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Java TextureAtlas.AtlasRegion方法代码示例

本文整理汇总了Java中com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion方法的典型用法代码示例。如果您正苦于以下问题:Java TextureAtlas.AtlasRegion方法的具体用法?Java TextureAtlas.AtlasRegion怎么用?Java TextureAtlas.AtlasRegion使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.badlogic.gdx.graphics.g2d.TextureAtlas的用法示例。


在下文中一共展示了TextureAtlas.AtlasRegion方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: createCachedAnimations

import com.badlogic.gdx.graphics.g2d.TextureAtlas; //导入方法依赖的package包/类
protected void createCachedAnimations(Map<String, Integer> map) {
    int i = 0;

    for (Map.Entry<String, Integer> entry : map.entrySet()) {
        String animationName = entry.getKey();
        int frameCounter = entry.getValue();

        // calculate duration per frame
        float durationPerFrame = this.sumDuration / frameCounter;

        // get regions
        Array<TextureAtlas.AtlasRegion> regions = this.atlas.findRegions(animationName);

        // create animation
        Animation<TextureRegion> anim = new Animation<>(durationPerFrame, regions, Animation.PlayMode.LOOP);

        // add animation to map
        this.animationMap.put(animationName, anim);

        i++;
    }
}
 
开发者ID:opensourcegamedev,项目名称:SpaceChaos,代码行数:23,代码来源:AtlasAnimationComponent.java

示例2: init

import com.badlogic.gdx.graphics.g2d.TextureAtlas; //导入方法依赖的package包/类
private void init() {
	mSkillAtlas = MyGdxGame.assetManager.getTextureAtlas(Constant.FIREBALL_WIDGET);

	//升龙斩动画初始化
	mRJumpAtkRegions = new TextureAtlas.AtlasRegion[4];
	for (int i = 0; i < mRJumpAtkRegions.length - 1; i++) {
		mRJumpAtkRegions[i] = new TextureAtlas.AtlasRegion(mSkillAtlas.findRegion("jumpHit" + (i + 1)));
	}
	mRJumpAtkRegions[3] = new TextureAtlas.AtlasRegion(mSkillAtlas.findRegion("jumpHit3"));
	mLJumpAtkRegions = new TextureAtlas.AtlasRegion[4];
	for (int i = 0; i < mLJumpAtkRegions.length - 1; i++) {
		mLJumpAtkRegions[i] = new TextureAtlas.AtlasRegion(mSkillAtlas.findRegion("jumpHit" + (i + 1)));
		mLJumpAtkRegions[i].flip(true, false);
	}
	mLJumpAtkRegions[3] = mLJumpAtkRegions[2];
	mRJumpAtkAni = new Animation(1 / 12f, mRJumpAtkRegions);
	mLJumpAtkAni = new Animation(1 / 12f, mLJumpAtkRegions);
}
 
开发者ID:heyzqt,项目名称:libGdx-xiyou,代码行数:19,代码来源:JumpBall.java

示例3: createAnimation

import com.badlogic.gdx.graphics.g2d.TextureAtlas; //导入方法依赖的package包/类
public static Animation createAnimation(TextureAtlas atlas,
        String regionName, float frameDuration, Animation.PlayMode mode) {
    ArrayList<TextureRegion> frames = new ArrayList<>();

    int idx = 0;
    TextureAtlas.AtlasRegion region;

    while ((region = atlas.findRegion(regionName, idx)) != null) {
        frames.add(region);
        idx++;
    }

    TextureRegion[] regions = new TextureRegion[idx];
    Animation anim = new Animation(frameDuration, frames.toArray(regions));
    anim.setPlayMode(mode);        
    return anim;
}
 
