本文整理汇总了Java中cofh.api.energy.IEnergyContainerItem.getEnergyStored方法的典型用法代码示例。如果您正苦于以下问题:Java IEnergyContainerItem.getEnergyStored方法的具体用法?Java IEnergyContainerItem.getEnergyStored怎么用?Java IEnergyContainerItem.getEnergyStored使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cofh.api.energy.IEnergyContainerItem
的用法示例。
在下文中一共展示了IEnergyContainerItem.getEnergyStored方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: findRFItems
import cofh.api.energy.IEnergyContainerItem; //导入方法依赖的package包/类
private void findRFItems(IInventory inventory,List<ItemStack> rf_items)
{
if(inventory == null)
{
return;
}
for(int i = 0; i < inventory.getSizeInventory(); i++)
{
ItemStack stack = inventory.getStackInSlot(i);
if(stack != null && stack.getItem() instanceof IEnergyContainerItem)
{
IEnergyContainerItem rf_item = (IEnergyContainerItem) stack.getItem();
if(rf_item.getEnergyStored(stack) < rf_item.getMaxEnergyStored(stack))
{
rf_items.add(stack);
}
}
}
}
示例2: matchItem
import cofh.api.energy.IEnergyContainerItem; //导入方法依赖的package包/类
@Override
public boolean matchItem(final ItemStack item) {
if (!super.matchItem(item)) {
return false;
}
final IEnergyContainerItem energyContainerItem = (IEnergyContainerItem)item.getItem();
final int maxEnergyStored = energyContainerItem.getMaxEnergyStored(item);
return maxEnergyStored > 0 && energyContainerItem.getEnergyStored(item) <= maxEnergyStored >> 1;
}
示例3: updateEntity
import cofh.api.energy.IEnergyContainerItem; //导入方法依赖的package包/类
public void updateEntity() {
super.updateEntity();
ItemStack block = new ItemStack(worldObj.getBlock(xCoord, yCoord, zCoord));
if (timer == 0 && !worldObj.isRemote) {
timer = 1;
if(NBTHelper.getInt(block, "energy")>0){
worldObj.spawnParticle("flame", xCoord, yCoord, zCoord, 1, 1, 1);
}
List<EntityPlayer> players = worldObj.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getBoundingBox(xCoord - 5, yCoord - 5, zCoord - 5, xCoord + 5, yCoord + 5, zCoord + 5));
for (EntityPlayer player : players) {
for (int i = 0; i < 4; i++) {
if (BaublesApi.getBaubles(player).getStackInSlot(i) != null) {
ItemStack bauble = BaublesApi.getBaubles(player).getStackInSlot(i);
if (bauble.getItem() instanceof IEnergyContainerItem) {
IEnergyContainerItem energyContainer = (IEnergyContainerItem) bauble.getItem();
if (energyContainer.getEnergyStored(bauble) < energyContainer.getMaxEnergyStored(bauble)) {
NBTHelper.setInteger(bauble, "energy", energyContainer.getEnergyStored(bauble) + energyContainer.receiveEnergy(bauble, energyContainer.getMaxEnergyStored(bauble), false));
if (NBTHelper.getInt(bauble, "energy") > energyContainer.getMaxEnergyStored(bauble)) {
NBTHelper.setInteger(bauble, "energy", energyContainer.getMaxEnergyStored(bauble));
}
}
}
}
}
for (int i = 0; i < player.inventory.getSizeInventory(); i++) {
if (player.inventory.getStackInSlot(i) != null && player.inventory.getStackInSlot(i).getItem() instanceof IEnergyContainerItem) {
IEnergyContainerItem energyItem = (IEnergyContainerItem) player.inventory.getStackInSlot(i).getItem();
energyItem.receiveEnergy(player.inventory.getStackInSlot(i), energyItem.getMaxEnergyStored(player.inventory.getStackInSlot(i)), false);
}
}
}
}
timer--;
}
示例4: isEmpty
import cofh.api.energy.IEnergyContainerItem; //导入方法依赖的package包/类
/**
* Is the enrgy in the stack depleted
*
* @param stack
* @return whether the stack is depeleted, or false if it does not contain
* any energy.
