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Java Scaling.fillY方法代码示例

本文整理汇总了Java中com.badlogic.gdx.utils.Scaling.fillY方法的典型用法代码示例。如果您正苦于以下问题:Java Scaling.fillY方法的具体用法?Java Scaling.fillY怎么用?Java Scaling.fillY使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.badlogic.gdx.utils.Scaling的用法示例。


在下文中一共展示了Scaling.fillY方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: SplashMenu

import com.badlogic.gdx.utils.Scaling; //导入方法依赖的package包/类
public SplashMenu() {
  logo = new Image(new TextureRegionDrawable(Assets.getTextureRegion("core:logo.png")), Scaling.fillY, Align.center);
  text = new Label("Loading " + Branding.DEBUG, new Label.LabelStyle(Fonts.smallHUD, Color.WHITE));

  stage.addActor(logo);
  stage.addActor(text);
}
 
开发者ID:RedTroop,项目名称:Cubes_2,代码行数:8,代码来源:SplashMenu.java

示例2: create

import com.badlogic.gdx.utils.Scaling; //导入方法依赖的package包/类
@Override
public void create() {
	//Init statics
	OBJECT_ID = 0;
	LoaderUtils loaderUtils = new LoaderUtils();
	loaderUtils.init();

       //Init cameras and controllers
	ScreenViewport viewportGUI = new ScreenViewport(new OrthographicCamera());
	CameraController oCameraGUI = new CameraController(viewportGUI);
	oCameraGUI.getViewport().apply(true);
	ScalingViewport viewportPlay = new ScalingViewport(Scaling.fillY, TARGET_WIDTH, TARGET_HEIGHT);
	CameraController oCameraPlay = new CameraController(viewportPlay);
	oCameraPlay.setBoundaries(worldBoundaries);
	
	SpriteBatch batch = new SpriteBatch();
	Stage playStage = new Stage(viewportPlay, batch);
	Stage guiStage = new Stage(viewportGUI, batch);

	InputController oInputCtrl = new InputController(playStage, guiStage);
	PhysicsController physicsCtrl = new PhysicsController(oCameraPlay, TIME_STEP, 1, 1);
	EngineController oEngineCtrl = new EngineController(playStage, guiStage, physicsCtrl, oInputCtrl, oCameraPlay, loaderUtils);
	GUIController oGuiController = new GUIController(oCameraGUI, oCameraPlay, oInputCtrl, guiStage, loaderUtils);
	MapController oMapController = new MapController(oEngineCtrl, oCameraPlay);
	oMapController.loadMap("data/gameMap.tmx", batch, true);

       //Set camera listener, for camera control
	Scene2dListenersUtils.setupPlayStageCameraListener(playStage, oCameraPlay, oInputCtrl);

       //Set screen
       mainScreen = new MainScreen(oEngineCtrl, oInputCtrl, oCameraGUI, oCameraPlay, oGuiController);
	this.setScreen(mainScreen);
}
 
开发者ID:unlimitedggames,项目名称:gdxjam-ugg,代码行数:34,代码来源:GDXJam.java

示例3: newStage

import com.badlogic.gdx.utils.Scaling; //导入方法依赖的package包/类
private static Stage newStage() {
	OrthographicCamera camera = new OrthographicCamera();
	Viewport viewport = new ScalingViewport(Scaling.fillY, 320, 533, camera);
	return new Stage(viewport);
}
 
开发者ID:sixro,项目名称:minihabits,代码行数:6,代码来源:MainView.java


注:本文中的com.badlogic.gdx.utils.Scaling.fillY方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。