本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable.setMinWidth方法的典型用法代码示例。如果您正苦于以下问题:Java TextureRegionDrawable.setMinWidth方法的具体用法?Java TextureRegionDrawable.setMinWidth怎么用?Java TextureRegionDrawable.setMinWidth使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
的用法示例。
在下文中一共展示了TextureRegionDrawable.setMinWidth方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: initControls
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable; //导入方法依赖的package包/类
private void initControls() {
TextureRegion textureRegion = new TextureRegion(
game.graphicsService.getSprite(
Assets.GraphicFiles.ATLAS_PIECES, Assets.Icons.CLOSE));
TextureRegionDrawable imageUp = new TextureRegionDrawable(textureRegion);
imageUp.setMinWidth(game.deviceSettings.menuButtonHeight / 2);
imageUp.setMinHeight(game.deviceSettings.menuButtonHeight / 2);
closeButton = new ImageButton(imageUp);
closeButton.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
game.soundService.playSound(Assets.Sounds.CLICK_SOUND);
back();
}
});
Table controls = new Table();
controls.setFillParent(true);
controls.add(closeButton).expand().bottom().right().pad(
game.deviceSettings.menuSpacing).size(game.deviceSettings.menuButtonHeight);
stage.addActor(controls);
}
示例2: initControls
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable; //导入方法依赖的package包/类
private void initControls() {
TextureRegion textureRegion = new TextureRegion(
game.graphicsService.getSprite(
Assets.GraphicFiles.ATLAS_PIECES, Assets.Icons.CLOSE));
TextureRegionDrawable imageUp = new TextureRegionDrawable(textureRegion);
imageUp.setMinWidth(game.deviceSettings.menuButtonHeight / 2);
imageUp.setMinHeight(game.deviceSettings.menuButtonHeight / 2);
ImageButton closeButton = new ImageButton(imageUp);
closeButton.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
game.soundService.playSound(Assets.Sounds.CLICK_SOUND);
back();
}
});
Table controls = new Table();
controls.setFillParent(true);
controls.add(closeButton).expand().bottom().right().pad(
game.deviceSettings.menuSpacing).size(game.deviceSettings.menuButtonHeight);
stage.addActor(controls);
}