开发者ID:jh62,项目名称:Battle-City-Multiplayer,代码行数:18,代码来源:Assets.java

示例4: visualize

import com.badlogic.gdx.graphics.g2d.TextureAtlas; //导入方法依赖的package包/类
@Override public IFuture<Void> visualize(final AddEffect result) {
    final Array<TextureAtlas.AtlasRegion> regions = Config.findRegions("animation/effect-" + result.ability.name);
    if (regions.size == 0)
        return Future.completed();
    final WorldObjectView view = visualizer.viewController.getView(result.getTarget());
    final AnimationSubView subView = new AnimationSubView(0.1f, regions, Animation.PlayMode.LOOP);
    subView.getActor().setPosition(1, 2);
    subView.priority = 1;
    view.addSubView(subView);
    visualizer.viewController.world.dispatcher.add(Creature.REMOVE_EFFECT, new EventListener<EffectEvent>() {
        @Override public void handle(EventType<EffectEvent> type, EffectEvent event) {
            if (event.effect != result.effectToApply || event.creature != result.creatureToAddEffect)
                return;
            visualizer.viewController.world.dispatcher.remove(Creature.REMOVE_EFFECT, this);
            SoundManager.instance.playMusicAsSound("boss-protection-loss");
            subView.getActor().addAction(Actions.alpha(0, DURATION));
            subView.getActor().addAction(Actions.delay(DURATION, Actions.run(new Runnable() {
                @Override public void run() {
                    view.removeSubView(subView);
                }
            })));
        }
    });
    return Future.completed();
}
 
开发者ID:ratrecommends,项目名称:dice-heroes,代码行数:26,代码来源:AddEffectVisualizer.java

示例5: compose

import com.badlogic.gdx.graphics.g2d.TextureAtlas; //导入方法依赖的package包/类
private Array<TextureAtlas.AtlasRegion> compose(String name) {
    Array<TextureAtlas.AtlasRegion> result = composes.get(name);
    if (result == null) {
        result = new Array<TextureAtlas.AtlasRegion>(Config.findRegions(name));
        Array<TextureAtlas.AtlasRegion> rev = new Array<TextureAtlas.AtlasRegion>(result);
        rev.pop();
        rev.reverse();
        for (int i = 0; i < 1; i++) {
            result.add(result.get(result.size - 2));
            result.add(result.get(result.size - 2));
        }
        result.addAll(rev);
        composes.put(name, result);
    }
    return result;
}
 
开发者ID:ratrecommends,项目名称:dice-heroes,代码行数:17,代码来源:TeleportVisualizer.java

示例6: init

import com.badlogic.gdx.graphics.g2d.TextureAtlas; //导入方法依赖的package包/类
private void init() {
	mAtlas = MyGdxGame.assetManager.getTextureAtlas(Constant.FIREBALL_WIDGET);

	mLeftState = new TextureAtlas.AtlasRegion[2];
	mLeftState[0] = new TextureAtlas.AtlasRegion(mAtlas.findRegion("leftfireball"));
	mLeftState[1] = new TextureAtlas.AtlasRegion(mAtlas.findRegion("leftfireball"));

	mRightState = new TextureAtlas.AtlasRegion[2];
	mRightState[0] = new TextureAtlas.AtlasRegion(mAtlas.findRegion("rightfireball"));
	mRightState[1] = new TextureAtlas.AtlasRegion(mAtlas.findRegion("rightfireball"));
}
 
开发者ID:heyzqt,项目名称:libGdx-xiyou,代码行数:12,代码来源:FireBall.java

示例7: addTopLeftCornerTransition

import com.badlogic.gdx.graphics.g2d.TextureAtlas; //导入方法依赖的package包/类
public static Image addTopLeftCornerTransition(String name, int x, int y, Group layer) {
    TextureAtlas.AtlasRegion region = Config.findRegions("transitions/" + name + "-corner").random();
    if (region == null)
        return null;
    Image image = new Image(region);
    layer.addActor(image);
    image.setPosition(x * CELL_SIZE, y * CELL_SIZE);
    return image;
}
 
开发者ID:ratrecommends,项目名称:dice-heroes,代码行数:10,代码来源:ViewController.java

示例8: addTopRightCornerTransition

import com.badlogic.gdx.graphics.g2d.TextureAtlas; //导入方法依赖的package包/类
public static Image addTopRightCornerTransition(String name, int x, int y, Group layer) {
    TextureAtlas.AtlasRegion region = Config.findRegions("transitions/" + name + "-corner").random();
    if (region == null)
        return null;
    Image image = new Image(region);
    layer.addActor(image);
    image.setRotation(-90);
    image.setPosition(x * CELL_SIZE, (y + 1) * CELL_SIZE);
    return image;
}
 
开发者ID:ratrecommends,项目名称:dice-heroes,代码行数:11,代码来源:ViewController.java

示例9: addBottomLeftCornerTransition

import com.badlogic.gdx.graphics.g2d.TextureAtlas; //导入方法依赖的package包/类
public static Image addBottomLeftCornerTransition(String name, int x, int y, Group layer) {
    TextureAtlas.AtlasRegion region = Config.findRegions("transitions/" + name + "-corner").random();
    if (region == null)
        return null;
    Image image = new Image(region);
    layer.addActor(image);
    image.setRotation(90);
    image.setPosition((x + 1) * CELL_SIZE, (y) * CELL_SIZE);
    return image;
}
 
