本文整理汇总了Java中cn.nukkit.nbt.tag.CompoundTag.putString方法的典型用法代码示例。如果您正苦于以下问题:Java CompoundTag.putString方法的具体用法?Java CompoundTag.putString怎么用?Java CompoundTag.putString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cn.nukkit.nbt.tag.CompoundTag
的用法示例。
在下文中一共展示了CompoundTag.putString方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: place
import cn.nukkit.nbt.tag.CompoundTag; //导入方法依赖的package包/类
@Override
public boolean place(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) {
this.getLevel().setBlock(block, this, true, true);
CompoundTag nbt = new CompoundTag()
.putString("id", BlockEntity.ENCHANT_TABLE)
.putInt("x", (int) this.x)
.putInt("y", (int) this.y)
.putInt("z", (int) this.z);
if (item.hasCustomName()) {
nbt.putString("CustomName", item.getCustomName());
}
if (item.hasCustomBlockData()) {
Map<String, Tag> customData = item.getCustomBlockData().getTags();
for (Map.Entry<String, Tag> tag : customData.entrySet()) {
nbt.put(tag.getKey(), tag.getValue());
}
}
BlockEntity.createBlockEntity(BlockEntity.ENCHANT_TABLE, getLevel().getChunk((int) this.x >> 4, (int) this.z >> 4), nbt);
return true;
}
示例2: BlockEntitySign
import cn.nukkit.nbt.tag.CompoundTag; //导入方法依赖的package包/类
public BlockEntitySign(FullChunk chunk, CompoundTag nbt) {
super(chunk, nbt);
if (!nbt.contains("Text1")) {
nbt.putString("Text1", "");
}
if (!nbt.contains("Text2")) {
nbt.putString("Text2", "");
}
if (!nbt.contains("Text3")) {
nbt.putString("Text3", "");
}
if (!nbt.contains("Text4")) {
nbt.putString("Text4", "");
}
this.namedTag = nbt;
}
示例3: place
import cn.nukkit.nbt.tag.CompoundTag; //导入方法依赖的package包/类
@Override
public boolean place(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) {
int[] faces = {2, 5, 3, 4};
this.meta = faces[player != null ? player.getDirection().getHorizontalIndex() : 0];
this.getLevel().setBlock(block, this, true, true);
CompoundTag nbt = new CompoundTag("")
.putString("id", BlockEntity.ENDER_CHEST)
.putInt("x", (int) this.x)
.putInt("y", (int) this.y)
.putInt("z", (int) this.z);
if (item.hasCustomName()) {
nbt.putString("CustomName", item.getCustomName());
}
if (item.hasCustomBlockData()) {
Map<String, Tag> customData = item.getCustomBlockData().getTags();
for (Map.Entry<String, Tag> tag : customData.entrySet()) {
nbt.put(tag.getKey(), tag.getValue());
}
}
new BlockEntityEnderChest(this.getLevel().getChunk((int) this.x >> 4, (int) this.z >> 4), nbt);
return true;
}
示例4: place
import cn.nukkit.nbt.tag.CompoundTag; //导入方法依赖的package包/类
@Override
public boolean place(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) {
int[] faces = {4, 2, 5, 3};
this.meta = faces[player != null ? player.getDirection() : 0];
this.getLevel().setBlock(block, this, true, true);
CompoundTag nbt = new CompoundTag("")
.putString("id", BlockEntity.ENDER_CHEST)
.putInt("x", (int) this.x)
.putInt("y", (int) this.y)
.putInt("z", (int) this.z);
if (item.hasCustomName()) {
nbt.putString("CustomName", item.getCustomName());
}
if (item.hasCustomBlockData()) {
Map<String, Tag> customData = item.getCustomBlockData().getTags();
for (Map.Entry<String, Tag> tag : customData.entrySet()) {
nbt.put(tag.getKey(), tag.getValue());
}
}
new BlockEntityEnderChest(this.getLevel().getChunk((int) this.x >> 4, (int) this.z >> 4), nbt);
return true;
}
示例5: place
import cn.nukkit.nbt.tag.CompoundTag; //导入方法依赖的package包/类
@Override
public boolean place(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) {
int[] faces = {4, 2, 5, 3};
this.meta = faces[player != null ? player.getDirection().getHorizontalIndex() : 0];
this.getLevel().setBlock(block, this, true, true);
CompoundTag nbt = new CompoundTag("")
.putString("id", BlockEntity.ENDER_CHEST)
.putInt("x", (int) this.x)
.putInt("y", (int) this.y)
.putInt("z", (int) this.z);
if (item.hasCustomName()) {
nbt.putString("CustomName", item.getCustomName());
}
if (item.hasCustomBlockData()) {
Map<String, Tag> customData = item.getCustomBlockData().getTags();
for (Map.Entry<String, Tag> tag : customData.entrySet()) {
nbt.put(tag.getKey(), tag.getValue());
}
}
new BlockEntityEnderChest(this.getLevel().getChunk((int) this.x >> 4, (int) this.z >> 4), nbt);
return true;
}
示例6: writeNBT
import cn.nukkit.nbt.tag.CompoundTag; //导入方法依赖的package包/类
public CompoundTag writeNBT() {
CompoundTag nbt = new CompoundTag();
for (Entry<String, Value> entry : this.theGameRules.entrySet()) {
nbt.putString(entry.getKey(), entry.getValue().getString());
}
return nbt;
}
示例7: place
import cn.nukkit.nbt.tag.CompoundTag; //导入方法依赖的package包/类
@Override
public boolean place(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) {
if (!block.down().isTransparent()) {
getLevel().setBlock(block, this, true, true);
CompoundTag nbt = new CompoundTag()
.putList(new ListTag<>("Items"))
