本文整理汇总了Java中com.google.common.primitives.Ints.concat方法的典型用法代码示例。如果您正苦于以下问题:Java Ints.concat方法的具体用法?Java Ints.concat怎么用?Java Ints.concat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.google.common.primitives.Ints
的用法示例。
在下文中一共展示了Ints.concat方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: createBakedQuadCuboid
import com.google.common.primitives.Ints; //导入方法依赖的package包/类
public static List<BakedQuad> createBakedQuadCuboid(float x1, float y1, float z1, float x2, float y2, float z2, TextureAtlasSprite sprite, int red, int green, int blue, int alpha) {
List<BakedQuad> quads = new ArrayList<BakedQuad>();
int color = (alpha & 0x0ff) << 24 | (blue & 0x0ff) << 16 | (green & 0x0ff) << 8 | (red & 0x0ff);
int[] vertexData;
vertexData = Ints.concat(
vertexToInts(x2, y2, z1, color, sprite, x2 * 16, y1 * 16),
vertexToInts(x2, y1, z1, color, sprite, x2 * 16, y2 * 16),
vertexToInts(x1, y1, z1, color, sprite, x1 * 16, y2 * 16),
vertexToInts(x1, y2, z1, color, sprite, x1 * 16, y1 * 16));
quads.add(new BakedQuad(vertexData, 0, EnumFacing.NORTH, sprite, false, DefaultVertexFormats.BLOCK));
vertexData = Ints.concat(
vertexToInts(x1, y2, z2, color, sprite, x1 * 16, y1 * 16),
vertexToInts(x1, y1, z2, color, sprite, x1 * 16, y2 * 16),
vertexToInts(x2, y1, z2, color, sprite, x2 * 16, y2 * 16),
vertexToInts(x2, y2, z2, color, sprite, x2 * 16, y1 * 16));
quads.add(new BakedQuad(vertexData, 0, EnumFacing.SOUTH, sprite, false, DefaultVertexFormats.BLOCK));
vertexData = Ints.concat(
vertexToInts(x1, y2, z1, color, sprite, z1 * 16, y1 * 16),
vertexToInts(x1, y1, z1, color, sprite, z1 * 16, y2 * 16),
vertexToInts(x1, y1, z2, color, sprite, z2 * 16, y2 * 16),
vertexToInts(x1, y2, z2, color, sprite, z2 * 16, y1 * 16));
quads.add(new BakedQuad(vertexData, 0, EnumFacing.WEST, sprite, false, DefaultVertexFormats.BLOCK));
vertexData = Ints.concat(
vertexToInts(x2, y2, z2, color, sprite, z2 * 16, y1 * 16),
vertexToInts(x2, y1, z2, color, sprite, z2 * 16, y2 * 16),
vertexToInts(x2, y1, z1, color, sprite, z1 * 16, y2 * 16),
vertexToInts(x2, y2, z1, color, sprite, z1 * 16, y1 * 16));
quads.add(new BakedQuad(vertexData, 0, EnumFacing.EAST, sprite, false, DefaultVertexFormats.BLOCK));
vertexData = Ints.concat(
vertexToInts(x2, y1, z1, color, sprite, x2 * 16, z1 * 16),
vertexToInts(x2, y1, z2, color, sprite, x2 * 16, z2 * 16),
vertexToInts(x1, y1, z2, color, sprite, x1 * 16, z2 * 16),
vertexToInts(x1, y1, z1, color, sprite, x1 * 16, z1 * 16));
quads.add(new BakedQuad(vertexData, 0, EnumFacing.DOWN, sprite, false, DefaultVertexFormats.BLOCK));
vertexData = Ints.concat(
vertexToInts(x1, y2, z1, color, sprite, x1 * 16, z1 * 16),
vertexToInts(x1, y2, z2, color, sprite, x1 * 16, z2 * 16),
vertexToInts(x2, y2, z2, color, sprite, x2 * 16, z2 * 16),
vertexToInts(x2, y2, z1, color, sprite, x2 * 16, z1 * 16));
quads.add(new BakedQuad(vertexData, 0, EnumFacing.UP, sprite, false, DefaultVertexFormats.BLOCK));
return quads;
}