本文整理汇总了Java中com.badlogic.gdx.graphics.g2d.ParticleEmitter.setPosition方法的典型用法代码示例。如果您正苦于以下问题:Java ParticleEmitter.setPosition方法的具体用法?Java ParticleEmitter.setPosition怎么用?Java ParticleEmitter.setPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.badlogic.gdx.graphics.g2d.ParticleEmitter
的用法示例。
在下文中一共展示了ParticleEmitter.setPosition方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: addEmitter
import com.badlogic.gdx.graphics.g2d.ParticleEmitter; //导入方法依赖的package包/类
private void addEmitter (String name, boolean select, final ParticleEmitter emitter) {
Array<ParticleEmitter> emitters = editor.effect.getEmitters();
if (emitters.size == 0)
emitter.setPosition(editor.worldCamera.viewportWidth / 2, editor.worldCamera.viewportHeight / 2);
else {
ParticleEmitter p = emitters.get(0);
emitter.setPosition(p.getX(), p.getY());
}
emitters.add(emitter);
emitterTableModel.addRow(new Object[] {name, true});
if (select) {
editor.reloadRows();
int row = emitterTableModel.getRowCount() - 1;
emitterTable.getSelectionModel().setSelectionInterval(row, row);
}
}
示例2: addParticle
import com.badlogic.gdx.graphics.g2d.ParticleEmitter; //导入方法依赖的package包/类
/**
* Adds a ParticleEffect from a ParticleEffectVO. Uses ParticleEmitterBox2D
* @param item ParticleEffectVO to add
*/
private static void addParticle(ParticleEffectVO item) {
ParticleEffect particleEffect = new ParticleEffect();
particleEffect.load(Gdx.files.internal(particlesPath + "/" + item.particleName), atlas);
particleEffect.scaleEffect(ZeroBit.pixelsToMeters * item.scaleX);
for (int i=0; i < particleEffect.getEmitters().size; i++) {
particleEffect.getEmitters().set(i, new ParticleEmitterBox2D(b2dSystem.getB2World(), particleEffect.getEmitters().get(i)));
ParticleEmitter emitter = particleEffect.getEmitters().get(i);
// Spawn scaling doesn't seem to alter the actual dimensions of the effect like in the editor
/*emitter.getSpawnWidth().setHigh(emitter.getSpawnWidth().getHighMin() * item.scaleX, emitter.getSpawnWidth().getHighMax() * item.scaleX);
emitter.getSpawnWidth().setLow(emitter.getSpawnWidth().getLowMin() * item.scaleX, emitter.getSpawnWidth().getLowMax() * item.scaleX);
emitter.getSpawnHeight().setHigh(emitter.getSpawnHeight().getHighMin() * item.scaleY, emitter.getSpawnHeight().getHighMax() * item.scaleY);
emitter.getSpawnHeight().setLow(emitter.getSpawnHeight().getLowMin() * item.scaleY, emitter.getSpawnHeight().getLowMax() * item.scaleY);*/
emitter.setPosition(item.x * ZeroBit.pixelsToMeters, item.y * ZeroBit.pixelsToMeters);
}
//entityManager.getEngine().getSystem(RenderingSystem.class).addParticle(particleEffect);
ParticleComponent pc = new ParticleComponent();
pc.addParticle(particleEffect);
addEntity(item, null, pc, new VisualComponent());
}
示例3: Engine
import com.badlogic.gdx.graphics.g2d.ParticleEmitter; //导入方法依赖的package包/类
public Engine(boolean fallIn, float toX) {
super(fallIn, toX);
sprite = new Sprite(Game.gfxMgr.getTexture("test", "engine.png"));
sprite.setOrigin(sprite.getWidth() / 2f, sprite.getHeight() / 2);
emit = new ParticleEmitter(Game.gfxMgr.getParticleEffect("test", "boss.p").getEmitters().get(0));
emit.setPosition(this.x, this.y);
laser = null;
chargingMyLaser = false;
this.bound = new Circle(this.x, this.y, 8);
}
示例4: openEffect
import com.badlogic.gdx.graphics.g2d.ParticleEmitter; //导入方法依赖的package包/类
void openEffect () {
FileDialog dialog = new FileDialog(editor, "Open Effect", FileDialog.LOAD);
if (lastDir != null) dialog.setDirectory(lastDir);
dialog.setVisible(true);
final String file = dialog.getFile();
final String dir = dialog.getDirectory();
if (dir == null || file == null || file.trim().length() == 0) return;
lastDir = dir;
ParticleEffect effect = new ParticleEffect();
try {
effect.loadEmitters(Gdx.files.absolute(new File(dir, file).getAbsolutePath()));
editor.effect = effect;
emitterTableModel.getDataVector().removeAllElements();
editor.particleData.clear();
} catch (Exception ex) {
System.out.println("Error loading effect: " + new File(dir, file).getAbsolutePath());
ex.printStackTrace();
JOptionPane.showMessageDialog(editor, "Error opening effect.");
return;
}
for (ParticleEmitter emitter : effect.getEmitters()) {
emitter.setPosition(editor.worldCamera.viewportWidth / 2, editor.worldCamera.viewportHeight / 2);
emitterTableModel.addRow(new Object[] {emitter.getName(), true});
}
editIndex = 0;
emitterTable.getSelectionModel().setSelectionInterval(editIndex, editIndex);
editor.reloadRows();
}
示例5: openEffect
import com.badlogic.gdx.graphics.g2d.ParticleEmitter; //导入方法依赖的package包/类
void openEffect () {
FileDialog dialog = new FileDialog((Frame) null, "Open Effect", FileDialog.LOAD);
