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Java ParticleEffectLoader.ParticleEffectLoadParameter方法代码示例

本文整理汇总了Java中com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader.ParticleEffectLoadParameter方法的典型用法代码示例。如果您正苦于以下问题:Java ParticleEffectLoader.ParticleEffectLoadParameter方法的具体用法?Java ParticleEffectLoader.ParticleEffectLoadParameter怎么用?Java ParticleEffectLoader.ParticleEffectLoadParameter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader的用法示例。


在下文中一共展示了ParticleEffectLoader.ParticleEffectLoadParameter方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: processAssets

import com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader; //导入方法依赖的package包/类
private void processAssets(Array<Asset> assets) {
    for (Asset asset : assets) {
        if (asset.isType(ParticleEffect.class)) {
            ParticleRenderingSystem particleRenderingSystem = entities.getEntitySystem(ParticleRenderingSystem.class);
            asset.parameters = new ParticleEffectLoader.ParticleEffectLoadParameter(particleRenderingSystem.getParticleSystem().getBatches());
        }
    }
}
 
开发者ID:MovementSpeed,项目名称:nhglib,代码行数:9,代码来源:SceneManager.java

示例2: initManager

import com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader; //导入方法依赖的package包/类
private void initManager() {
    particleManager = new AssetManager();
    ParticleEffectLoader.ParticleEffectLoadParameter loadParam = new ParticleEffectLoader.ParticleEffectLoadParameter(particleSystem.getBatches());
    ParticleEffectLoader loader = new ParticleEffectLoader(new InternalFileHandleResolver());
    particleManager.setLoader(ParticleEffect.class, loader);
    particleManager.load(Particles.PARTICLE_CLOUD_PUFF, ParticleEffect.class, loadParam);
    particleManager.load(Particles.PARTICLE_CAVE_DUST, ParticleEffect.class, loadParam);
    particleManager.finishLoading();
}
 
开发者ID:ToxSickCoder,项目名称:Skyland,代码行数:10,代码来源:ParticleUtils.java

示例3: GameScene

import com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader; //导入方法依赖的package包/类
public GameScene(ModelLoader.ModelParameters modelParameters,
				 TextureLoader.TextureParameter textureParameter,
				 ParticleEffectLoader.ParticleEffectLoadParameter pfxParameter,
				 String pfxPath, String modelPath, String modelExt, ObjectMap<String, GameObjectBlueprint> sharedBlueprints) {
	this.sharedBlueprints = sharedBlueprints;
	this.assets = new BlenderAssetManager(modelParameters, textureParameter, pfxParameter,
			pfxPath, modelPath, modelExt);
}
 
开发者ID:jsjolund,项目名称:GdxDemo3D,代码行数:9,代码来源:GameScene.java

示例4: GameSceneManager

import com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader; //导入方法依赖的package包/类
public GameSceneManager(ModelLoader.ModelParameters modelParameters,
						TextureLoader.TextureParameter textureParameter,
						ParticleEffectLoader.ParticleEffectLoadParameter pfxParameter,
						String pfxPath, String modelPath, String modelExt) {
	this.modelPath = modelPath;
	this.modelExt = modelExt;
	this.pfxPath = pfxPath;

	this.modelParameters = modelParameters;
	this.textureParameter = textureParameter;
	this.pfxParameter = pfxParameter;
}
 
开发者ID:jsjolund,项目名称:GdxDemo3D,代码行数:13,代码来源:GameSceneManager.java

示例5: BlenderAssetManager

import com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader; //导入方法依赖的package包/类
public BlenderAssetManager(
		ModelLoader.ModelParameters modelParameters,
		TextureLoader.TextureParameter textureParameter,
		ParticleEffectLoader.ParticleEffectLoadParameter pfxParameter,
		String pfxPath, String modelPath, String modelExt) {
	this.modelExt = modelExt;
	this.modelPath = modelPath;
	this.pfxPath = pfxPath;

	this.modelParameters = modelParameters;
	this.textureParameter = textureParameter;
	this.pfxParameter = pfxParameter;
}
 
开发者ID:jsjolund,项目名称:GdxDemo3D,代码行数:14,代码来源:BlenderAssetManager.java

示例6: loadParticleEffects

import com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader; //导入方法依赖的package包/类
public static void loadParticleEffects(ParticleSystem particleSystem) {
	ParticleEffectLoader.ParticleEffectLoadParameter loadParam = new ParticleEffectLoader.ParticleEffectLoadParameter(particleSystem.getBatches());
	ParticleEffectLoader loader = new ParticleEffectLoader(new InternalFileHandleResolver());
	manager.setLoader(ParticleEffect.class, loader);
	manager.load("particle/bullet-hit.pfx", ParticleEffect.class, loadParam);
	manager.load("particle/blue-explosion.pfx", ParticleEffect.class, loadParam);
	manager.finishLoading();
}
 
开发者ID:jrenner,项目名称:gdx-proto,代码行数:9,代码来源:Assets.java

示例7: initParticles

import com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader; //导入方法依赖的package包/类
private void initParticles() {
	// particles
	particleSystem = ParticleSystem.get();
	particleSpriteBatch = new BillboardParticleBatch();

	particleSpriteBatch.setCamera(camera);
	particleSystem.add(particleSpriteBatch);

	assetManager = new AssetManager();
	ParticleEffectLoader.ParticleEffectLoadParameter loadParam = new ParticleEffectLoader.ParticleEffectLoadParameter(particleSystem.getBatches());
	ParticleEffectLoader loader = new ParticleEffectLoader(new InternalFileHandleResolver());
	assetManager.setLoader(ParticleEffect.class, loader);
	assetManager.load("particles/3D/rocket_thruster.pfx", ParticleEffect.class, loadParam);
	assetManager.load("particles/3D/rocket_explosion.pfx", ParticleEffect.class, loadParam);
	assetManager.load("particles/3D/planet_portal.pfx", ParticleEffect.class, loadParam);
	assetManager.finishLoading();

	effectThrust = new ParticleEffect[3];
	effectThrust[0] = 		((ParticleEffect) assetManager.get("particles/3D/rocket_thruster.pfx")).copy();
	effectThrust[1] = 		((ParticleEffect) assetManager.get("particles/3D/rocket_thruster.pfx")).copy();
	effectThrust[2] = 		((ParticleEffect) assetManager.get("particles/3D/rocket_thruster.pfx")).copy();

	effectExplosion = 	((ParticleEffect) assetManager.get("particles/3D/rocket_explosion.pfx")).copy();
	effectPortal = 		((ParticleEffect) assetManager.get("particles/3D/planet_portal.pfx")).copy();
	effectExplosion.init();

	for (ParticleEffect e : effectThrust) {
		e.init();
		e.start();


		particleSystem.add(e);

	}

	effectPortal.init();
	effectPortal.start();
	effectPortal.translate(new Vector3(-30, 0, 135));
	effectPortal.rotate(Vector3.Z, 90);
	effectPortal.rotate(Vector3.X, 30);
	effectPortal.scale(2f, 2f, 2f);


	particleSystem.add(effectPortal);
}
 
开发者ID:aphex-,项目名称:Alien-Ark,代码行数:46,代码来源:PlanetScreen.java


注:本文中的com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader.ParticleEffectLoadParameter方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。