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Java LwjglApplicationConfiguration.disableAudio方法代码示例

本文整理汇总了Java中com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration.disableAudio方法的典型用法代码示例。如果您正苦于以下问题:Java LwjglApplicationConfiguration.disableAudio方法的具体用法?Java LwjglApplicationConfiguration.disableAudio怎么用?Java LwjglApplicationConfiguration.disableAudio使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration的用法示例。


在下文中一共展示了LwjglApplicationConfiguration.disableAudio方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: AudioManager

import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; //导入方法依赖的package包/类
public AudioManager(Undertailor undertailor) {
    if (!AudioManager.audioReplaced) {
        log.info("Manager will now try to replace the audio system.");
        if (!LwjglApplicationConfiguration.disableAudio) {
            try {
                ((com.badlogic.gdx.backends.lwjgl.audio.OpenALAudio) Gdx.audio).dispose();

                LwjglApplicationConfiguration config =
                    undertailor.getApplicationConfiguration();
                Gdx.audio = new OpenALAudio(config.audioDeviceSimultaneousSources,
                    config.audioDeviceBufferCount, config.audioDeviceBufferSize);

                AudioManager.audioReplaced = true;
                log.info("Success.");
            } catch (Throwable t) {
                log.error("Failed.", t);
            }
        }
    }

    this.masterVolume = new BoundedFloat(0.0F, 1.0F, 1.0F);
    this.musicVolume = new BoundedFloat(0.0F, 1.0F, 1.0F);
    this.soundVolume = new BoundedFloat(0.0F, 1.0F, 1.0F);
    this.sounds = new ObjectMap<>();
    this.music = new ObjectMap<>();
}
 
开发者ID:Xemiru,项目名称:Undertailor,代码行数:27,代码来源:AudioManager.java

示例2: play

import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; //导入方法依赖的package包/类
public static void play(Path f, int auto, boolean forceExit, Config config, PlayerConfig player, boolean songUpdated) {
		if(config == null) {
			config = readConfig();			
		}

		try {
			MainController main = new MainController(f, config, player, auto, songUpdated);

			LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
			cfg.width = config.getResolution().width;
			cfg.height = config.getResolution().height;

			// fullscreen
			cfg.fullscreen = config.isFullscreen();
			// vSync
			cfg.vSyncEnabled = config.isVsync();
			cfg.backgroundFPS = config.getMaxFramePerSecond();
			cfg.foregroundFPS = config.getMaxFramePerSecond();
			cfg.title = MainController.VERSION;

			
			cfg.audioDeviceBufferSize = config.getAudioDeviceBufferSize();
			cfg.audioDeviceSimultaneousSources = config.getAudioDeviceSimultaneousSources();
			cfg.forceExit = forceExit;
			if(config.getAudioDriver() != Config.AUDIODRIVER_SOUND && config.getAudioDriver() != Config.AUDIODRIVER_AUDIODEVICE) {
				LwjglApplicationConfiguration.disableAudio = true;				
			}
			// System.setProperty("org.lwjgl.opengl.Display.allowSoftwareOpenGL",
			// "true");
			new LwjglApplication(main, cfg);

//			Lwjgl3ApplicationConfiguration cfg = new Lwjgl3ApplicationConfiguration();
//
//			final int w = (int) RESOLUTION[config.getResolution()].width;
//			final int h = (int) RESOLUTION[config.getResolution()].height;
//			if (config.isFullscreen()) {
//				DisplayMode d = null;
//				for (DisplayMode display : cfg.getDisplayModes()) {
//					System.out.println("available DisplayMode : w - " + display.width + " h - " + display.height
//							+ " refresh - " + display.refreshRate + " color bit - " + display.bitsPerPixel);
//					if (display.width == w
//							&& display.height == h
//							&& (d == null || (d.refreshRate <= display.refreshRate && d.bitsPerPixel <= display.bitsPerPixel))) {
//						d = display;
//					}
//				}
//				if (d != null) {
//					cfg.setFullscreenMode(d);
//				} else {
//					cfg.setWindowedMode(w, h);
//				}
//			} else {
//				cfg.setWindowedMode(w, h);
//			}
//			// vSync
//			cfg.useVsync(config.isVsync());
//			cfg.setIdleFPS(config.getMaxFramePerSecond());
//			cfg.setTitle(VERSION);
//
//			cfg.setAudioConfig(config.getAudioDeviceSimultaneousSources(), config.getAudioDeviceBufferSize(), 1);
//
//			new Lwjgl3Application(main, cfg);
		} catch (Throwable e) {
			e.printStackTrace();
			Logger.getGlobal().severe(e.getClass().getName() + " : " + e.getMessage());
		}
	}
 
开发者ID:exch-bms2,项目名称:beatoraja,代码行数:68,代码来源:MainLoader.java


注:本文中的com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration.disableAudio方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。