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Java PooledEngine.createEntity方法代码示例

本文整理汇总了Java中com.badlogic.ashley.core.PooledEngine.createEntity方法的典型用法代码示例。如果您正苦于以下问题:Java PooledEngine.createEntity方法的具体用法?Java PooledEngine.createEntity怎么用?Java PooledEngine.createEntity使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.badlogic.ashley.core.PooledEngine的用法示例。


在下文中一共展示了PooledEngine.createEntity方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: main

import com.badlogic.ashley.core.PooledEngine; //导入方法依赖的package包/类
public static void main (String[] args) {
	PooledEngine engine = new PooledEngine();

	MovementSystem movementSystem = new MovementSystem();
	PositionSystem positionSystem = new PositionSystem();

	engine.addSystem(movementSystem);
	engine.addSystem(positionSystem);

	Listener listener = new Listener();
	engine.addEntityListener(listener);

	for (int i = 0; i < 10; i++) {
		Entity entity = engine.createEntity();
		entity.add(new PositionComponent(10, 0));
		if (i > 5) entity.add(new MovementComponent(10, 2));

		engine.addEntity(entity);
	}

	log("MovementSystem has: " + movementSystem.entities.size() + " entities.");
	log("PositionSystem has: " + positionSystem.entities.size() + " entities.");

	for (int i = 0; i < 10; i++) {
		engine.update(0.25f);

		if (i > 5) engine.removeSystem(movementSystem);
	}

	engine.removeEntityListener(listener);
}
 
开发者ID:DevelopersGuild,项目名称:Planetbase,代码行数:32,代码来源:BasicTest.java

示例2: create

import com.badlogic.ashley.core.PooledEngine; //导入方法依赖的package包/类
@Override
public void create () {
	OrthographicCamera camera = new OrthographicCamera(640, 480);
	camera.position.set(320, 240, 0);
	camera.update();

	Texture crateTexture = new Texture("assets/crate.png");
	Texture coinTexture = new Texture("assets/coin.png");

	engine = new PooledEngine();
	engine.addSystem(new RenderSystem(camera));
	engine.addSystem(new MovementSystem());

	Entity crate = engine.createEntity();
	crate.add(new PositionComponent(50, 50));
	crate.add(new VisualComponent(new TextureRegion(crateTexture)));

	engine.addEntity(crate);

	TextureRegion coinRegion = new TextureRegion(coinTexture);

	for (int i = 0; i < 100; i++) {
		Entity coin = engine.createEntity();
		coin.add(new PositionComponent(MathUtils.random(640), MathUtils.random(480)));
		coin.add(new MovementComponent(10.0f, 10.0f));
		coin.add(new VisualComponent(coinRegion));
		engine.addEntity(coin);
	}
}
 
开发者ID:DevelopersGuild,项目名称:Planetbase,代码行数:30,代码来源:RenderSystemTest.java

示例3: main

import com.badlogic.ashley.core.PooledEngine; //导入方法依赖的package包/类
public static void main(String[] args) {
    PooledEngine engine = new PooledEngine();

    MovementSystem movementSystem = new MovementSystem();
    PositionSystem positionSystem = new PositionSystem();

    engine.addSystem(movementSystem);
    engine.addSystem(positionSystem);

    Listener listener = new Listener();
    engine.addEntityListener(listener);

    for (int i = 0; i < 10; i++) {
        Entity entity = engine.createEntity();
        entity.add(new PositionComponent(10, 0));
        if (i > 5) {
            entity.add(new MovementComponent(10, 2));
        }

        engine.addEntity(entity);
    }

    log("MovementSystem has: " + movementSystem.entities.size() + " entities.");
    log("PositionSystem has: " + positionSystem.entities.size() + " entities.");

    for (int i = 0; i < 10; i++) {
        engine.update(0.25f);

        if (i > 5) {
            engine.removeSystem(movementSystem);
        }
    }

    engine.removeEntityListener(listener);
}
 
开发者ID:grum,项目名称:Ashley,代码行数:36,代码来源:BasicTest.java

示例4: create

import com.badlogic.ashley.core.PooledEngine; //导入方法依赖的package包/类
@Override
public void create() {
    OrthographicCamera camera = new OrthographicCamera(640, 480);
    camera.position.set(320, 240, 0);
    camera.update();

    Texture crateTexture = new Texture("assets/crate.png");
    Texture coinTexture = new Texture("assets/coin.png");

    engine = new PooledEngine();
    engine.addSystem(new RenderSystem(camera));
    engine.addSystem(new MovementSystem());

    Entity crate = engine.createEntity();
    crate.add(new PositionComponent(50, 50));
    crate.add(new VisualComponent(new TextureRegion(crateTexture)));

    engine.addEntity(crate);

    TextureRegion coinRegion = new TextureRegion(coinTexture);

    for (int i = 0; i < 100; i++) {
        Entity coin = engine.createEntity();
        coin.add(new PositionComponent(MathUtils.random(640), MathUtils.random(480)));
        coin.add(new MovementComponent(10.0f, 10.0f));
        coin.add(new VisualComponent(coinRegion));
        engine.addEntity(coin);
    }
}
 
开发者ID:grum,项目名称:Ashley,代码行数:30,代码来源:RenderSystemTest.java


注:本文中的com.badlogic.ashley.core.PooledEngine.createEntity方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。