本文整理汇总了Java中com.google.common.base.Objects.firstNonNull方法的典型用法代码示例。如果您正苦于以下问题:Java Objects.firstNonNull方法的具体用法?Java Objects.firstNonNull怎么用?Java Objects.firstNonNull使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.google.common.base.Objects
的用法示例。
在下文中一共展示了Objects.firstNonNull方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getLocationSkin
import com.google.common.base.Objects; //导入方法依赖的package包/类
public ResourceLocation getLocationSkin()
{
if (this.locationSkin == null)
{
this.loadPlayerTextures();
}
return (ResourceLocation)Objects.firstNonNull(this.locationSkin, DefaultPlayerSkin.getDefaultSkin(this.gameProfile.getId()));
}
示例2: SqlAddLayout
import com.google.common.base.Objects; //导入方法依赖的package包/类
private SqlAddLayout(SqlParserPos pos, SqlIdentifier tblName, SqlNode isRaw, SqlNodeList displayList,
SqlNodeList dimensionList, SqlNodeList measureList, SqlNodeList distributionList, SqlNodeList partitionList,
SqlNodeList sortList, PartitionDistributionStrategy partitionDistributionStrategy, SqlIdentifier name) {
super(pos);
this.tblName = tblName;
this.isRaw = isRaw;
this.displayList = Objects.firstNonNull(displayList, SqlNodeList.EMPTY);
this.dimensionList = Objects.firstNonNull(dimensionList, SqlNodeList.EMPTY);
this.measureList = Objects.firstNonNull(measureList, SqlNodeList.EMPTY);
this.distributionList = distributionList;
this.partitionList = partitionList;
this.sortList = sortList;
this.partitionDistributionStrategy = partitionDistributionStrategy;
this.name = name;
}
示例3: getId
import com.google.common.base.Objects; //导入方法依赖的package包/类
public String getId() {
return Objects.firstNonNull(id, "");
}
示例4: getOrientation
import com.google.common.base.Objects; //导入方法依赖的package包/类
public OrderInteractionOrientation getOrientation() {
return Objects.firstNonNull(orientation, OrderInteractionOrientation.HORIZONTAL);
}
示例5: getEvaluate
import com.google.common.base.Objects; //导入方法依赖的package包/类
public Evaluate getEvaluate() {
return Objects.firstNonNull(evaluate, Evaluate.DEFAULT);
}
示例6: getCheckMode
import com.google.common.base.Objects; //导入方法依赖的package包/类
public CheckMode getCheckMode() {
return Objects.firstNonNull(checkMode, CheckMode.DEFAULT);
}
示例7: getObject
import com.google.common.base.Objects; //导入方法依赖的package包/类
public ISpectatorMenuObject getObject(int p_178680_1_)
{
return p_178680_1_ >= 0 && p_178680_1_ < this.items.size() ? (ISpectatorMenuObject)Objects.firstNonNull(this.items.get(p_178680_1_), SpectatorMenu.EMPTY_SLOT) : SpectatorMenu.EMPTY_SLOT;
}
示例8: func_178680_a
import com.google.common.base.Objects; //导入方法依赖的package包/类
public ISpectatorMenuObject func_178680_a(int p_178680_1_)
{
return p_178680_1_ >= 0 && p_178680_1_ < this.field_178682_b.size() ? (ISpectatorMenuObject)Objects.firstNonNull(this.field_178682_b.get(p_178680_1_), SpectatorMenu.field_178657_a) : SpectatorMenu.field_178657_a;
}
示例9: func_178643_a
import com.google.common.base.Objects; //导入方法依赖的package包/类
public ISpectatorMenuObject func_178643_a(int p_178643_1_)
{
int i = p_178643_1_ + this.field_178658_j * 6;
return this.field_178658_j > 0 && p_178643_1_ == 0 ? field_178656_c : (p_178643_1_ == 7 ? (i < this.field_178659_h.func_178669_a().size() ? field_178653_d : field_178654_e) : (p_178643_1_ == 8 ? field_178655_b : (i >= 0 && i < this.field_178659_h.func_178669_a().size() ? (ISpectatorMenuObject)Objects.firstNonNull(this.field_178659_h.func_178669_a().get(i), field_178657_a) : field_178657_a)));
}
示例10: EditBoxEntry
import com.google.common.base.Objects; //导入方法依赖的package包/类
public EditBoxEntry(int p_i45534_1_, String p_i45534_2_, boolean p_i45534_3_, Predicate<String> p_i45534_4_)
{