if (lastDir != null) dialog.setDirectory(lastDir);
dialog.setVisible(true);
final String file = dialog.getFile();
final String dir = dialog.getDirectory();
if (dir == null || file == null || file.trim().length() == 0) return;
lastDir = dir;
ParticleEffect effect = new ParticleEffect();
try {
effect.loadEmitters(Gdx.files.absolute(new File(dir, file).getAbsolutePath()));
editor.effect = effect;
emitterTableModel.getDataVector().removeAllElements();
editor.particleData.clear();
} catch (Exception ex) {
System.out.println("Error loading effect: " + new File(dir, file).getAbsolutePath());
ex.printStackTrace();
JOptionPane.showMessageDialog(editor, "Error opening effect.");
return;
}
for (ParticleEmitter emitter : effect.getEmitters()) {
emitter.setPosition(editor.worldCamera.viewportWidth / 2, editor.worldCamera.viewportHeight / 2);
emitterTableModel.addRow(new Object[] {emitter.getName(), true});
}
editIndex = 0;
emitterTable.getSelectionModel().setSelectionInterval(editIndex, editIndex);
editor.reloadRows();
}
示例6: show
import com.badlogic.gdx.graphics.g2d.ParticleEmitter; //导入方法依赖的package包/类
@Override
public void show() {
//create UI
ui = new Stage();
Gdx.input.setInputProcessor(ui);
//get basic data
cam = Game.gfxMgr.getCamera();
batch = Game.gfxMgr.getBatch();
fadeSpriteBack = new Sprite(Game.gfxMgr.getTexture("test", "black.png"));
fadeSpriteBack.setScale(1920, 1280);
fadeSpriteBack.setAlpha(0);
fadeSpriteFront = new Sprite(Game.gfxMgr.getTexture("test", "black.png"));
fadeSpriteFront.setScale(1920, 1280);
fadeSpriteFront.setAlpha(0);
//create a flash timer
flashTime = 1.0f;
//set up final boss statistics
bossTime = false;
bigBossDown = false;
bossGoodbye = false;
bossPop = 0.0f;
bossEntrance = null;
bossEndX = null;
bossEndY = null;
//create earth
enterTween = Game.twnMgr.createTween(BackTween.class, TweenType.OUT, -32, 100, 2);
earth = Game.gfxMgr.getTexture("test", "world.png");
//gather generated player
boss = Game.entMgr.core;
boss.setX(480);
boss.setY(450);
Game.entMgr.addEntity(boss);
for(Part p : boss.parts) {
Game.entMgr.addEntity(p);
}
//shake upon entrance
cam.shake();
//start stars
emit = new ParticleEmitter(Game.gfxMgr.getParticleEffect("test", "boss.p").getEmitters().get(1));
emit.setPosition(0, 0);
emit.start();
for(int i = 0; i < 20; i++) {
emit.update(1f);
}
Game.gfxMgr.getSound("test", "drum.ogg").play(0.7f);
Game.gfxMgr.getMusic("test", "theme.mp3").setLooping(true);
Game.gfxMgr.getMusic("test", "theme.mp3").setVolume(0.35f);
Game.gfxMgr.getMusic("test", "theme.mp3").play();
}
示例7: explode
import com.badlogic.gdx.graphics.g2d.ParticleEmitter; //导入方法依赖的package包/类
public void explode(ParticleEmitter emitter)
{
emitter.setPosition(this.body.getPosition().x, this.body.getPosition().y);
emitter.start();
}
示例8: newEmitter
import com.badlogic.gdx.graphics.g2d.ParticleEmitter; //导入方法依赖的package包/类
public ParticleEmitter newEmitter (String name, boolean select) {
final ParticleEmitter emitter = new ParticleEmitter();
emitter.getDuration().setLow(3000);
emitter.getEmission().setHigh(250);
emitter.getLife().setHigh(500, 1000);
emitter.getLife().setTimeline(new float[] {0, 0.66f, 1});
emitter.getLife().setScaling(new float[] {1, 1, 0.3f});
emitter.getScale().setHigh(32, 32);
emitter.getRotation().setLow(1, 360);
emitter.getRotation().setHigh(180, 180);
emitter.getRotation().setTimeline(new float[] {0, 1});
emitter.getRotation().setScaling(new float[] {0, 1});
emitter.getRotation().setRelative(true);
emitter.getAngle().setHigh(45, 135);
emitter.getAngle().setLow(90);
emitter.getAngle().setTimeline(new float[] {0, 0.5f, 1});
emitter.getAngle().setScaling(new float[] {1, 0, 0});
emitter.getAngle().setActive(true);
emitter.getVelocity().setHigh(30, 300);
emitter.getVelocity().setActive(true);
emitter.getTint().setColors(new float[] {1, 0.12156863f, 0.047058824f});
emitter.getTransparency().setHigh(1, 1);
emitter.getTransparency().setTimeline(new float[] {0, 0.2f, 0.8f, 1});
emitter.getTransparency().setScaling(new float[] {0, 1, 0.75f, 0});
emitter.setFlip(false, true);
emitter.setMaxParticleCount(200);
emitter.setImagePath("particle.png");
Array<ParticleEmitter> emitters = editor.effect.getEmitters();
if (emitters.size == 0)
emitter.setPosition(editor.worldCamera.viewportWidth / 2, editor.worldCamera.viewportHeight / 2);
else {
ParticleEmitter p = emitters.get(0);
emitter.setPosition(p.getX(), p.getY());
}
emitters.add(emitter);
emitterTableModel.addRow(new Object[] {name, true});
if (select) {
editor.reloadRows();
int row = emitterTableModel.getRowCount() - 1;
emitterTable.getSelectionModel().setSelectionInterval(row, row);
}
return emitter;
}