本文整理汇总了Java中com.bioxx.tfc.api.TFCBlocks.planks方法的典型用法代码示例。如果您正苦于以下问题:Java TFCBlocks.planks方法的具体用法?Java TFCBlocks.planks怎么用?Java TFCBlocks.planks使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.bioxx.tfc.api.TFCBlocks
的用法示例。
在下文中一共展示了TFCBlocks.planks方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onUsedHandler
import com.bioxx.tfc.api.TFCBlocks; //导入方法依赖的package包/类
@Override
public boolean onUsedHandler(World world, EntityPlayer player, int x, int y, int z, Block id, int meta, int side, float hitX, float hitY, float hitZ){
if(TFC_Core.isNaturalStone(world.getBlock(x, y + 1, z)) && TFC_Core.isNaturalStone(world.getBlock(x, y+2, z))) {
return false;
}
int hasChisel = hasChisel(player);
if( hasChisel >= 0 ){
if(id == TFCBlocks.stoneIgIn || id == TFCBlocks.stoneIgInSmooth || id == Blocks.StoneIGINDentSmall) {
world.setBlock(x, y, z, Blocks.StoneIGINDent, meta, 0x2);
} else if(id == TFCBlocks.stoneIgEx || id == TFCBlocks.stoneIgExSmooth || id == Blocks.StoneIGEXDentSmall) {
world.setBlock(x, y, z, Blocks.StoneIGEXDent, meta, 0x2);
} else if(id == TFCBlocks.stoneSed || id == TFCBlocks.stoneSedSmooth || id == Blocks.StoneSEDDentSmall) {
world.setBlock(x, y, z, Blocks.StoneSEDDent, meta, 0x2);
} else if(id == TFCBlocks.stoneMM || id == TFCBlocks.stoneMMSmooth || id == Blocks.StoneMMDentSmall) {
world.setBlock(x, y, z, Blocks.StoneMMDent, meta, 0x2);
} else if(id == TFCBlocks.planks ||id == Blocks.PlanksVert) {
world.setBlock(x, y, z, Blocks.PlanksOutline, meta, 0x2);
} else if(id == TFCBlocks.planks2 ||id == Blocks.PlanksVert2) {
world.setBlock(x, y, z, Blocks.PlanksOutline2, meta, 0x2);
}
player.inventory.mainInventory[hasChisel].damageItem(1, player);
}
return true;
}
示例2: renderInventoryBlock
import com.bioxx.tfc.api.TFCBlocks; //导入方法依赖的package包/类
@Override
public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer)
{
Block TableLeg;
Block tableTop;
if(block instanceof BlockPrepTable2)
{
TableLeg = TFCBlocks.woodSupportH2;
tableTop = TFCBlocks.planks2;
}
else
{
TableLeg = TFCBlocks.woodSupportH;
tableTop = TFCBlocks.planks;
}
//Back-Left Leg
renderer.setRenderBounds(0, 0, 0.76F, 0.24F, 0.88F, 1);
renderInvBlock(TableLeg, metadata, renderer);
//Front-Left Leg
renderer.setRenderBounds(0, 0, 0, 0.24F, 0.88F, 0.24F);
renderInvBlock(TableLeg, metadata, renderer);
//Front-Right Leg
renderer.setRenderBounds(0.76F, 0, 0, 1, 0.88F, 0.24F);
renderInvBlock(TableLeg, metadata, renderer);
//Back-Right Leg
renderer.setRenderBounds(0.76F, 0, 0.76F, 1, 0.88F, 1);
renderInvBlock(TableLeg, metadata, renderer);
//Top
renderer.setRenderBounds(0, 0.88F, 0, 1, 1, 1);
renderInvBlock(tableTop, metadata, renderer);
}