super(p_i45534_1_, p_i45534_2_, p_i45534_3_);
this.field_178951_a = (Predicate)Objects.firstNonNull(p_i45534_4_, Predicates.alwaysTrue());
}
示例11: EditBoxEntry
import com.google.common.base.Objects; //导入方法依赖的package包/类
public EditBoxEntry(int p_i45534_1_, String p_i45534_2_, boolean p_i45534_3_, Predicate<String> p_i45534_4_)
{
super(p_i45534_1_, p_i45534_2_, p_i45534_3_);
this.filter = (Predicate)Objects.firstNonNull(p_i45534_4_, Predicates.alwaysTrue());
}
示例12: getItem
import com.google.common.base.Objects; //导入方法依赖的package包/类
public ISpectatorMenuObject getItem(int p_178643_1_)
{
int i = p_178643_1_ + this.page * 6;
return this.page > 0 && p_178643_1_ == 0 ? SCROLL_LEFT : (p_178643_1_ == 7 ? (i < this.category.getItems().size() ? SCROLL_RIGHT_ENABLED : SCROLL_RIGHT_DISABLED) : (p_178643_1_ == 8 ? CLOSE_ITEM : (i >= 0 && i < this.category.getItems().size() ? (ISpectatorMenuObject)Objects.firstNonNull(this.category.getItems().get(i), EMPTY_SLOT) : EMPTY_SLOT)));
}
示例13: getLocationSkin
import com.google.common.base.Objects; //导入方法依赖的package包/类
public ResourceLocation getLocationSkin()
{
this.loadPlayerTextures();
return (ResourceLocation)Objects.firstNonNull(this.playerTextures.get(Type.SKIN), DefaultPlayerSkin.getDefaultSkin(this.gameProfile.getId()));
}
示例14: renderItemInFirstPerson
import com.google.common.base.Objects; //导入方法依赖的package包/类
/**
* Renders the active item in the player's hand when in first person mode.
*/
public void renderItemInFirstPerson(float partialTicks)
{
AbstractClientPlayer abstractclientplayer = this.mc.player;
float f = abstractclientplayer.getSwingProgress(partialTicks);
EnumHand enumhand = (EnumHand)Objects.firstNonNull(abstractclientplayer.swingingHand, EnumHand.MAIN_HAND);
float f1 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks;
float f2 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks;
boolean flag = true;
boolean flag1 = true;
if (abstractclientplayer.isHandActive())
{
ItemStack itemstack = abstractclientplayer.getActiveItemStack();
if (itemstack != null && itemstack.getItem() == Items.BOW)
{
EnumHand enumhand1 = abstractclientplayer.getActiveHand();
flag = enumhand1 == EnumHand.MAIN_HAND;
flag1 = !flag;
}
}
this.rotateArroundXAndY(f1, f2);
this.setLightmap();
this.rotateArm(partialTicks);
GlStateManager.enableRescaleNormal();
if (flag)
{
float f3 = enumhand == EnumHand.MAIN_HAND ? f : 0.0F;
float f5 = 1.0F - (this.prevEquippedProgressMainHand + (this.equippedProgressMainHand - this.prevEquippedProgressMainHand) * partialTicks);
if (!Reflector.ForgeHooksClient_renderSpecificFirstPersonHand.exists() || !Reflector.callBoolean(Reflector.ForgeHooksClient_renderSpecificFirstPersonHand, new Object[] {EnumHand.MAIN_HAND, Float.valueOf(partialTicks), Float.valueOf(f1), Float.valueOf(f3), Float.valueOf(f5), this.itemStackMainHand}))
{
this.renderItemInFirstPerson(abstractclientplayer, partialTicks, f1, EnumHand.MAIN_HAND, f3, this.itemStackMainHand, f5);
}
}
if (flag1)
{
float f4 = enumhand == EnumHand.OFF_HAND ? f : 0.0F;
float f6 = 1.0F - (this.prevEquippedProgressOffHand + (this.equippedProgressOffHand - this.prevEquippedProgressOffHand) * partialTicks);
if (!Reflector.ForgeHooksClient_renderSpecificFirstPersonHand.exists() || !Reflector.callBoolean(Reflector.ForgeHooksClient_renderSpecificFirstPersonHand, new Object[] {EnumHand.OFF_HAND, Float.valueOf(partialTicks), Float.valueOf(f1), Float.valueOf(f4), Float.valueOf(f6), this.itemStackOffHand}))
{
this.renderItemInFirstPerson(abstractclientplayer, partialTicks, f1, EnumHand.OFF_HAND, f4, this.itemStackOffHand, f6);
}
}
GlStateManager.disableRescaleNormal();
RenderHelper.disableStandardItemLighting();
}