本文整理汇总了Java中codechicken.lib.util.ServerUtils.getPlayers方法的典型用法代码示例。如果您正苦于以下问题:Java ServerUtils.getPlayers方法的具体用法?Java ServerUtils.getPlayers怎么用?Java ServerUtils.getPlayers使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类codechicken.lib.util.ServerUtils
的用法示例。
在下文中一共展示了ServerUtils.getPlayers方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: sendNotice
import codechicken.lib.util.ServerUtils; //导入方法依赖的package包/类
public static void sendNotice(ICommandSender sender, ITextComponent msg, String permission) {
TextComponentTranslation notice = new TextComponentTranslation("chat.type.admin", sender.getName(), msg.createCopy());
notice.getStyle().setColor(TextFormatting.GRAY).setItalic(true);
if (NEIServerConfig.canPlayerPerformAction("CONSOLE", permission)) {
ServerUtils.mc().sendMessage(notice);
}
for (EntityPlayer p : ServerUtils.getPlayers()) {
if (p == sender) {
p.sendMessage(msg);
} else if (NEIServerConfig.canPlayerPerformAction(p.getName(), permission)) {
p.sendMessage(notice);
}
}
}
示例2: chatOpsT
import codechicken.lib.util.ServerUtils; //导入方法依赖的package包/类
public static void chatOpsT(String s, Object... params) {
for (EntityPlayerMP player : ServerUtils.getPlayers()) {
if (FMLCommonHandler.instance().getMinecraftServerInstance().getPlayerList().canSendCommands(player.getGameProfile())) {
player.addChatMessage(new TextComponentTranslation(s, params));
}
}
}
示例3: chatOpsT
import codechicken.lib.util.ServerUtils; //导入方法依赖的package包/类
public static void chatOpsT(String s, Object... params) {
for (EntityPlayerMP player : ServerUtils.getPlayers()) {
if (FMLCommonHandler.instance().getMinecraftServerInstance().getPlayerList().canSendCommands(player.getGameProfile())) {
player.sendMessage(new TextComponentTranslation(s, params));
}
}
}
示例4: updateLoginTimes
import codechicken.lib.util.ServerUtils; //导入方法依赖的package包/类
/**
* Ticks and saves player login times.
* Adds player Organizers to the unload Que if the logout timer has expired.
*/
private static void updateLoginTimes(World world) {
ILoginTracker tracker = PlayerLoginTracker.getTracker(world);
for (EntityPlayer player : ServerUtils.getPlayers()) {
tracker.updateLoginTime(player.getName());
}
tracker.forceSave(world);
IOrganiserStorage storage = OrganiserStorage.getStorage(world);
storage.queDormantUnloads(world);
}
示例5: processTrackers
import codechicken.lib.util.ServerUtils; //导入方法依赖的package包/类
public void processTrackers() {
trackerTicks++;
HashSet<EntityPlayer> playerEntities = new HashSet<>(ServerUtils.getPlayers());
boolean updateFree = trackerTicks % 5 == 0;
boolean updateAttached = trackerTicks % 100 == 0;
for (Iterator<Entry<EntityWirelessTracker, HashSet<EntityPlayerMP>>> iterator = trackerPlayerMap.entrySet().iterator(); iterator.hasNext(); ) {
Entry<EntityWirelessTracker, HashSet<EntityPlayerMP>> entry = iterator.next();
HashSet<EntityPlayerMP> trackedPlayers = entry.getValue();
HashSet<EntityPlayerMP> playersToTrack = new HashSet<>();
EntityWirelessTracker tracker = entry.getKey();
ChunkPos chunk = new ChunkPos(tracker.chunkCoordX, tracker.chunkCoordZ);
for (EntityPlayer entityPlayer : playerEntities) {
EntityPlayerMP player = (EntityPlayerMP) entityPlayer;
if (tracker.isDead) {
WRServerPH.sendRemoveTrackerTo(player, tracker);
} else if (tracker.getDimension() == player.dimension && /*TODO*/!ServerUtils.isPlayerLoadingChunk(player, chunk) && !tracker.attachedToLogout())//perform update, add to list
{
playersToTrack.add(player);
if (!trackedPlayers.contains(player) || (tracker.isAttachedToEntity() && updateAttached) || (!tracker.isAttachedToEntity() && updateFree)) {
WRServerPH.sendTrackerUpdatePacketTo(player, tracker);
}
} else if (trackedPlayers.contains(player))//no longer in listening range
{
WRServerPH.sendRemoveTrackerTo(player, tracker);
}
}
if (tracker.isDead) {
iterator.remove();
continue;
}
trackedPlayers.clear();
trackedPlayers.addAll(playersToTrack);
}
}