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Java TextureRegion.getTexture方法代码示例

本文整理汇总了Java中com.badlogic.gdx.graphics.g2d.TextureRegion.getTexture方法的典型用法代码示例。如果您正苦于以下问题:Java TextureRegion.getTexture方法的具体用法?Java TextureRegion.getTexture怎么用?Java TextureRegion.getTexture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.badlogic.gdx.graphics.g2d.TextureRegion的用法示例。


在下文中一共展示了TextureRegion.getTexture方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: textureRegion

import com.badlogic.gdx.graphics.g2d.TextureRegion; //导入方法依赖的package包/类
/** Sets the texture region. If this Batchable supports multi-texturing, multiple subsequent calls to this method or
 * {@link #texture(GLTexture)} will sequentially set the textures in order.
 * <p>
 * This method must not be called in a Batchable that supports zero textures.
 * @return This object for chaining. */
public Quad textureRegion (TextureRegion region) {
	regionIndex = (regionIndex + 1) % getNumberOfTextures();
	textures[regionIndex] = region.getTexture();
	regions[regionIndex].set(region);
	return this;
}
 
开发者ID:CypherCove,项目名称:gdx-cclibs,代码行数:12,代码来源:Quad.java

示例2: draw

import com.badlogic.gdx.graphics.g2d.TextureRegion; //导入方法依赖的package包/类
public void draw(TextureRegion region, float x, float y, float width, float height) {
    if (!drawing) throw new IllegalStateException("DrawingBatch.begin must be called before draw.");
    
    float[] vertices = this.verticies;
    
    Texture texture = region.getTexture();
    if (texture != lastTexture) {
        switchTexture(texture);
    } else if (index == vertices.length)
        flush();
    
    final float fx2 = x + width;
    final float fy2 = y + height;
    final float u   = region.getU();
    final float v   = region.getV2();
    final float u2  = region.getU2();
    final float v2  = region.getV();
    
    vertices[index++] = x;
    vertices[index++] = y;
    vertices[index++] = u;
    vertices[index++] = v;
    vertices[index++] = multTint;
    vertices[index++] = addTint;
    
    vertices[index++] = x;
    vertices[index++] = fy2;
    vertices[index++] = u;
    vertices[index++] = v2;
    vertices[index++] = multTint;
    vertices[index++] = addTint;
    
    vertices[index++] = fx2;
    vertices[index++] = fy2;
    vertices[index++] = u2;
    vertices[index++] = v2;
    vertices[index++] = multTint;
    vertices[index++] = addTint;
    
    vertices[index++] = fx2;
    vertices[index++] = y;
    vertices[index++] = u2;
    vertices[index++] = v;
    vertices[index++] = multTint;
    vertices[index++] = addTint;
}
 
开发者ID:SergeySave,项目名称:SpaceGame,代码行数:47,代码来源:DrawingBatch.java


注:本文中的com.badlogic.gdx.graphics.g2d.TextureRegion.getTexture方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。