本文整理汇总了Java中com.badlogic.ashley.core.Engine.update方法的典型用法代码示例。如果您正苦于以下问题:Java Engine.update方法的具体用法?Java Engine.update怎么用?Java Engine.update使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.badlogic.ashley.core.Engine
的用法示例。
在下文中一共展示了Engine.update方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: intervalSystem
import com.badlogic.ashley.core.Engine; //导入方法依赖的package包/类
@Test
public void intervalSystem () {
Engine engine = new Engine();
IntervalIteratingSystemSpy intervalSystemSpy = new IntervalIteratingSystemSpy();
ImmutableArray<Entity> entities = engine.getEntitiesFor(Family.all(IntervalComponentSpy.class).get());
ComponentMapper<IntervalComponentSpy> im = ComponentMapper.getFor(IntervalComponentSpy.class);
engine.addSystem(intervalSystemSpy);
for (int i = 0; i < 10; ++i) {
Entity entity = new Entity();
entity.add(new IntervalComponentSpy());
engine.addEntity(entity);
}
for (int i = 1; i <= 10; ++i) {
engine.update(deltaTime);
for (int j = 0; j < entities.size(); ++j) {
assertEquals(i / 2, im.get(entities.get(j)).numUpdates);
}
}
}
示例2: intervalSystem
import com.badlogic.ashley.core.Engine; //导入方法依赖的package包/类
@Test
public void intervalSystem() {
Engine engine = new Engine();
IntervalIteratingSystemSpy intervalSystemSpy = new IntervalIteratingSystemSpy();
ImmutableArray<Entity> entities = engine.getEntitiesFor(Family.getFor(IntervalComponentSpy.class));
ComponentMapper<IntervalComponentSpy> im = ComponentMapper.getFor(IntervalComponentSpy.class);
engine.addSystem(intervalSystemSpy);
for (int i = 0; i < 10; ++i) {
Entity entity = new Entity();
entity.add(new IntervalComponentSpy());
engine.addEntity(entity);
}
for (int i = 1; i <= 10; ++i) {
engine.update(deltaTime);
for (int j = 0; j < entities.size(); ++j) {
assertEquals(i / 2, im.get(entities.get(j)).numUpdates);
}
}
}
示例3: shouldIterateEntitiesWithCorrectFamily
import com.badlogic.ashley.core.Engine; //导入方法依赖的package包/类
@Test
@SuppressWarnings("unchecked")
public void shouldIterateEntitiesWithCorrectFamily () {
final Engine engine = new Engine();
final Family family = Family.all(ComponentA.class, ComponentB.class).get();
final IteratingSystemMock system = new IteratingSystemMock(family);
final Entity e = new Entity();
engine.addSystem(system);
engine.addEntity(e);
// When entity has ComponentA
e.add(new ComponentA());
engine.update(deltaTime);
assertEquals(0, system.numUpdates);
// When entity has ComponentA and ComponentB
system.numUpdates = 0;
e.add(new ComponentB());
engine.update(deltaTime);
assertEquals(1, system.numUpdates);
// When entity has ComponentA, ComponentB and ComponentC
system.numUpdates = 0;
e.add(new ComponentC());
engine.update(deltaTime);
assertEquals(1, system.numUpdates);
// When entity has ComponentB and ComponentC
system.numUpdates = 0;
e.remove(ComponentA.class);
e.add(new ComponentC());
engine.update(deltaTime);
assertEquals(0, system.numUpdates);
}
示例4: shouldIterateEntitiesWithCorrectFamily
import com.badlogic.ashley.core.Engine; //导入方法依赖的package包/类
@Test
@SuppressWarnings("unchecked")
public void shouldIterateEntitiesWithCorrectFamily () {
final Engine engine = new Engine();
final Family family = Family.all(OrderComponent.class, ComponentB.class).get();
final SortedIteratingSystemMock system = new SortedIteratingSystemMock(family);
final Entity e = new Entity();
engine.addSystem(system);
engine.addEntity(e);
// When entity has OrderComponent
e.add(new OrderComponent("A", 0));
engine.update(deltaTime);
// When entity has OrderComponent and ComponentB
e.add(new ComponentB());
system.expectedNames.addLast("A");
engine.update(deltaTime);
// When entity has OrderComponent, ComponentB and ComponentC
e.add(new ComponentC());
system.expectedNames.addLast("A");
engine.update(deltaTime);
// When entity has ComponentB and ComponentC
e.remove(OrderComponent.class);
e.add(new ComponentC());
engine.update(deltaTime);
}
