本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.ui.SelectBox.setItems方法的典型用法代码示例。如果您正苦于以下问题:Java SelectBox.setItems方法的具体用法?Java SelectBox.setItems怎么用?Java SelectBox.setItems使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.badlogic.gdx.scenes.scene2d.ui.SelectBox
的用法示例。
在下文中一共展示了SelectBox.setItems方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getActor
import com.badlogic.gdx.scenes.scene2d.ui.SelectBox; //导入方法依赖的package包/类
@Override
public Actor getActor(VisualSettingManager visualSettingManager) {
final SelectBox<String> selectBox = new SelectBox<String>(visualSettingManager.getSkin());
selectBox.setItems(options);
selectBox.setSelected(selected);
selectBox.addListener(new EventListener() {
@Override
public boolean handle(Event event) {
if (!(event instanceof SettingsMenu.SaveEvent))
return false;
set(selectBox.getSelected());
return true;
}
});
return selectBox;
}
示例2: createDropdown
import com.badlogic.gdx.scenes.scene2d.ui.SelectBox; //导入方法依赖的package包/类
private void createDropdown() {
final float screenWidth = Gdx.graphics.getWidth();
final float screenHeight = Gdx.graphics.getHeight();
final SelectBox<String> dropdown = new SelectBox<String>(skin);
dropdown.setSize(screenWidth, screenHeight / 10);
dropdown.setPosition(0, screenHeight - dropdown.getHeight());
dropdown.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
inputListener.setSelectedEffectType(dropdown.getSelected());
}
});
// Load dropdown.
Array<String> effectTypes = ParticleEffectManager.getInstance().getParticleEffectTypes();
dropdown.setItems(effectTypes);
dropdown.getStyle().font = font;
stage.addActor(dropdown);
}
示例3: createUI
import com.badlogic.gdx.scenes.scene2d.ui.SelectBox; //导入方法依赖的package包/类
private void createUI () {
skin = new Skin(Gdx.files.internal("data/uiskin.json"));
ui = new Stage();
String[] filters = new String[TextureFilter.values().length];
int idx = 0;
for (TextureFilter filter : TextureFilter.values()) {
filters[idx++] = filter.toString();
}
hwMipMap = new CheckBox("Hardware Mips", skin);
minFilter = new SelectBox(skin);
minFilter.setItems(filters);
magFilter = new SelectBox(skin.get(SelectBoxStyle.class));
magFilter.setItems("Nearest", "Linear");
Table table = new Table();
table.setSize(ui.getWidth(), 30);
table.setY(ui.getHeight() - 30);
table.add(hwMipMap).spaceRight(5);
table.add(new Label("Min Filter", skin)).spaceRight(5);
table.add(minFilter).spaceRight(5);
table.add(new Label("Mag Filter", skin)).spaceRight(5);
table.add(magFilter);
ui.addActor(table);
}
示例4: addSelectBox
import com.badlogic.gdx.scenes.scene2d.ui.SelectBox; //导入方法依赖的package包/类
public <E> void addSelectBox(String label, E selected, E[] values, Consumer<E> lis) {
LabelStyle style = skin.get(LabelStyle.class);
Label l = new Label(label, style);
table.add(l).minHeight(l.getMinHeight()).prefHeight(l.getPrefHeight());
SelectBox<E> sb = new SelectBox<E>(skin.get(SelectBoxStyle.class));
sb.setItems(values);
sb.setSelected(selected);
sb.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
lis.accept(sb.getSelected());
}
});
Cell<SelectBox<E>> right = table.add(sb).minHeight(sb.getMinHeight()).prefHeight(sb.getMinHeight());
if (nbColumns > 2)
right.colspan(nbColumns - 1);
table.row();
}
示例5: addBooleanSelectBox
import com.badlogic.gdx.scenes.scene2d.ui.SelectBox; //导入方法依赖的package包/类
public void addBooleanSelectBox(String label, boolean selected, Consumer<Boolean> lis) {
LabelStyle style = skin.get(LabelStyle.class);
Label l = new Label(label, style);
table.add(l).minHeight(l.getMinHeight()).prefHeight(l.getPrefHeight());
