本文整理汇总了Java中com.github.mikephil.charting.interfaces.datasets.ILineDataSet.isDrawFilledEnabled方法的典型用法代码示例。如果您正苦于以下问题:Java ILineDataSet.isDrawFilledEnabled方法的具体用法?Java ILineDataSet.isDrawFilledEnabled怎么用?Java ILineDataSet.isDrawFilledEnabled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.github.mikephil.charting.interfaces.datasets.ILineDataSet
的用法示例。
在下文中一共展示了ILineDataSet.isDrawFilledEnabled方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawCubicBezier
import com.github.mikephil.charting.interfaces.datasets.ILineDataSet; //导入方法依赖的package包/类
protected void drawCubicBezier(ILineDataSet dataSet) {
float phaseX = Math.max(0.f, Math.min(1.f, mAnimator.getPhaseX()));
float phaseY = mAnimator.getPhaseY();
Transformer trans = mChart.getTransformer(dataSet.getAxisDependency());
mXBounds.set(mChart, dataSet);
float intensity = dataSet.getCubicIntensity();
cubicPath.reset();
if (mXBounds.range >= 1) {
float prevDx = 0f;
float prevDy = 0f;
float curDx = 0f;
float curDy = 0f;
// Take an extra point from the left, and an extra from the right.
// That's because we need 4 points for a cubic bezier (cubic=4), otherwise we get lines moving and doing weird stuff on the edges of the chart.
// So in the starting `prev` and `cur`, go -2, -1
// And in the `lastIndex`, add +1
final int firstIndex = mXBounds.min + 1;
final int lastIndex = mXBounds.min + mXBounds.range;
Entry prevPrev;
Entry prev = dataSet.getEntryForIndex(Math.max(firstIndex - 2, 0));
Entry cur = dataSet.getEntryForIndex(Math.max(firstIndex - 1, 0));
Entry next = cur;
int nextIndex = -1;
if (cur == null) return;
// let the spline start
cubicPath.moveTo(cur.getX(), cur.getY() * phaseY);
for (int j = mXBounds.min + 1; j <= mXBounds.range + mXBounds.min; j++) {
prevPrev = prev;
prev = cur;
cur = nextIndex == j ? next : dataSet.getEntryForIndex(j);
nextIndex = j + 1 < dataSet.getEntryCount() ? j + 1 : j;
next = dataSet.getEntryForIndex(nextIndex);
prevDx = (cur.getX() - prevPrev.getX()) * intensity;
prevDy = (cur.getY() - prevPrev.getY()) * intensity;
curDx = (next.getX() - prev.getX()) * intensity;
curDy = (next.getY() - prev.getY()) * intensity;
cubicPath.cubicTo(prev.getX() + prevDx, (prev.getY() + prevDy) * phaseY,
cur.getX() - curDx,
(cur.getY() - curDy) * phaseY, cur.getX(), cur.getY() * phaseY);
}
}
// if filled is enabled, close the path
if (dataSet.isDrawFilledEnabled()) {
cubicFillPath.reset();
cubicFillPath.addPath(cubicPath);
drawCubicFill(mBitmapCanvas, dataSet, cubicFillPath, trans, mXBounds);
}
mRenderPaint.setColor(dataSet.getColor());
mRenderPaint.setStyle(Paint.Style.STROKE);
trans.pathValueToPixel(cubicPath);
mBitmapCanvas.drawPath(cubicPath, mRenderPaint);
mRenderPaint.setPathEffect(null);
}
示例2: drawCubicBezier
import com.github.mikephil.charting.interfaces.datasets.ILineDataSet; //导入方法依赖的package包/类
protected void drawCubicBezier(Canvas c, ILineDataSet dataSet) {
Transformer trans = mChart.getTransformer(dataSet.getAxisDependency());
int entryCount = dataSet.getEntryCount();
Entry entryFrom = dataSet.getEntryForXIndex((mMinX < 0) ? 0 : mMinX, DataSet.Rounding.DOWN);
Entry entryTo = dataSet.getEntryForXIndex(mMaxX, DataSet.Rounding.UP);
int diff = (entryFrom == entryTo) ? 1 : 0;
int minx = Math.max(dataSet.getEntryIndex(entryFrom) - diff - 1, 0);
int maxx = Math.min(Math.max(minx + 2, dataSet.getEntryIndex(entryTo) + 1), entryCount);
float phaseX = Math.max(0.f, Math.min(1.f, mAnimator.getPhaseX()));
float phaseY = mAnimator.getPhaseY();
float intensity = dataSet.getCubicIntensity();
cubicPath.reset();
int size = (int) Math.ceil((maxx - minx) * phaseX + minx);
