本文整理汇总了Java中com.handmark.pulltorefresh.library.internal.ViewCompat.postOnAnimation方法的典型用法代码示例。如果您正苦于以下问题:Java ViewCompat.postOnAnimation方法的具体用法?Java ViewCompat.postOnAnimation怎么用?Java ViewCompat.postOnAnimation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.handmark.pulltorefresh.library.internal.ViewCompat
的用法示例。
在下文中一共展示了ViewCompat.postOnAnimation方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: run
import com.handmark.pulltorefresh.library.internal.ViewCompat; //导入方法依赖的package包/类
public void run() {
if (this.mStartTime == -1) {
this.mStartTime = System.currentTimeMillis();
} else {
this.mCurrentY = this.mScrollFromY - Math.round(((float) (this.mScrollFromY -
this.mScrollToY)) * this.mInterpolator.getInterpolation(((float) Math.max
(Math.min(((System.currentTimeMillis() - this.mStartTime) * 1000) / this
.mDuration, 1000), 0)) / 1000.0f));
PullToRefreshBase.this.setHeaderScroll(this.mCurrentY);
}
if (this.mContinueRunning && this.mScrollToY != this.mCurrentY) {
ViewCompat.postOnAnimation(PullToRefreshBase.this, this);
} else if (this.mListener != null) {
this.mListener.onSmoothScrollFinished();
}
}
示例2: run
import com.handmark.pulltorefresh.library.internal.ViewCompat; //导入方法依赖的package包/类
public void run()
{
if (h == -1L)
{
h = System.currentTimeMillis();
} else
{
long l = Math.max(Math.min((1000L * (System.currentTimeMillis() - h)) / e, 1000L), 0L);
int j = Math.round((float)(d - c) * b.getInterpolation((float)l / 1000F));
i = d - j;
a.setHeaderScroll(i);
}
if (g && c != i)
{
ViewCompat.postOnAnimation(a, this);
} else
if (f != null)
{
f.a();
return;
}
}
示例3: run
import com.handmark.pulltorefresh.library.internal.ViewCompat; //导入方法依赖的package包/类
@Override
public void run() {
/**
* Only set mStartTime if this is the first time we're starting,
* else actually calculate the Y delta
*/
if (mStartTime == -1) {
mStartTime = System.currentTimeMillis();
} else {
/**
* We do do all calculations in long to reduce software float
* calculations. We use 1000 as it gives us good accuracy and
* small rounding errors
*/
long normalizedTime = (1000 * (System.currentTimeMillis() - mStartTime)) / mDuration;
normalizedTime = Math.max(Math.min(normalizedTime, 1000), 0);
final int deltaY = Math.round((mScrollFromY - mScrollToY)
* mInterpolator.getInterpolation(normalizedTime / 1000f));
mCurrentY = mScrollFromY - deltaY;
setHeaderScroll(mCurrentY);
}
// If we're not at the target Y, keep going...
if (mContinueRunning && mScrollToY != mCurrentY) {
ViewCompat.postOnAnimation(PullToRefreshBase.this, this);
} else {
if (null != mListener) {
mListener.onSmoothScrollFinished();
}
}
}
示例4: run
import com.handmark.pulltorefresh.library.internal.ViewCompat; //导入方法依赖的package包/类
@Override
public void run() {
/**
* Only set mStartTime if this is the first time we're starting,
* else actually calculate the Y delta
*/
if (mStartTime == -1) {
mStartTime = System.currentTimeMillis();
} else {
/**
* We do do all calculations in long to reduce software float
* calculations. We use 1000 as it gives us good accuracy and
* small rounding errors
*/
long normalizedTime = (1000 * (System.currentTimeMillis() - mStartTime)) / mDuration;
normalizedTime = Math.max(Math.min(normalizedTime, 1000), 0);
final int deltaY = Math.round((mScrollFromY - mScrollToY)
* mInterpolator.getInterpolation(normalizedTime / 1000f));
mCurrentY = mScrollFromY - deltaY;
setHeaderScroll(mCurrentY);
}
// If we're not at the target Y, keep going...
