) {
BoundingBox box = (BoundingBox)bounds;
center = box.getCenter(center);
extent = box.getExtent(extent);
if (extent.x==Float.POSITIVE_INFINITY)
return;
g.setColor(color);
if (fill) {
g.fillRect((int)((center.x-extent.x)*scale),
(int)((center.z-extent.z)*scale),
(int)((extent.x*2)*scale),
(int)((extent.z*2)*scale));
} else {
g.drawRect((int)((center.x-extent.x)*scale),
(int)((center.z-extent.z)*scale),
(int)((extent.x*2)*scale),
(int)((extent.z*2)*scale));
}
g.setColor(current);
} else if (bounds instanceof BoundingSphere) {
BoundingSphere sphere = (BoundingSphere)bounds;
center = sphere.getCenter(center);
float radius = sphere.getRadius();
if (radius==Float.POSITIVE_INFINITY)
return;
g.setColor(color);
if (fill) {
g.fillOval((int)((center.x-radius)*scale),
(int)((center.z-radius)*scale),
(int)((radius*2)*scale),
(int)((radius*2)*scale));
} else {
g.drawOval((int)((center.x-radius)*scale),
(int)((center.z-radius)*scale),
(int)((radius*2)*scale),
(int)((radius*2)*scale));
}
g.setColor(current);
} else {
logger.warning("Unsupported bounds type "+bounds);
}
}
示例3: getVolumeAndCentroid
import com.jme.bounding.BoundingSphere; //导入方法依赖的package包/类
@Override
public float getVolumeAndCentroid(IFluidRegion region, Vector3f gravityUnit, Vector3f store) {
BoundingSphere bound;
try{
bound = getCustomWorldBound();
}catch(ClassCastException e)
{
throw new BoundClassException(e.getMessage());
}
Plane waterPlane = _plane;
waterPlane.getNormal().set(gravityUnit);
waterPlane.setConstant(region.getFluidHeight());
float radius = bound.getRadius();
Vector3f center = bound.getCenter(_temp3);
//move the center down along gravity by the amount radius
//intersect the line center, gravity unit with the plane
Vector3f intersect = _temp;
boolean result = intersectLineWithPlane(waterPlane, center, gravityUnit, true, intersect);
if (!result)
return 0;
float height;//height here is relative to center, not to the end of the sphere.
intersect.subtractLocal(center);
store.set(center);
if ((height = intersect.length())>=radius)
{
if (intersect.dot(gravityUnit)>0)
return 0;
else
return super.getVolume();//the entire volume is submerged
}
height *= -FastMath.sign( intersect.dot(gravityUnit));//get the sign of the intersection relative to the opposite of gravity's vector
float totalVolume = 4f/3f * FastMath.PI * FastMath.pow(bound.radius, 3);
float volumeBelowSurface = volumeOfPartialSphere(radius, height,-radius);
// intersect.normalizeLocal();
centroidOfPartialSphere(radius,-height, -radius,volumeBelowSurface,gravityUnit,store);//invert this to get the centroid below surface
store.addLocal(center);
float ratio = volumeBelowSurface/totalVolume;
return super.getVolume()*ratio;
}
示例4: applyFriction
import com.jme.bounding.BoundingSphere; //导入方法依赖的package包/类
public void applyFriction(IFluidRegion region, Vector3f gravityUnit, float tpf) {
BoundingSphere bound;
try{
bound = getCustomWorldBound();
}catch(ClassCastException e)
{
throw new BoundClassException(e.getMessage());
}
Plane waterPlane = _plane;
waterPlane.getNormal().set(gravityUnit);
waterPlane.setConstant(region.getFluidHeight());
float radius = bound.getRadius();
Vector3f center = bound.getCenter(_temp3);
//move the center down along gravity by the amount radius
//intersect the line center, gravity unit with the plane
Vector3f intersect = _temp;
boolean result = intersectLineWithPlane(waterPlane, center, gravityUnit, true, intersect);
if (!result)
return;
float height;//height here is relative to center, not to the end of the sphere.
intersect.subtractLocal(center);
if ((height = intersect.length())>=radius)
{
if (intersect.dot(gravityUnit)>0)
return;
else
height = radius;
}
height *= -FastMath.sign( intersect.dot(gravityUnit));//get the sign of the intersection relative to the opposite of gravity's vector
float submergedRadius = radius;
if (height < 0)
submergedRadius = FastMath.sqrt(radius*radius - height * height);
applyLinearFriction(region,submergedRadius,bound, tpf);
applyRotationalFriction(region,bound,tpf);
}