本文整理汇总了Java中com.google.gwt.media.client.Audio.createIfSupported方法的典型用法代码示例。如果您正苦于以下问题:Java Audio.createIfSupported方法的具体用法?Java Audio.createIfSupported怎么用?Java Audio.createIfSupported使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.google.gwt.media.client.Audio
的用法示例。
在下文中一共展示了Audio.createIfSupported方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onModuleLoad
import com.google.gwt.media.client.Audio; //导入方法依赖的package包/类
public void onModuleLoad() {
canvas = Canvas.createIfSupported();
if (canvas == null) {
Window.alert("Canvas not supported");
return;
}
RootPanel.get("screen").add(canvas);
CanvasElement el = canvas.getCanvasElement();
el.setWidth(960);
el.setHeight(540);
Context2d ctx = canvas.getContext2d();
setupContext(ctx);
ctx.scale(3, 3);
RootPanel.get().addDomHandler(this, KeyDownEvent.getType());
font = new Image("images/font.png");
fontElement = ImageElement.as(font.getElement());
audio = Audio.createIfSupported();
game = new Game(this);
game.pushState(new WelcomeState(game));
new Timer() {
@Override
public void run() {
game.handleEvent();
game.update();
game.draw();
}
}.scheduleRepeating(50);
}
示例2: JsCallsProvider
import com.google.gwt.media.client.Audio; //导入方法依赖的package包/类
public JsCallsProvider() {
Audio callBeep = Audio.createIfSupported();
if (callBeep != null) {
if (!"".equals(callBeep.canPlayType("audio/ogg;"))) {
//callBeep.setSrc("assets/sound/tone.ogg");
} else if (!"".equals(callBeep.canPlayType("audio/mpeg;"))) {
//callBeep.setSrc("assets/sound/tone.mp3");
} else {
// Not Supported
return;
}
callBeep.setLoop(true);
this.callBeep = callBeep;
}
Audio callRingtone = Audio.createIfSupported();
if (callRingtone != null) {
if (!"".equals(callRingtone.canPlayType("audio/ogg;"))) {
//callRingtone.setSrc("assets/sound/ringtone.ogg");
} else if (!"".equals(callRingtone.canPlayType("audio/mpeg;"))) {
//callRingtone.setSrc("assets/sound/ringtone.mp3");
} else {
// Not Supported
return;
}
callRingtone.setLoop(true);
this.callRingtone = callRingtone;
}
}
示例3: JsCallsProvider
import com.google.gwt.media.client.Audio; //导入方法依赖的package包/类
public JsCallsProvider() {
Audio callBeep = Audio.createIfSupported();
if (callBeep != null) {
if (!"".equals(callBeep.canPlayType("audio/ogg;"))) {
callBeep.setSrc("assets/sound/tone.ogg");
} else if (!"".equals(callBeep.canPlayType("audio/mpeg;"))) {
callBeep.setSrc("assets/sound/tone.mp3");
} else {
// Not Supported
return;
}
callBeep.setLoop(true);
this.callBeep = callBeep;
}
Audio callRingtone = Audio.createIfSupported();
if (callRingtone != null) {
if (!"".equals(callRingtone.canPlayType("audio/ogg;"))) {
callRingtone.setSrc("assets/sound/ringtone.ogg");
} else if (!"".equals(callRingtone.canPlayType("audio/mpeg;"))) {
callRingtone.setSrc("assets/sound/ringtone.mp3");
} else {
// Not Supported
return;
}
callRingtone.setLoop(true);
this.callRingtone = callRingtone;
}
}
示例4: createAudio1
import com.google.gwt.media.client.Audio; //导入方法依赖的package包/类
private Widget createAudio1(String auxAud) {
Audio audio = Audio.createIfSupported();
if (audio == null) {
return null;
}
audio.load();
audio.addSource(auxAud);
audio.setControls(true);
return audio;
}
示例5: loadDiceAudio
import com.google.gwt.media.client.Audio; //导入方法依赖的package包/类
private void loadDiceAudio() {
diceAudio = Audio.createIfSupported();
if (diceAudio != null) {
diceAudio.addSource(gameSounds.diceRollMp3().getSafeUri().asString(), AudioElement.TYPE_MP3);
diceAudio.addSource(gameSounds.diceRollOgg().getSafeUri().asString(), AudioElement.TYPE_OGG);
diceAudio.addSource(gameSounds.diceRollWav().getSafeUri().asString(), AudioElement.TYPE_WAV);
diceAudio.load();
}
}
示例6: loadDeployAudio
import com.google.gwt.media.client.Audio; //导入方法依赖的package包/类
private void loadDeployAudio() {
deployAudio = Audio.createIfSupported();
if (deployAudio != null) {
deployAudio.addSource(gameSounds.deployMp3().getSafeUri().asString(), AudioElement.TYPE_MP3);
deployAudio.addSource(gameSounds.deployOgg().getSafeUri().asString(), AudioElement.TYPE_OGG);
deployAudio.addSource(gameSounds.deployWav().getSafeUri().asString(), AudioElement.TYPE_WAV);
deployAudio.load();
}
}
示例7: loadAttackAudio
import com.google.gwt.media.client.Audio; //导入方法依赖的package包/类