if (size - minx >= 2) {
float prevDx = 0f;
float prevDy = 0f;
float curDx = 0f;
float curDy = 0f;
Entry prevPrev = dataSet.getEntryForIndex(minx);
Entry prev = prevPrev;
Entry cur = prev;
Entry next = dataSet.getEntryForIndex(minx + 1);
// let the spline start
cubicPath.moveTo(cur.getXIndex(), cur.getVal() * phaseY);
for (int j = minx + 1, count = Math.min(size, entryCount); j < count; j++) {
prevPrev = dataSet.getEntryForIndex(j == 1 ? 0 : j - 2);
prev = dataSet.getEntryForIndex(j - 1);
cur = dataSet.getEntryForIndex(j);
next = entryCount > j + 1 ? dataSet.getEntryForIndex(j + 1) : cur;
prevDx = (cur.getXIndex() - prevPrev.getXIndex()) * intensity;
prevDy = (cur.getVal() - prevPrev.getVal()) * intensity;
curDx = (next.getXIndex() - prev.getXIndex()) * intensity;
curDy = (next.getVal() - prev.getVal()) * intensity;
cubicPath.cubicTo(prev.getXIndex() + prevDx, (prev.getVal() + prevDy) * phaseY,
cur.getXIndex() - curDx,
(cur.getVal() - curDy) * phaseY, cur.getXIndex(), cur.getVal() * phaseY);
}
}
// if filled is enabled, close the path
if (dataSet.isDrawFilledEnabled()) {
cubicFillPath.reset();
cubicFillPath.addPath(cubicPath);
// create a new path, this is bad for performance
drawCubicFill(mBitmapCanvas, dataSet, cubicFillPath, trans,
minx, size);
}
mRenderPaint.setColor(dataSet.getColor());
mRenderPaint.setStyle(Paint.Style.STROKE);
trans.pathValueToPixel(cubicPath);
mBitmapCanvas.drawPath(cubicPath, mRenderPaint);
mRenderPaint.setPathEffect(null);
}
示例3: drawCubicBezier
import com.github.mikephil.charting.interfaces.datasets.ILineDataSet; //导入方法依赖的package包/类
protected void drawCubicBezier(ILineDataSet dataSet) {
float phaseX = Math.max(0.f, Math.min(1.f, mAnimator.getPhaseX()));
float phaseY = mAnimator.getPhaseY();
Transformer trans = mChart.getTransformer(dataSet.getAxisDependency());
mXBounds.set(mChart, dataSet);
float intensity = dataSet.getCubicIntensity();
cubicPath.reset();
if (mXBounds.range >= 1) {
float prevDx = 0f;
float prevDy = 0f;
float curDx = 0f;
float curDy = 0f;
Entry prevPrev = dataSet.getEntryForIndex(mXBounds.min);
Entry prev = prevPrev;
Entry cur = prev;
Entry next = dataSet.getEntryForIndex(mXBounds.min + 1);
// let the spline start
cubicPath.moveTo(cur.getX(), cur.getY() * phaseY);
for (int j = mXBounds.min + 1; j <= mXBounds.range + mXBounds.min; j++) {
prevPrev = dataSet.getEntryForIndex(j == 1 ? 0 : j - 2);
prev = dataSet.getEntryForIndex(j - 1);
cur = dataSet.getEntryForIndex(j);
next = mXBounds.max > j + 1 ? dataSet.getEntryForIndex(j + 1) : cur;
prevDx = (cur.getX() - prevPrev.getX()) * intensity;
prevDy = (cur.getY() - prevPrev.getY()) * intensity;
curDx = (next.getX() - prev.getX()) * intensity;
curDy = (next.getY() - prev.getY()) * intensity;
cubicPath.cubicTo(prev.getX() + prevDx, (prev.getY() + prevDy) * phaseY,
cur.getX() - curDx,
(cur.getY() - curDy) * phaseY, cur.getX(), cur.getY() * phaseY);
}
}
// if filled is enabled, close the path
if (dataSet.isDrawFilledEnabled()) {
cubicFillPath.reset();
cubicFillPath.addPath(cubicPath);
// create a new path, this is bad for performance
drawCubicFill(mBitmapCanvas, dataSet, cubicFillPath, trans, mXBounds);
}
mRenderPaint.setColor(dataSet.getColor());
mRenderPaint.setStyle(Paint.Style.STROKE);
trans.pathValueToPixel(cubicPath);
mBitmapCanvas.drawPath(cubicPath, mRenderPaint);
mRenderPaint.setPathEffect(null);
}
示例4: drawCubicBezier
import com.github.mikephil.charting.interfaces.datasets.ILineDataSet; //导入方法依赖的package包/类
protected void drawCubicBezier(Canvas c, ILineDataSet dataSet) {