SelectBox<Boolean> sb = new SelectBox<Boolean>(skin.get(SelectBoxStyle.class));
sb.setItems(Boolean.TRUE, Boolean.FALSE);
sb.setSelected(selected);
sb.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
lis.accept(sb.getSelected());
}
});
Cell<SelectBox<Boolean>> right = table.add(sb).minHeight(sb.getMinHeight()).prefHeight(sb.getMinHeight());
if (nbColumns > 2)
right.colspan(nbColumns - 1);
table.row();
}
示例6: addProperty
import com.badlogic.gdx.scenes.scene2d.ui.SelectBox; //导入方法依赖的package包/类
public void addProperty(String name, String selected, String[] value) {
table.row();
table.add(new Label(name, skin)).expandX().left();
SelectBox<String> sb = new SelectBox<String>(skin);
sb.setItems(value);
if (selected != null)
sb.setSelected(selected);
sb.setName(name);
table.add(sb).expandX().left();
sb.addListener(new ChangeListener() {
@SuppressWarnings("unchecked")
@Override
public void changed(ChangeEvent event, Actor actor) {
updateModel(actor.getName(), ((SelectBox<String>) actor).getSelected());
}
});
}
示例7: createWidget
import com.badlogic.gdx.scenes.scene2d.ui.SelectBox; //导入方法依赖的package包/类
@Override
public AbstractWidget createWidget(Controller controller) {
Skin skin = controller.getApplicationAssets().getSkin();
LinearLayout bottomLayout = new LinearLayout(false);
label = new Label("Stopped", skin);
bottomLayout.add(label);
SelectBox<String> selectBox = new SelectBox<String>(skin);
selectBox.setItems("Just", "a", "drop", "down", "list", "to", "check",
"that", "UI", "doesn't", "freeze");
TextButton textButton = new TextButton("Run", skin);
textButton.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
Gdx.app.postRunnable(launchBackgroundProcess);
}
});
bottomLayout.add(selectBox);
bottomLayout.add(textButton);
return bottomLayout;
}
示例8: setupUI
import com.badlogic.gdx.scenes.scene2d.ui.SelectBox; //导入方法依赖的package包/类
private void setupUI() {
stage = new Stage(new ScreenViewport(), quad2dBatch);
skin = new Skin(Gdx.files.internal("uiskin.json"));
final SelectBox<Test> selectBox = new SelectBox<Test>(skin);
selectBox.setItems(Test.values());
selectBox.addListener(new ChangeListener() {
public void changed(ChangeEvent event, Actor actor) {
test = selectBox.getSelected();
elapsed = 0;
}
});
Table table = new Table();
table.setFillParent(true);
table.defaults().padTop(5).left();
table.top().left().padLeft(5);
table.add(selectBox).row();
table.add(new Label("", skin) {
int fps = -1;
public void act(float delta) {
super.act(delta);
if (Gdx.graphics.getFramesPerSecond() != fps) {
fps = Gdx.graphics.getFramesPerSecond();
setText("" + fps);
}
}
}).row();
stage.addActor(table);
}
示例9: getActor
import com.badlogic.gdx.scenes.scene2d.ui.SelectBox; //导入方法依赖的package包/类
@Override
public Actor getActor(VisualSettingManager visualSettingManager) {
final SelectBox<String> selectBox = new SelectBox<String>(visualSettingManager.getSkin());
selectBox.setItems(options);
selectBox.setSelected(selected);
selectBox.addListener(new EventListener() {
@Override
public boolean handle(Event event) {
if (!(event instanceof SettingsMenu.SaveEvent)) return false;
set(selectBox.getSelected());
return true;
}
});
return selectBox;
}
示例10: loadClasses
import com.badlogic.gdx.scenes.scene2d.ui.SelectBox; //导入方法依赖的package包/类
@Override
public void loadClasses(SelectBox classSelectBox) {
Array names = new Array<>();
for (Class clazz : Main.BASIC_CLASSES) {
names.add(clazz.getSimpleName());
}
for (CustomClass customClass : main.getJsonData().getCustomClasses()) {
names.add(customClass);
}
classSelectBox.setItems(names);
}
示例11: loadStyles
