本文整理汇总了Java中com.badlogic.gdx.utils.I18NBundle.get方法的典型用法代码示例。如果您正苦于以下问题:Java I18NBundle.get方法的具体用法?Java I18NBundle.get怎么用?Java I18NBundle.get使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.badlogic.gdx.utils.I18NBundle
的用法示例。
在下文中一共展示了I18NBundle.get方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: ActionDialog
import com.badlogic.gdx.utils.I18NBundle; //导入方法依赖的package包/类
public ActionDialog(Label text, Action action, I18NBundle bundle, Skin skin, Hexpert hexpert) {
super(hexpert, skin);
this.action = action;
getBackground().setMinWidth(1000);
getBackground().setMinHeight(400);
text.setWrap(true);
text.setAlignment(Align.center);
getContentTable().add(text).width(getBackground().getMinWidth()).expandX();
getButtonTable().defaults().width(200).height(120).pad(15);
TextButton textButtonYes = new TextButton(bundle.get("yes"), skin);
getButtonTable().add(textButtonYes);
setObject(textButtonYes, 1);
TextButton textButtonNo = new TextButton(bundle.get("no"), skin);
getButtonTable().add(textButtonNo);
setObject(textButtonNo, null);
}
示例2: TutorialDialog
import com.badlogic.gdx.utils.I18NBundle; //导入方法依赖的package包/类
public TutorialDialog(Hexpert hexpert, Skin skin, boolean useScrollPane) {
super(hexpert, skin);
scrollContent = new Table();
if(useScrollPane) {
scrollPane = new ScrollPane(scrollContent, skin);
getContentTable().add(scrollPane);
}
getButtonTable().defaults().pad(15);
I18NBundle i18N = hexpert.i18NBundle;
TextButton textButtonOk = new TextButton(i18N.get("ok"), skin);
getButtonTable().add(textButtonOk);
setObject(textButtonOk, null);
}
示例3: LoadingStage
import com.badlogic.gdx.utils.I18NBundle; //导入方法依赖的package包/类
public LoadingStage() {
GDefence.getInstance().assetLoader.load("MainMenuBg.png", Texture.class);//TODO
GDefence.getInstance().assetLoader.load("mobHpBarBg.png", Texture.class);
GDefence.getInstance().assetLoader.load("mobHpBarKnob.png", Texture.class);
// I18NBundleLoader.I18NBundleParameter param = new I18NBundleLoader.I18NBundleParameter(/*new Locale("ru")*/Locale.US, "UTF-8");//TODO move to another place
// GDefence.getInstance().assetLoader.load("Language/text", I18NBundle.class, param);
// GDefence.getInstance().assetLoader.finishLoading();
GDefence.getInstance().assetLoader.initLang("en");
Image bg = new Image(GDefence.getInstance().assetLoader.get("MainMenuBg.png", Texture.class));
addActor(bg);
loadBar = new ProgressBar(0, 100, 1, false, GDefence.getInstance().assetLoader.getMobHpBarStyle());
loadBar.setSize(300, 50);
loadBar.getStyle().background.setMinHeight(loadBar.getHeight());
loadBar.getStyle().knob.setMinHeight(loadBar.getHeight());
loadBar.setPosition(Gdx.graphics.getWidth()/2 - loadBar.getWidth()/2, Gdx.graphics.getHeight()/2 - loadBar.getHeight()/2);
addActor(loadBar);
I18NBundle b = GDefence.getInstance().assetLoader.get("Language/text", I18NBundle.class);
Label loading = new Label(b.get("loading"), FontLoader.generateStyle(34, Color.BLACK));//
loading.setPosition(loadBar.getX() + loadBar.getWidth()/2 - loading.getWidth()/2,
loadBar.getY() - loadBar.getHeight());
addActor(loading);
}
示例4: StatusScreen
import com.badlogic.gdx.utils.I18NBundle; //导入方法依赖的package包/类
public StatusScreen(CaramelosGame game, boolean victory,int level)
{
this.game = game;
this.victory = victory;
this.level = level;
Preferences prefs = Gdx.app.getPreferences("My Preferences");
flagSound = prefs.getBoolean("sound");
if(victory)
mp3Music = Gdx.audio.newMusic(Gdx.files.internal("Music/Victory.mp3"));
else{
mp3Music = Gdx.audio.newMusic(Gdx.files.internal("Music/GameOver.mp3"));
}
mp3Music.setLooping(true);
if(flagSound){
mp3Music.play();
}
FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("Vollkorn/Vollkorn-Regular.ttf"));
FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter();
parameter.size = 24;
font12 = generator.generateFont(parameter); // font size 12 pixels
generator.dispose(); // don't forget to dispose to avoid memory leaks!