Transformer trans = mChart.getTransformer(dataSet.getAxisDependency());
int entryCount = dataSet.getEntryCount();
Entry entryFrom = dataSet.getEntryForXIndex((mMinX < 0) ? 0 : mMinX, DataSet.Rounding.DOWN);
Entry entryTo = dataSet.getEntryForXIndex(mMaxX, DataSet.Rounding.UP);
int diff = (entryFrom == entryTo) ? 1 : 0;
int minx = Math.max(dataSet.getEntryIndex(entryFrom) - diff, 0);
int maxx = Math.min(Math.max(minx + 2, dataSet.getEntryIndex(entryTo) + 1), entryCount);
float phaseX = Math.max(0.f, Math.min(1.f, mAnimator.getPhaseX()));
float phaseY = mAnimator.getPhaseY();
float intensity = dataSet.getCubicIntensity();
cubicPath.reset();
int size = (int) Math.ceil((maxx - minx) * phaseX + minx);
if (size - minx >= 2) {
float prevDx = 0f;
float prevDy = 0f;
float curDx = 0f;
float curDy = 0f;
Entry prevPrev = dataSet.getEntryForIndex(minx);
Entry prev = prevPrev;
Entry cur = prev;
Entry next = dataSet.getEntryForIndex(minx + 1);
// let the spline start
cubicPath.moveTo(cur.getXIndex(), cur.getVal() * phaseY);
for (int j = minx + 1, count = Math.min(size, entryCount); j < count; j++) {
prevPrev = dataSet.getEntryForIndex(j == 1 ? 0 : j - 2);
prev = dataSet.getEntryForIndex(j - 1);
cur = dataSet.getEntryForIndex(j);
next = entryCount > j + 1 ? dataSet.getEntryForIndex(j + 1) : cur;
prevDx = (cur.getXIndex() - prevPrev.getXIndex()) * intensity;
prevDy = (cur.getVal() - prevPrev.getVal()) * intensity;
curDx = (next.getXIndex() - prev.getXIndex()) * intensity;
curDy = (next.getVal() - prev.getVal()) * intensity;
cubicPath.cubicTo(prev.getXIndex() + prevDx, (prev.getVal() + prevDy) * phaseY,
cur.getXIndex() - curDx,
(cur.getVal() - curDy) * phaseY, cur.getXIndex(), cur.getVal() * phaseY);
}
}
// if filled is enabled, close the path
if (dataSet.isDrawFilledEnabled()) {
cubicFillPath.reset();
cubicFillPath.addPath(cubicPath);
// create a new path, this is bad for performance
drawCubicFill(mBitmapCanvas, dataSet, cubicFillPath, trans,
minx, size);
}
mRenderPaint.setColor(dataSet.getColor());
mRenderPaint.setStyle(Paint.Style.STROKE);
trans.pathValueToPixel(cubicPath);
mBitmapCanvas.drawPath(cubicPath, mRenderPaint);
mRenderPaint.setPathEffect(null);
}
示例5: drawHorizontalBezier
import com.github.mikephil.charting.interfaces.datasets.ILineDataSet; //导入方法依赖的package包/类
protected void drawHorizontalBezier(ILineDataSet dataSet) {
float phaseY = mAnimator.getPhaseY();
Transformer trans = mChart.getTransformer(dataSet.getAxisDependency());
mXBounds.set(mChart, dataSet);
cubicPath.reset();
if (mXBounds.range >= 1) {
Entry prev = dataSet.getEntryForIndex(mXBounds.min);
Entry cur = prev;
// let the spline start
cubicPath.moveTo(cur.getX(), cur.getY() * phaseY);
for (int j = mXBounds.min + 1; j <= mXBounds.range + mXBounds.min; j++) {
prev = cur;
cur = dataSet.getEntryForIndex(j);
final float cpx = (prev.getX())
+ (cur.getX() - prev.getX()) / 2.0f;
cubicPath.cubicTo(
cpx, prev.getY() * phaseY,
cpx, cur.getY() * phaseY,
cur.getX(), cur.getY() * phaseY);
}
}
// if filled is enabled, close the path
if (dataSet.isDrawFilledEnabled()) {
cubicFillPath.reset();
cubicFillPath.addPath(cubicPath);
// create a new path, this is bad for performance
drawCubicFill(mBitmapCanvas, dataSet, cubicFillPath, trans, mXBounds);
}
mRenderPaint.setColor(dataSet.getColor());
mRenderPaint.setStyle(Paint.Style.STROKE);
trans.pathValueToPixel(cubicPath);
mBitmapCanvas.drawPath(cubicPath, mRenderPaint);
mRenderPaint.setPathEffect(null);
}
示例6: drawHorizontalBezier
import com.github.mikephil.charting.interfaces.datasets.ILineDataSet; //导入方法依赖的package包/类
/**
* Draws a cubic line.