import com.badlogic.gdx.scenes.scene2d.ui.SelectBox; //导入方法依赖的package包/类
@Override
public void loadStyles(SelectBox classSelectBox, SelectBox styleSelectBox) {
int selection = classSelectBox.getSelectedIndex();
if (selection < Main.BASIC_CLASSES.length) {
Class selectedClass = Main.BASIC_CLASSES[selection];
styleSelectBox.setItems(jsonData.getClassStyleMap().get(selectedClass));
styleSelectBox.setSelectedIndex(0);
} else {
CustomClass customClass = (CustomClass) classSelectBox.getSelected();
styleSelectBox.setItems(customClass.getStyles());
}
}
示例12: NoiseSamplerForm
import com.badlogic.gdx.scenes.scene2d.ui.SelectBox; //导入方法依赖的package包/类
public NoiseSamplerForm(Skin skin, AbstractSampler sampler, Samplers pool) {
super(skin, sampler, pool);
this.skin = skin;
defaults().center().pad(5);
setBackground(Styles.INNER_BACKGROUND);
Label algorithmLabel = new Label("algorithm", skin);
add(algorithmLabel);
algorithmSelect = new SelectBox(skin);
String[] algorithmNames = new String[Editor.KNOWN_ALGORITHMS.keySet().size()];
Editor.KNOWN_ALGORITHMS.keySet().toArray(algorithmNames);
algorithmSelect.setItems(algorithmNames);
algorithmSelect.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
notifyChanges();
}
});
add(algorithmSelect);
loadFromConfig(sampler.getConfig());
notifyChanges();
}
示例13: NewSamplerDialog
import com.badlogic.gdx.scenes.scene2d.ui.SelectBox; //导入方法依赖的package包/类
public NewSamplerDialog(Skin skin) {
super("Create new sampler", skin);
Label nameLabel = new Label("Name", skin);
getContentTable().add(nameLabel);
nameField = new TextField("default", skin);
getContentTable().pad(2);
getContentTable().add(nameField);
getContentTable().row();
selectBox = new SelectBox(skin);
String[] samplerNames = new String[Samplers.SAMPLER_TO_CONFIG.size()];
int i = 0;
for (Class c : Samplers.SAMPLER_TO_CONFIG.keySet()) {
samplerNames[i] = c.getSimpleName();
i++;
}
selectBox.setItems(samplerNames);
Label typeLabel = new Label("Type", skin);
getContentTable().add(typeLabel);
getContentTable().add(selectBox);
key(Input.Keys.ENTER, true);
key(Input.Keys.ESCAPE, false);
button("create", true);
button("cancel", false);
}
示例14: createDropDown
import com.badlogic.gdx.scenes.scene2d.ui.SelectBox; //导入方法依赖的package包/类
public SelectBox<String> createDropDown(final String selected, final Collection<String> items) {
Skin _skin = this.manager.getSkin();
final SelectBox<String> selectBox = new SelectBox<String>(_skin);
selectBox.setItems(((String[])Conversions.unwrapArray(items, String.class)));
selectBox.setSelected(selected);
return selectBox;
}
示例15: setupUI
import com.badlogic.gdx.scenes.scene2d.ui.SelectBox; //导入方法依赖的package包/类
public void setupUI () {
ui = new Stage();
skin = new Skin(Gdx.files.internal("data/uiskin.json"));
TextButton reload = new TextButton("Reload Shaders", skin.get(TextButtonStyle.class));
camera = new SelectBox(skin.get(SelectBoxStyle.class));
camera.setItems("Camera", "Light");
fps = new Label("fps: ", skin.get(LabelStyle.class));
Table table = new Table();
table.setFillParent(true);
table.top().padTop(15);
table.add(reload).spaceRight(5);
table.add(camera).spaceRight(5);
table.add(fps);
ui.addActor(table);
reload.addListener(new ClickListener() {
public void clicked (InputEvent event, float x, float y) {
ShaderProgram prog = new ShaderProgram(Gdx.files.internal("data/shaders/projtex-vert.glsl").readString(), Gdx.files
.internal("data/shaders/projtex-frag.glsl").readString());
if (prog.isCompiled() == false) {
Gdx.app.log("GLSL ERROR", "Couldn't reload shaders:\n" + prog.getLog());
} else {
projTexShader.dispose();
projTexShader = prog;
}
}
});
}