if (mContinueRunning && mScrollToY != mCurrentY) {
ViewCompat.postOnAnimation(PullToRefreshBase.this, this);
} else {
if (null != mListener) {
mListener.onSmoothScrollFinished();
}
}
}
示例5: run
import com.handmark.pulltorefresh.library.internal.ViewCompat; //导入方法依赖的package包/类
@Override
public void run() {
/**
* Only set mStartTime if this is the first time we're starting,
* else actually calculate the Y delta
*/
if (mStartTime == -1) {
mStartTime = System.currentTimeMillis();
} else {
/**
* We do do all calculations in long to reduce software float
* calculations. We use 1000 as it gives us good accuracy and
* small rounding errors
*/
long normalizedTime = (1000 * (System.currentTimeMillis() - mStartTime))
/ mDuration;
normalizedTime = Math.max(Math.min(normalizedTime, 1000), 0);
final int deltaY = Math.round((mScrollFromY - mScrollToY)
* mInterpolator
.getInterpolation(normalizedTime / 1000f));
mCurrentY = mScrollFromY - deltaY;
setHeaderScroll(mCurrentY);
}
// If we're not at the target Y, keep going...
if (mContinueRunning && mScrollToY != mCurrentY) {
ViewCompat.postOnAnimation(PullToRefreshBase.this, this);
} else {
if (null != mListener) {
mListener.onSmoothScrollFinished();
}
}
}
示例6: run
import com.handmark.pulltorefresh.library.internal.ViewCompat; //导入方法依赖的package包/类
@Override
public void run() {
/**
* Only set mStartTime if this is the first time we're starting,
* else actually calculate the Y delta
*/
if (mStartTime == -1) {
mStartTime = System.currentTimeMillis();
} else {
/**
* We do do all calculations in long to reduce software float
* calculations. We use 1000 as it gives us good accuracy and
* small rounding errors
*/
long normalizedTime = (1000 * (System.currentTimeMillis() - mStartTime))
/ mDuration;
normalizedTime = Math.max(Math.min(normalizedTime, 1000), 0);
final int deltaY = Math.round((mScrollFromY - mScrollToY)
* mInterpolator
.getInterpolation(normalizedTime / 1000f));
mCurrentY = mScrollFromY - deltaY;
setHeaderScroll(mCurrentY);
}
// If we're not at the target Y, keep going...
if (mContinueRunning && mScrollToY != mCurrentY) {
ViewCompat.postOnAnimation(PullToRefreshBase.this, this);
} else {
if (null != mListener) {
mListener.onSmoothScrollFinished();
}
}
}
示例7: run
import com.handmark.pulltorefresh.library.internal.ViewCompat; //导入方法依赖的package包/类
@Override
public void run() {
/**
* Only set mStartTime if this is the first time we're starting,
* else actually calculate the Y delta
*/
if (mStartTime == -1) {
mStartTime = System.currentTimeMillis();
} else {
/**
* We do do all calculations in long to reduce software float
* calculations. We use 1000 as it gives us good accuracy and
* small rounding errors
*/
long normalizedTime = (1000 * (System.currentTimeMillis() - mStartTime)) / mDuration;
normalizedTime = Math.max(Math.min(normalizedTime, 1000), 0);
final int deltaY = Math.round((mScrollFromY - mScrollToY) * mInterpolator.getInterpolation(normalizedTime / 1000f));
mCurrentY = mScrollFromY - deltaY;
setHeaderScroll(mCurrentY);
}
// If we're not at the target Y, keep going...
if (mContinueRunning && mScrollToY != mCurrentY) {
ViewCompat.postOnAnimation(PullToRefreshBase.this, this);
} else {
if (null != mListener) {
mListener.onSmoothScrollFinished();
}
}
}
示例8: run
import com.handmark.pulltorefresh.library.internal.ViewCompat; //导入方法依赖的package包/类
@Override
public void run() {
/**
* Only set mStartTime if this is the first time we're starting,
* else actually calculate the Y delta
*/
if (mStartTime == -1) {
mStartTime = System.currentTimeMillis();
} else {
/**
* We do do all calculations in long to reduce software float
* calculations. We use 1000 as it gives us good accuracy and
* small rounding errors
*/
long normalizedTime = (1000 * (System.currentTimeMillis() - mStartTime))
/ mDuration;
normalizedTime = Math.max(Math.min(normalizedTime, 1000), 0);
final int deltaY = Math.round((mScrollFromY - mScrollToY)
* mInterpolator
.getInterpolation(normalizedTime / 1000f));
mCurrentY = mScrollFromY - deltaY;
setHeaderScroll(mCurrentY);
}
// If we're not at the target Y, keep going...
if (mContinueRunning && mScrollToY != mCurrentY) {
ViewCompat.postOnAnimation(PullToRefreshBase.this, this);
} else {
if (null != mListener) {
mListener.onSmoothScrollFinished();
}
}
}