示例5: entityOrder
import com.badlogic.ashley.core.Engine; //导入方法依赖的package包/类
@Test
public void entityOrder () {
Engine engine = new Engine();
final Family family = Family.all(OrderComponent.class).get();
final SortedIteratingSystemMock system = new SortedIteratingSystemMock(family);
engine.addSystem(system);
Entity a = createOrderEntity("A", 0);
Entity b = createOrderEntity("B", 1);
Entity c = createOrderEntity("C", 3);
Entity d = createOrderEntity("D", 2);
engine.addEntity(a);
engine.addEntity(b);
engine.addEntity(c);
system.expectedNames.addLast("A");
system.expectedNames.addLast("B");
system.expectedNames.addLast("C");
engine.update(0);
engine.addEntity(d);
system.expectedNames.addLast("A");
system.expectedNames.addLast("B");
system.expectedNames.addLast("D");
system.expectedNames.addLast("C");
engine.update(0);
orderMapper.get(a).zLayer = 3;
orderMapper.get(b).zLayer = 2;
orderMapper.get(c).zLayer = 1;
orderMapper.get(d).zLayer = 0;
system.forceSort();
system.expectedNames.addLast("D");
system.expectedNames.addLast("C");
system.expectedNames.addLast("B");
system.expectedNames.addLast("A");
engine.update(0);
}
示例6: intervalSystem
import com.badlogic.ashley.core.Engine; //导入方法依赖的package包/类
@Test
public void intervalSystem () {
Engine engine = new Engine();
IntervalSystemSpy intervalSystemSpy = new IntervalSystemSpy();
engine.addSystem(intervalSystemSpy);
for (int i = 1; i <= 10; ++i) {
engine.update(deltaTime);
assertEquals(i / 2, intervalSystemSpy.numUpdates);
}
}
示例7: main
import com.badlogic.ashley.core.Engine; //导入方法依赖的package包/类
public static void main (String[] args) {
Engine engine = new Engine();
engine.addSystem(new SystemA(10));
engine.addSystem(new SystemB(5));
engine.addSystem(new SystemA(2));
engine.update(0);
}
示例8: shouldIterateEntitiesWithCorrectFamily
import com.badlogic.ashley.core.Engine; //导入方法依赖的package包/类
@Test
@SuppressWarnings("unchecked")
public void shouldIterateEntitiesWithCorrectFamily() {
final Engine engine = new Engine();
final Family family = Family.getFor(ComponentA.class, ComponentB.class);
final IteratingSystemMock system = new IteratingSystemMock(family);
final Entity e = new Entity();
engine.addSystem(system);
engine.addEntity(e);
//When entity has ComponentA
e.add(new ComponentA());
engine.update(deltaTime);
assertEquals(0, system.numUpdates);
//When entity has ComponentA and ComponentB
system.numUpdates = 0;
e.add(new ComponentB());
engine.update(deltaTime);
assertEquals(1, system.numUpdates);
//When entity has ComponentA, ComponentB and ComponentC
system.numUpdates = 0;
e.add(new ComponentC());
engine.update(deltaTime);
assertEquals(1, system.numUpdates);
//When entity has ComponentB and ComponentC
system.numUpdates = 0;
e.remove(ComponentA.class);
e.add(new ComponentC());
engine.update(deltaTime);
assertEquals(0, system.numUpdates);
}
示例9: intervalSystem
import com.badlogic.ashley.core.Engine; //导入方法依赖的package包/类
@Test
public void intervalSystem() {
Engine engine = new Engine();
IntervalSystemSpy intervalSystemSpy = new IntervalSystemSpy();
engine.addSystem(intervalSystemSpy);
for (int i = 1; i <= 10; ++i) {
engine.update(deltaTime);
assertEquals(i / 2, intervalSystemSpy.numUpdates);
}
}
示例10: main
import com.badlogic.ashley.core.Engine; //导入方法依赖的package包/类
public static void main(String[] args) {
Engine engine = new Engine();
engine.addSystem(new SystemA(10));
engine.addSystem(new SystemB(5));
engine.addSystem(new SystemA(2));
engine.update(0);
}
示例11: runEngineTest
import com.badlogic.ashley.core.Engine; //导入方法依赖的package包/类
private void runEngineTest (Engine engine) {
for (int i = 0; i < Constants.FRAMES; ++i) {
engine.update(Constants.DELTA_TIME);
}
}
示例12: runEngineTest
import com.badlogic.ashley.core.Engine; //导入方法依赖的package包/类
private void runEngineTest(Engine engine) {
for (int i = 0; i < Constants.FRAMES; ++i) {
engine.update(Constants.DELTA_TIME);
}
}