*
* @param c
* @param dataSet
*/
protected void drawHorizontalBezier(Canvas c, ILineDataSet dataSet) {
Transformer trans = mChart.getTransformer(dataSet.getAxisDependency());
int entryCount = dataSet.getEntryCount();
Entry entryFrom = dataSet.getEntryForXIndex((mMinX < 0) ? 0 : mMinX, DataSet.Rounding.DOWN);
Entry entryTo = dataSet.getEntryForXIndex(mMaxX, DataSet.Rounding.UP);
int diff = (entryFrom == entryTo) ? 1 : 0;
int minx = Math.max(dataSet.getEntryIndex(entryFrom) - diff, 0);
int maxx = Math.min(Math.max(minx + 2, dataSet.getEntryIndex(entryTo) + 1), entryCount);
float phaseX = Math.max(0.f, Math.min(1.f, mAnimator.getPhaseX()));
float phaseY = mAnimator.getPhaseY();
cubicPath.reset();
int size = (int) Math.ceil((maxx - minx) * phaseX + minx);
if (size - minx >= 2) {
Entry prev = dataSet.getEntryForIndex(minx);
Entry cur = prev;
// let the spline start
cubicPath.moveTo(cur.getXIndex(), cur.getVal() * phaseY);
for (int j = minx + 1, count = Math.min(size, entryCount); j < count; j++) {
prev = dataSet.getEntryForIndex(j - 1);
cur = dataSet.getEntryForIndex(j);
final float cpx = (float)(prev.getXIndex())
+ (float)(cur.getXIndex() - prev.getXIndex()) / 2.0f;
cubicPath.cubicTo(
cpx, prev.getVal() * phaseY,
cpx, cur.getVal() * phaseY,
cur.getXIndex(), cur.getVal() * phaseY);
}
}
// if filled is enabled, close the path
if (dataSet.isDrawFilledEnabled()) {
cubicFillPath.reset();
cubicFillPath.addPath(cubicPath);
// create a new path, this is bad for performance
drawCubicFill(mBitmapCanvas, dataSet, cubicFillPath, trans,
minx, size);
}
mRenderPaint.setColor(dataSet.getColor());
mRenderPaint.setStyle(Paint.Style.STROKE);
trans.pathValueToPixel(cubicPath);
mBitmapCanvas.drawPath(cubicPath, mRenderPaint);
mRenderPaint.setPathEffect(null);
}
示例7: drawHorizontalBezier
import com.github.mikephil.charting.interfaces.datasets.ILineDataSet; //导入方法依赖的package包/类
protected void drawHorizontalBezier(ILineDataSet dataSet) {
float phaseY = mAnimator.getPhaseY();
Transformer trans = mChart.getTransformer(dataSet.getAxisDependency());
mXBounds.set(mChart, dataSet);
cubicPath.reset();
if (mXBounds.range >= 1) {
Entry prev = dataSet.getEntryForIndex(mXBounds.min);
Entry cur = prev;
// let the spline start
cubicPath.moveTo(cur.getX(), cur.getY() * phaseY);
for (int j = mXBounds.min + 1; j <= mXBounds.range + mXBounds.min; j++) {
prev = dataSet.getEntryForIndex(j - 1);
cur = dataSet.getEntryForIndex(j);
final float cpx = (prev.getX())
+ (cur.getX() - prev.getX()) / 2.0f;
cubicPath.cubicTo(
cpx, prev.getY() * phaseY,
cpx, cur.getY() * phaseY,
cur.getX(), cur.getY() * phaseY);
}
}
// if filled is enabled, close the path
if (dataSet.isDrawFilledEnabled()) {
cubicFillPath.reset();
cubicFillPath.addPath(cubicPath);
// create a new path, this is bad for performance
drawCubicFill(mBitmapCanvas, dataSet, cubicFillPath, trans, mXBounds);
}
mRenderPaint.setColor(dataSet.getColor());
mRenderPaint.setStyle(Paint.Style.STROKE);
trans.pathValueToPixel(cubicPath);
mBitmapCanvas.drawPath(cubicPath, mRenderPaint);
mRenderPaint.setPathEffect(null);
}