开发者ID:ratrecommends,项目名称:dice-heroes,代码行数:11,代码来源:ViewController.java

示例10: addBottomRightCornerTransition

import com.badlogic.gdx.graphics.g2d.TextureAtlas; //导入方法依赖的package包/类
public static Image addBottomRightCornerTransition(String name, int x, int y, Group layer) {
    TextureAtlas.AtlasRegion region = Config.findRegions("transitions/" + name + "-corner").random();
    if (region == null)
        return null;
    Image image = new Image(region);
    layer.addActor(image);
    image.setRotation(180);
    image.setPosition((x + 1) * CELL_SIZE, (y + 1) * CELL_SIZE);
    return image;
}
 
开发者ID:ratrecommends,项目名称:dice-heroes,代码行数:11,代码来源:ViewController.java

示例11: addOverHang

import com.badlogic.gdx.graphics.g2d.TextureAtlas; //导入方法依赖的package包/类
public static Image addOverHang(int x, int y, String name, String type, Group layer) {
    TextureAtlas.AtlasRegion region = Config.findRegions("tile/" + name + "-overhang-" + type).random();
    if (region == null) {
        region = Config.findRegions("tile/" + name + "-overhang").random();
        if (region == null)
            return null;
    }
    Image image = new Image(region);
    layer.addActor(image);
    image.setPosition(x * CELL_SIZE, (y + 1) * CELL_SIZE - image.getHeight());
    return image;
}
 
开发者ID:ratrecommends,项目名称:dice-heroes,代码行数:13,代码来源:ViewController.java

示例12: Orange

import com.badlogic.gdx.graphics.g2d.TextureAtlas; //导入方法依赖的package包/类
public Orange(final Application APP, TextureAtlas.AtlasRegion normalTexture, TextureAtlas.AtlasRegion hitTexture, Sprite redBar, Sprite greenBar)
{
    super(APP, normalTexture, hitTexture, redBar, greenBar, 17, 10, 63, 60);

    maxHealth = 15;
    health = maxHealth;
    explodable = false;
    velocityMultiplier = 2f;
    knockbackMultiplier = 1f;
}
 
开发者ID:NahroTo,项目名称:Fruit-Destroyer,代码行数:11,代码来源:Orange.java

示例13: addLeftOutline

import com.badlogic.gdx.graphics.g2d.TextureAtlas; //导入方法依赖的package包/类
public static Image addLeftOutline(int x, int y, String name, Group layer) {
    TextureAtlas.AtlasRegion region = Config.findRegions("tile/" + name + "-outline").random();
    if (region == null)
        return null;
    Image image = new Image(region);
    image.setRotation(180);
    layer.addActor(image);
    image.setPosition(x * CELL_SIZE + image.getWidth(), (y + 1) * CELL_SIZE);
    return image;
}
 
开发者ID:ratrecommends,项目名称:dice-heroes,代码行数:11,代码来源:ViewController.java

示例14: addBottomOutline

import com.badlogic.gdx.graphics.g2d.TextureAtlas; //导入方法依赖的package包/类
public static Image addBottomOutline(int x, int y, String name, Group layer) {
    TextureAtlas.AtlasRegion region = Config.findRegions("tile/" + name + "-outline").random();
    if (region == null)
        return null;
    Image image = new Image(region);
    image.setRotation(-90);
    layer.addActor(image);
    image.setPosition(x * CELL_SIZE, y * CELL_SIZE + image.getWidth());
    return image;
}
 
开发者ID:ratrecommends,项目名称:dice-heroes,代码行数:11,代码来源:ViewController.java

示例15: addTopOutline

import com.badlogic.gdx.graphics.g2d.TextureAtlas; //导入方法依赖的package包/类
public static Image addTopOutline(int x, int y, String name, Group layer) {
    TextureAtlas.AtlasRegion region = Config.findRegions("tile/" + name + "-outline").random();
    if (region == null)
        return null;
    Image image = new Image(region);
    image.setRotation(90);
    layer.addActor(image);
    image.setPosition((x + 1) * CELL_SIZE, (y + 1) * CELL_SIZE - image.getWidth());
    return image;
}
 
开发者ID:ratrecommends,项目名称:dice-heroes,代码行数:11,代码来源:ViewController.java


注:本文中的com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。