本文整理汇总了Java中com.bulletphysics.collision.broadphase.CollisionAlgorithm.internalSetCreateFunc方法的典型用法代码示例。如果您正苦于以下问题:Java CollisionAlgorithm.internalSetCreateFunc方法的具体用法?Java CollisionAlgorithm.internalSetCreateFunc怎么用?Java CollisionAlgorithm.internalSetCreateFunc使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.bulletphysics.collision.broadphase.CollisionAlgorithm
的用法示例。
在下文中一共展示了CollisionAlgorithm.internalSetCreateFunc方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: findAlgorithm
import com.bulletphysics.collision.broadphase.CollisionAlgorithm; //导入方法依赖的package包/类
@Override
public CollisionAlgorithm findAlgorithm(CollisionObject body0, CollisionObject body1, PersistentManifold sharedManifold) {
CollisionAlgorithmConstructionInfo ci = tmpCI;
ci.dispatcher1 = this;
ci.manifold = sharedManifold;
CollisionAlgorithmCreateFunc createFunc = doubleDispatch[body0.getCollisionShape().getShapeType().ordinal()][body1.getCollisionShape().getShapeType().ordinal()];
CollisionAlgorithm algo = createFunc.createCollisionAlgorithm(ci, body0, body1);
if (algo instanceof EmptyAlgorithm) {
System.out.println(" NO COLLISION ALGO: " + body0.getUserPointer() + " " + body1.getUserPointer());
System.out.println(" NO COLLISION ALGO: " + body0.getCollisionShape().getShapeType() + " " + body1.getCollisionShape().getShapeType());
} else {
// System.out.println("COLLISION ALGO: " + body0.getUserPointer() + " " + body1.getUserPointer());
// System.out.println("COLLISION ALGO: " + body0.getCollisionShape().getShapeType() + " " + body1.getCollisionShape().getShapeType());
// System.out.println("algo = " + algo);
}
algo.internalSetCreateFunc(createFunc);
return algo;
}
示例2: findAlgorithm
import com.bulletphysics.collision.broadphase.CollisionAlgorithm; //导入方法依赖的package包/类
@Override
public CollisionAlgorithm findAlgorithm(CollisionObject body0, CollisionObject body1, PersistentManifold sharedManifold) {
CollisionAlgorithmConstructionInfo ci = tmpCI;
ci.dispatcher1 = this;
ci.manifold = sharedManifold;
CollisionAlgorithmCreateFunc createFunc = doubleDispatch[body0.getCollisionShape().getShapeType().ordinal()][body1.getCollisionShape().getShapeType().ordinal()];
CollisionAlgorithm algo = createFunc.createCollisionAlgorithm(ci, body0, body1);
algo.internalSetCreateFunc(createFunc);
return algo;
}
示例3: freeCollisionAlgorithm
import com.bulletphysics.collision.broadphase.CollisionAlgorithm; //导入方法依赖的package包/类
@Override
public void freeCollisionAlgorithm(CollisionAlgorithm algo) {
CollisionAlgorithmCreateFunc createFunc = algo.internalGetCreateFunc();
algo.internalSetCreateFunc(null);
createFunc.releaseCollisionAlgorithm(algo);
algo.destroy();
}
示例4: freeCollisionAlgorithm
import com.bulletphysics.collision.broadphase.CollisionAlgorithm; //导入方法依赖的package包/类
@Override
public void freeCollisionAlgorithm(CollisionAlgorithm algo) {
CollisionAlgorithmCreateFunc createFunc = algo.internalGetCreateFunc();
algo.internalSetCreateFunc(null);
if (createFunc == null) {
System.out.println("create func null: " + algo);
} else {
createFunc.releaseCollisionAlgorithm(algo);
}
algo.destroy();
}