FileHandle baseFileHandle = Gdx.files.internal("Messages/menus");
String localeLanguage =java.util.Locale.getDefault().toString();
Locale locale = new Locale(localeLanguage);
I18NBundle myBundle = I18NBundle.createBundle(baseFileHandle, locale,"UTF-8");
menulevel = myBundle.get("menulevel");
menuvictory = myBundle.get("menuvictory");
menuchampion = myBundle.get("menuchampion");
menucontinue = myBundle.get("menucontinue");
menugameover = myBundle.get("menugameover");
}
示例5: FreeridingDialog
import com.badlogic.gdx.utils.I18NBundle; //导入方法依赖的package包/类
public FreeridingDialog(final Hexpert hexpert, Skin skin)
{
super(hexpert, skin.get("gold", WindowStyle.class));
getBackground().setMinWidth(1400);
I18NBundle i18N = hexpert.i18NBundle;
Label lblRate = new Label(i18N.get("freerider"), skin.get("bigger", Label.LabelStyle.class));
lblRate.setAlignment(Align.center);
lblRate.setWrap(true);
getContentTable().add(lblRate).width(1200);
TextButton.TextButtonStyle goldenStyle = skin.get("gold", TextButton.TextButtonStyle.class);
TextButton textButtonRate = new TextButton(i18N.get("rate"), goldenStyle);
getButtonTable().add(textButtonRate).width(textButtonRate.getLabelCell().getPrefWidth() + 30);
TextButton textButtonNo = new TextButton(i18N.get("no"), goldenStyle);
getButtonTable().add(textButtonNo);
setObject(textButtonNo, null);
textButtonRate.addListener(new ClickListener(){
@Override
public void clicked(InputEvent event, float x, float y) {
hexpert.playServices.rateGame();
hide();
}
});
setObject(textButtonRate, null);
}
示例6: LockedTutDialog
import com.badlogic.gdx.utils.I18NBundle; //导入方法依赖的package包/类
public LockedTutDialog(Hexpert hexpert, Skin skin) {
super(hexpert, skin, false);
I18NBundle i18n = hexpert.i18NBundle;
Label lblContent = new Label(i18n.get("lck_diag"), skin);
lblContent.setAlignment(Align.center);
lblContent.setWrap(true);
getContentTable().defaults().pad(25);
getContentTable().add(lblContent).width(800);
}
示例7: AbstractCampainScreen
import com.badlogic.gdx.utils.I18NBundle; //导入方法依赖的package包/类
public AbstractCampainScreen(String name) {
super();
setBackground(GDefence.getInstance().assetLoader.get("CampainBg.png", Texture.class));
I18NBundle b = GDefence.getInstance().assetLoader.get("Language/text", I18NBundle.class);
this.name = b.get(name);
batch = new SpriteBatch();
//stage = new Stage();
//shape = new ShapeRenderer();
// Gdx.input.setInputProcessor(stage);
define();
}
示例8: init
import com.badlogic.gdx.utils.I18NBundle; //导入方法依赖的package包/类
private void init(){
I18NBundle b = GDefence.getInstance().assetLoader.get("Language/text", I18NBundle.class);
getTitleLabel().setText(b.get("level") + " " + levelButton.getNumber());
getTitleLabel().setAlignment(Align.center);
clear();
MapLoader ml = new MapLoader(levelButton.getNumber());
ml.loadMap();
ml.loadProperties(ml.getSpawnersNumber(), false);
User u = GDefence.getInstance().user;
waves = b.get("waves") + ": " + ml.getNumberWaves();
exp = b.get("exp") + " : ";// + ml.getExpFromLvl();
expValue = u.getLevelCompleted(levelButton.getNumber()) ? ml.getExpFromLvl()/4: ml.getExpFromLvl();
gold = b.get("gold") + ": ";// + ml.getGoldFromLvl();
goldValue = u.getLevelCompleted(levelButton.getNumber()) ? ml.getGoldFromLvl()/4: ml.getGoldFromLvl();
hp = b.get("sHealth") + ": " + (int)(ml.getStartHpPercent() * 100) + "%";
en = b.get("sEnergy") + ": " + (int)(ml.getStartEnergyPercent() * 100) + "%";
// drop1 = "";
// drop2 = "";
drop1 = getDropTooltip(ml.getDropList());
drop2 = getDropTooltip(ml.getPenaltyDropList());
// drop += GDefence.getInstance().user.getLevelCompleted(levelButton.getNumber()) ? getDropTooltip(ml.getPenaltyDropList()) : getDropTooltip(ml.getDropList());
// String drop = GDefence.getInstance().user.getLevelCompleted(levelButton.getNumber()) ? drop2 : drop1;
label = new Label(""/*waves + System.getProperty("line.separator") +
exp + System.getProperty("line.separator") +