*/
public static boolean isEmpty(ItemStack stack) {
if (EnergyHelper.isEnergyContainerItem(stack)) {
IEnergyContainerItem item = (IEnergyContainerItem) stack.getItem();
return item.getEnergyStored(stack) == 0;
}
return false;
}
示例5: isFull
import cofh.api.energy.IEnergyContainerItem; //导入方法依赖的package包/类
/**
* Is the energy full
*
* @param stack
* @return whether the stack is full, or false if it is not an energy item
*/
public static boolean isFull(ItemStack stack) {
if (EnergyHelper.isEnergyContainerItem(stack)) {
IEnergyContainerItem item = (IEnergyContainerItem) stack.getItem();
return item.getEnergyStored(stack) == item.getMaxEnergyStored(stack);
}
return false;
}
示例6: update
import cofh.api.energy.IEnergyContainerItem; //导入方法依赖的package包/类
@Override
public void update() {
super.update();
if (!world.isRemote) {
if (isBurning()) {
changeCharge(generationRate);
checkForFire();
}
//Charge items in charge slot
if (!slots[SLOT_CHARGER].isEmpty()) {
if (currentStorage>0) {
if (slots[SLOT_CHARGER].getItem() instanceof IEnergyContainerItem) {
IEnergyContainerItem container = (IEnergyContainerItem)slots[SLOT_CHARGER].getItem();
if (container.getEnergyStored(slots[SLOT_CHARGER]) < container.getMaxEnergyStored(slots[SLOT_CHARGER])) {
int giveAmount = container.receiveEnergy(slots[SLOT_CHARGER], currentStorage, false);
if (giveAmount>0) changeCharge(giveAmount * -1);
}
}
}
}
//output the energy to connected devices....
outputEnergy();
} else {
checkUpdate();
}
}
示例7: update
import cofh.api.energy.IEnergyContainerItem; //导入方法依赖的package包/类
@Override
public void update() {
super.update();
if (!world.isRemote) {
//Charge items in charge slot
if (!slots[SLOT_CHARGER].isEmpty()) {
if (currentStorage>0) {
if (slots[SLOT_CHARGER].getItem() instanceof IEnergyContainerItem) {
IEnergyContainerItem container = (IEnergyContainerItem)slots[SLOT_CHARGER].getItem();
if (container.getEnergyStored(slots[SLOT_CHARGER]) < container.getMaxEnergyStored(slots[SLOT_CHARGER])) {
int giveAmount = container.receiveEnergy(slots[SLOT_CHARGER], currentStorage, false);
if (giveAmount>0) changeCharge(giveAmount * -1);
}
}
}
}
//output only of we don't get a redstone signal
if(world.getRedstonePower(pos, EnumFacing.UP)==0 ||
world.getRedstonePower(pos, EnumFacing.DOWN)==0 ||
world.getRedstonePower(pos, EnumFacing.NORTH)==0 ||
world.getRedstonePower(pos, EnumFacing.SOUTH)==0 ||
world.getRedstonePower(pos, EnumFacing.WEST)==0 ||
world.getRedstonePower(pos, EnumFacing.EAST)==0) {
//output the energy to connected devices....
outputEnergy();
}
}
}
示例8: handleUpgrade
import cofh.api.energy.IEnergyContainerItem; //导入方法依赖的package包/类
public void handleUpgrade(ItemStack leftInput, ItemStack rightInput, AnvilUpdateEvent event)
{
if (leftInput.getItem() == HZ_Items.ItemHammer && rightInput.func_190916_E() == 1 && HammerInfoHandler.isStackDarkSteelHammer(leftInput))
{
ItemStack Output = leftInput.copy();
List<IUpgrade> upgrades = UpgradeManager.getInstance().getUpgradeList();
Iterator<IUpgrade> iterator = upgrades.iterator();
while (iterator.hasNext())
{
IUpgrade upgrade = iterator.next();
if (rightInput.getItem() == upgrade.getItem().getItem() && rightInput.getItemDamage() == upgrade.getItem().getItemDamage())
{
NBTTagCompound tagCompound = RandomUtils.getNBT(Output);
if (tagCompound.getInteger(ItemHammer.Key_Empower) == upgrade.getLevel() - 1)
{
tagCompound.setInteger(ItemHammer.Key_Empower, upgrade.getLevel());
Output.setTagCompound(tagCompound);
if(rightInput.getItem() instanceof IEnergyContainerItem)
{
IEnergyContainerItem item = (IEnergyContainerItem) rightInput.getItem();
int energy = item.getEnergyStored(rightInput);
if(Output.getItem() instanceof ItemHammer)
{
NBTTagCompound finalCompound = RandomUtils.getNBT(Output);
int hammerEnergy = finalCompound.getInteger(ItemHammer.Tag_DarkSteelEnergy);
if(hammerEnergy + energy > EnergyHandler.getMaxEnergyStored(Output))
{
finalCompound.setInteger(ItemHammer.Tag_DarkSteelEnergy, EnergyHandler.getMaxEnergyStored(Output));
}
else
{
finalCompound.setInteger(ItemHammer.Tag_DarkSteelEnergy, hammerEnergy + energy);
}
}
}
event.setCost(upgrade.getCost());
event.setMaterialCost(1);
event.setOutput(Output);
return;
}
}
}
}
}