private void loadAttackAudio() {
attackAudio = Audio.createIfSupported();
if (attackAudio != null) {
attackAudio.addSource(gameSounds.attackMp3().getSafeUri().asString(), AudioElement.TYPE_MP3);
attackAudio.addSource(gameSounds.attackOgg().getSafeUri().asString(), AudioElement.TYPE_OGG);
attackAudio.addSource(gameSounds.attackWav().getSafeUri().asString(), AudioElement.TYPE_WAV);
attackAudio.load();
}
}
示例8: loadCardAudio
import com.google.gwt.media.client.Audio; //导入方法依赖的package包/类
private void loadCardAudio() {
cardAudio = Audio.createIfSupported();
if (cardAudio != null) {
cardAudio.addSource(gameSounds.cardMp3().getSafeUri().asString(), AudioElement.TYPE_MP3);
cardAudio.addSource(gameSounds.cardOgg().getSafeUri().asString(), AudioElement.TYPE_OGG);
cardAudio.addSource(gameSounds.cardWav().getSafeUri().asString(), AudioElement.TYPE_WAV);
cardAudio.load();
}
}
示例9: loadAttackWonAudio
import com.google.gwt.media.client.Audio; //导入方法依赖的package包/类
private void loadAttackWonAudio() {
attackWonAudio = Audio.createIfSupported();
if (attackWonAudio != null) {
attackWonAudio.addSource(gameSounds.attackWonMp3().getSafeUri().asString(),
AudioElement.TYPE_MP3);
attackWonAudio.addSource(gameSounds.attackWonOgg().getSafeUri().asString(),
AudioElement.TYPE_OGG);
attackWonAudio.addSource(gameSounds.attackWonWav().getSafeUri().asString(),
AudioElement.TYPE_WAV);
attackWonAudio.load();
}
}
示例10: loadAttackLostAudio
import com.google.gwt.media.client.Audio; //导入方法依赖的package包/类
private void loadAttackLostAudio() {
attackLostAudio = Audio.createIfSupported();
if (attackLostAudio != null) {
attackLostAudio.addSource(gameSounds.attackLostMp3().getSafeUri().asString(),
AudioElement.TYPE_MP3);
attackLostAudio.addSource(gameSounds.attackLostOgg().getSafeUri().asString(),
AudioElement.TYPE_OGG);
attackLostAudio.addSource(gameSounds.attackLostWav().getSafeUri().asString(),
AudioElement.TYPE_WAV);
attackLostAudio.load();
}
}
示例11: loadGameWonAudio
import com.google.gwt.media.client.Audio; //导入方法依赖的package包/类
private void loadGameWonAudio() {
gameWonAudio = Audio.createIfSupported();
if (gameWonAudio != null) {
gameWonAudio.addSource(gameSounds.gameWonMp3().getSafeUri().asString(),
AudioElement.TYPE_MP3);
gameWonAudio.addSource(gameSounds.gameWonOgg().getSafeUri().asString(),
AudioElement.TYPE_OGG);
gameWonAudio.addSource(gameSounds.gameWonWav().getSafeUri().asString(),
AudioElement.TYPE_WAV);
gameWonAudio.load();
}
}
示例12: loadAddUnitsAudio
import com.google.gwt.media.client.Audio; //导入方法依赖的package包/类
private void loadAddUnitsAudio() {
addUnitsAudio = Audio.createIfSupported();
if (addUnitsAudio != null) {
addUnitsAudio.addSource(gameSounds.addUnitsMp3().getSafeUri().asString(),
AudioElement.TYPE_MP3);
addUnitsAudio.addSource(gameSounds.addUnitsOgg().getSafeUri().asString(),
AudioElement.TYPE_OGG);
addUnitsAudio.addSource(gameSounds.addUnitsWav().getSafeUri().asString(),
AudioElement.TYPE_WAV);
addUnitsAudio.load();
}
}
示例13: SoundManager
import com.google.gwt.media.client.Audio; //导入方法依赖的package包/类
public SoundManager() {
for (String soundURL : soundURLs) {
Audio newAudio = Audio.createIfSupported();
if (newAudio == null) {
throw new AlertRuntimeException("Браузер не поддерживает звуки (HTML5 элемент <audio>)");
}
newAudio.setPreload(MediaElement.PRELOAD_AUTO);
newAudio.setSrc("audio/" + soundURL);
newAudio.setAutoplay(false);
audios.add(newAudio);
}
}
示例14: createPlayer
import com.google.gwt.media.client.Audio; //导入方法依赖的package包/类
private void createPlayer() throws AudioException {
audioPlayer = Audio.createIfSupported();
if (audioPlayer == null) {
throw new AudioException("audio not supportered");
}
final AudioElement audioElement = audioPlayer.getAudioElement();
onEndedSetup(audioElement);
}
示例15: prefetchError
import com.google.gwt.media.client.Audio; //导入方法依赖的package包/类
/**
* Prefetch the error sound.
*/
public void prefetchError() {
if (isSupported && error == null) {
error = Audio.createIfSupported();
error.addSource("audio/error.ogg", AudioElement.TYPE_OGG);
error.addSource("audio/error.mp3", AudioElement.TYPE_MP3);
error.addSource("audio/error.wav", AudioElement.TYPE_WAV);
prefetchAudio(error);
}
}