gold + System.getProperty("line.separator") +
hp + System.getProperty("line.separator") +
en +
drop*/, skin, "description");
hasChanged();
add(label);
// pack();
}
示例9: show
import com.badlogic.gdx.utils.I18NBundle; //导入方法依赖的package包/类
@Override
public void show() {
batch = new SpriteBatch();
Skin uiSkin = new Skin(Gdx.files.internal("UiSkin/uiskin.json"));
Preferences prefs = Gdx.app.getPreferences("MyPreferences");
flagSound = prefs.getBoolean("sound");
mp3Music = Gdx.audio.newMusic(Gdx.files.internal("Music/Intro.mp3"));
mp3Music.setLooping(true);
if(flagSound){
mp3Music.play();
}
viewport = new FitViewport(Constants.DIFFICULTY_WORLD_SIZE_WIDTH, Constants.DIFFICULTY_WORLD_SIZE_HEIGHT);
renderer = new ShapeRenderer();
renderer.setAutoShapeType(true);
Gdx.input.setInputProcessor(this);
FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("Vollkorn/Vollkorn-Regular.ttf"));
FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter();
parameter.size = 24;
BitmapFont font12 = generator.generateFont(parameter); // font size 12 pixels
generator.dispose(); // don't forget to dispose to avoid memory leaks!
FileHandle baseFileHandle = Gdx.files.internal("Messages/menus");
String localeLanguage =java.util.Locale.getDefault().toString();
Locale locale = new Locale(localeLanguage);
I18NBundle myBundle = I18NBundle.createBundle(baseFileHandle, locale,"UTF-8");
String menuabout = myBundle.get("menuabout");
String menudevelopers = myBundle.get("menudevelopers");
stage = new Stage(viewport);
Label label = new Label(menuabout,uiSkin);
Label label2 = new Label("\n"+menudevelopers+":\nluarca84\n" +
"laibach" ,uiSkin);
label2.setAlignment(Align.center);
Label.LabelStyle labelStyle = new Label.LabelStyle();
labelStyle.font = font12;
label2.setStyle(labelStyle);
label.setStyle(labelStyle);
Texture texture = new Texture("android_libgdx.png");
TextureRegion textureRegion = new TextureRegion(texture);
Image image = new Image(textureRegion);
Table tableParent = new Table();
tableParent.setFillParent(true);
Table table = new Table();
table.add(label);
table.row();
table.add(label2);
table.row();
tableParent.add(table);
tableParent.row();
tableParent.add(image).width(450);
stage.addActor(tableParent);
}
示例10: LevelCompleteDialog
import com.badlogic.gdx.utils.I18NBundle; //导入方法依赖的package包/类
public LevelCompleteDialog(int score, String mapName, Skin skin, PlayScreen playScreen) {
super(playScreen.getHexpert(), skin.get("gold", WindowStyle.class));
this.playScreen = playScreen;
this.score = score;
lvlIndex = MapUtils.getLevelIndex(mapName);
Image imageTrophy = new Image(new TextureRegion((Texture) hexpert.assetManager.get(TEXTURE_ACHIEVEMENTS)));
TextButton.TextButtonStyle txtButtonStyle = skin.get("gold", TextButton.TextButtonStyle.class);
I18NBundle bundle = hexpert.i18NBundle;
Label content = new Label(lvlIndex > 4 ?
bundle.get("all_objectives_finished") : bundle.get("all_objectives_finished_no_quit")
, skin);
content.setAlignment(Align.center);
getBackground().setMinWidth(1000);
getBackground().setMinHeight(600);
content.setWrap(true);
getContentTable().defaults().pad(25);
getContentTable().add(imageTrophy).width(192).height(192);
getContentTable().row();
getContentTable().add(content).width(900);
getButtonTable().defaults().pad(15);
if(lvlIndex > 4) {
TextButton textButtonYes = new TextButton(bundle.get("yes"), txtButtonStyle);
setObject(textButtonYes, 1);
getButtonTable().add(textButtonYes);
TextButton textButtonNo = new TextButton(bundle.get("no"), txtButtonStyle);
setObject(textButtonNo, null);
getButtonTable().add(textButtonNo);
TextButton textButtonShare = new TextButton(bundle.get("share"), txtButtonStyle);
setObject(textButtonShare, 2);
getButtonTable().add(textButtonShare).width(textButtonShare.getLabelCell().getPrefWidth() + 30);
}else{
TextButton textButtonOk = new TextButton(bundle.get("ok"), txtButtonStyle);
setObject(textButtonOk, 1);
getButtonTable().add(textButtonOk);
}
}