本文整理汇总了Java中com.bioxx.tfc.Core.Player.PlayerInventory.buildInventoryLayout方法的典型用法代码示例。如果您正苦于以下问题:Java PlayerInventory.buildInventoryLayout方法的具体用法?Java PlayerInventory.buildInventoryLayout怎么用?Java PlayerInventory.buildInventoryLayout使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.bioxx.tfc.Core.Player.PlayerInventory
的用法示例。
在下文中一共展示了PlayerInventory.buildInventoryLayout方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: ContainerBrickOven
import com.bioxx.tfc.Core.Player.PlayerInventory; //导入方法依赖的package包/类
public ContainerBrickOven(InventoryPlayer inventoryplayer, TEBrickOven BrickOven)
{
this.teBrickOven = BrickOven;
firetemp = -1111;
//Input Slots
addSlotToContainer(new SlotFirepitIn(inventoryplayer.player, teBrickOven, 0, 84, 19));
addSlotToContainer(new SlotFirepitIn(inventoryplayer.player, teBrickOven, 1, 102, 19));
addSlotToContainer(new SlotFirepitIn(inventoryplayer.player, teBrickOven, 2, 120, 19));
//Output Slots
addSlotToContainer(new SlotFirepitOut(inventoryplayer.player, teBrickOven, 3, 84, 47));
addSlotToContainer(new SlotFirepitOut(inventoryplayer.player, teBrickOven, 4, 102, 47));
addSlotToContainer(new SlotFirepitOut(inventoryplayer.player, teBrickOven, 5, 120, 47));
//Fuel Slots
addSlotToContainer(new SlotBrickOvenFuel(inventoryplayer.player, teBrickOven, 6, 8, 7));
addSlotToContainer(new SlotFirepit(inventoryplayer.player, teBrickOven, 7, 8, 25));
addSlotToContainer(new SlotFirepit(inventoryplayer.player, teBrickOven, 8, 8, 43));
addSlotToContainer(new SlotFirepit(inventoryplayer.player, teBrickOven, 9, 8, 61));
PlayerInventory.buildInventoryLayout(this, inventoryplayer, 8, 90, false, true);
}
示例2: ContainerStall
import com.bioxx.tfc.Core.Player.PlayerInventory; //导入方法依赖的package包/类
public ContainerStall(InventoryPlayer inventoryplayer, TileEntityStall stall, boolean isOwnerMode, World world, int x, int y, int z)
{
_stall = stall;
_isOwnerMode = isOwnerMode;
_world = world;
buildLayout();
PlayerInventory.buildInventoryLayout(this, inventoryplayer, 8, GuiStall.WindowHeight - 1 + 5, false, true);
}
示例3: ContainerWarehouse
import com.bioxx.tfc.Core.Player.PlayerInventory; //导入方法依赖的package包/类
public ContainerWarehouse(InventoryPlayer inventoryplayer, TileEntityWarehouse warehouse, World world, int x, int y, int z)
{
_warehouse = warehouse;
_world = world;
addSlotToContainer(new SlotWarehouse(_warehouse, 0, GuiWarehouse.SlotX, GuiWarehouse.SlotY));
PlayerInventory.buildInventoryLayout(this, inventoryplayer, 8, GuiWarehouse.WindowHeight - 1 + 5, false, true);
}
示例4: ContainerStallLimit
import com.bioxx.tfc.Core.Player.PlayerInventory; //导入方法依赖的package包/类
public ContainerStallLimit(InventoryPlayer inventoryplayer, TileEntityStall stall, World world, int x, int y, int z)
{
addSlotToContainer(new SlotForShowOnly(stall, stall.getActivePriceSlotIndex(), GuiStallLimit.PriceSlotX, GuiStallLimit.SlotY));
addSlotToContainer(new SlotForShowOnly(stall, stall.getActiveGoodSlotIndex(), GuiStallLimit.GoodSlotX, GuiStallLimit.SlotY));
PlayerInventory.buildInventoryLayout(this, inventoryplayer, 8, GuiStallLimit.WindowHeight - 1 + 5, false, true);
}
示例5: ContainerTrussel
import com.bioxx.tfc.Core.Player.PlayerInventory; //导入方法依赖的package包/类
public ContainerTrussel(InventoryPlayer inventoryplayer, World world, int x, int y, int z)
{
_inventoryplayer = inventoryplayer;
_world = world;
_inventory = new TrusselInventory();
addSlotToContainer(new SlotTrusselWithoutDie(_inventory, 0, GuiTrussel.SrcSlotX, GuiTrussel.SlotY));
addSlotToContainer(new SlotOutputOnly(_inventory, 1, GuiTrussel.DstSlotX, GuiTrussel.SlotY));
PlayerInventory.buildInventoryLayout(this, inventoryplayer, 8, GuiTrussel.WindowHeight - 1 + 5, true, true);
}
示例6: ContainerStorageRack
import com.bioxx.tfc.Core.Player.PlayerInventory; //导入方法依赖的package包/类
public ContainerStorageRack(InventoryPlayer inventoryplayer, TileEntityStorageRack storageRack, World world, int x, int y, int z)
{
_storageRack = storageRack;
_world = world;
addSlotToContainer(new SlotStorageRack(_storageRack, 0, GuiStorageRack.SlotX, GuiStorageRack.SlotY));
PlayerInventory.buildInventoryLayout(this, inventoryplayer, 8, GuiStorageRack.WindowHeight - 1 + 5, false, true);
}
示例7: ContainerAnvilDie
import com.bioxx.tfc.Core.Player.PlayerInventory; //导入方法依赖的package包/类
public ContainerAnvilDie(InventoryPlayer inventoryplayer, TileEntityAnvilDie anvilDie, World world, int x, int y, int z)
{
_anvilDie = anvilDie;
_world = world;
addSlotToContainer(new SlotAnvilHammer(inventoryplayer.player, _anvilDie, 0, GuiAnvilDie.HammerSlotX, GuiAnvilDie.HammerSlotY));
addSlotToContainer(new SlotTrussel(_anvilDie, 1, GuiAnvilDie.TrusselSlotX, GuiAnvilDie.TrusselSlotY));
addSlotToContainer(new SlotFlan(_anvilDie, 2, GuiAnvilDie.FlanSlotX, GuiAnvilDie.FlanSlotY));
addSlotToContainer(new SlotForShowOnly(_anvilDie, 3, GuiAnvilDie.AnvilDieSlotX, GuiAnvilDie.AnvilDieSlotY));
addSlotToContainer(new SlotOutputOnly(_anvilDie, 4, GuiAnvilDie.CoinSlotX, GuiAnvilDie.CoinSlotY));
PlayerInventory.buildInventoryLayout(this, inventoryplayer, 8, GuiAnvilDie.WindowHeight - 1 + 5, false, true);
}