.putString("id", BlockEntity.BREWING_STAND)
.putInt("x", (int) this.x)
.putInt("y", (int) this.y)
.putInt("z", (int) this.z);
if (item.hasCustomName()) {
nbt.putString("CustomName", item.getCustomName());
}
if (item.hasCustomBlockData()) {
Map<String, Tag> customData = item.getCustomBlockData().getTags();
for (Map.Entry<String, Tag> tag : customData.entrySet()) {
nbt.put(tag.getKey(), tag.getValue());
}
}
new BlockEntityBrewingStand(getLevel().getChunk((int) this.x >> 4, (int) this.z >> 4), nbt);
return true;
}
return false;
}
示例8: ItemMap
import cn.nukkit.nbt.tag.CompoundTag; //导入方法依赖的package包/类
public ItemMap(Integer meta, int count) {
super(MAP, 0, count, "Map");
if (!hasCompoundTag() || !getNamedTag().contains("map_uuid")) {
CompoundTag tag = new CompoundTag();
tag.putString("map_uuid", "" + mapCount++);
this.setNamedTag(tag);
}
}
示例9: place
import cn.nukkit.nbt.tag.CompoundTag; //导入方法依赖的package包/类
@Override
public boolean place(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) {
this.getLevel().setBlock(block, this, true, true);
CompoundTag nbt = new CompoundTag("")
.putString("id", BlockEntity.SHULKER_BOX)
.putInt("x", (int) this.x)
.putInt("y", (int) this.y)
.putInt("z", (int) this.z);
if (item.getNamedTag() != null && item.getNamedTag().contains("List")){
nbt.putList(item.getNamedTag().getList("Items"));
}
if (item.hasCustomName()) {
nbt.putString("CustomName", item.getCustomName());
}
if (item.hasCustomBlockData()) {
Map<String, Tag> customData = item.getCustomBlockData().getTags();
for (Map.Entry<String, Tag> tag : customData.entrySet()) {
nbt.put(tag.getKey(), tag.getValue());
}
}
new BlockEntityShulkerBox(this.getLevel().getChunk((int) this.x >> 4, (int) this.z >> 4), nbt);
return true;
}
示例10: onActivate
import cn.nukkit.nbt.tag.CompoundTag; //导入方法依赖的package包/类
@Override
public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) {
FullChunk chunk = level.getChunk((int) block.getX() >> 4, (int) block.getZ() >> 4);
if (chunk == null) {
return false;
}
CompoundTag nbt = new CompoundTag()
.putList(new ListTag<DoubleTag>("Pos")
.add(new DoubleTag("", block.getX() + 0.5))
.add(new DoubleTag("", block.getY()))
.add(new DoubleTag("", block.getZ() + 0.5)))
.putList(new ListTag<DoubleTag>("Motion")
.add(new DoubleTag("", 0))
.add(new DoubleTag("", 0))
.add(new DoubleTag("", 0)))
.putList(new ListTag<FloatTag>("Rotation")
.add(new FloatTag("", new Random().nextFloat() * 360))
.add(new FloatTag("", 0)));
if (this.hasCustomName()) {
nbt.putString("CustomName", this.getCustomName());
}
Entity entity = Entity.createEntity(this.meta, chunk, nbt);
if (entity != null) {
if (player.isSurvival()) {
Item item = player.getInventory().getItemInHand();
item.setCount(item.getCount() - 1);
player.getInventory().setItemInHand(item);
}
entity.spawnToAll();
return true;
}
return false;
}
示例11: BlockEntityCommandBlock
import cn.nukkit.nbt.tag.CompoundTag; //导入方法依赖的package包/类
public BlockEntityCommandBlock(FullChunk chunk, CompoundTag nbt) {
super(chunk, nbt);
if (!nbt.contains("CustomName")) {
nbt.putString("CustomName", "");
}
if (!nbt.contains("commandBlockMode")) {
nbt.putInt("commandBlockMode", 0);
}
if (!nbt.contains("Command")) {
nbt.putString("Command", "");
}
if (!nbt.contains("LastOutput")) {
nbt.putString("LastOutput", "");
}
if (!nbt.contains("powered")) {
nbt.putBoolean("powered", false);
}
if (!nbt.contains("auto")) {
nbt.putBoolean("auto", false);
}
if (!nbt.contains("conditionalMode")) {
nbt.putBoolean("conditionalMode", false);
}
this.perm = new PermissibleBase(this);
this.scheduleUpdate();
}
示例12: place
import cn.nukkit.nbt.tag.CompoundTag; //导入方法依赖的package包/类
@Override
public boolean place(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) {
if (face != BlockFace.DOWN) {
CompoundTag nbt = new CompoundTag()
.putString("id", BlockEntity.SIGN)
.putInt("x", (int) block.x)
.putInt("y", (int) block.y)
.putInt("z", (int) block.z)
.putString("Text1", "")
.putString("Text2", "")
.putString("Text3", "")
.putString("Text4", "");
if (face == BlockFace.UP) {
meta = (int) Math.floor(((player.yaw + 180) * 16 / 360) + 0.5) & 0x0f;
getLevel().setBlock(block, new BlockSignPost(meta), true);
} else {
meta = face.getIndex();
getLevel().setBlock(block, new BlockWallSign(meta), true);
}
if (player != null) {
nbt.putString("Creator", player.getUniqueId().toString());
}
if (item.hasCustomBlockData()) {
for (Tag aTag : item.getCustomBlockData().getAllTags()) {
nbt.put(aTag.getName(), aTag);
}
}
new BlockEntitySign(getLevel().getChunk((int) block.x >> 4, (int) block.z >> 4), nbt);
return true;
}
return false;
}
示例13: place
import cn.nukkit.nbt.tag.CompoundTag; //导入方法依赖的package包/类
@Override
public boolean place(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) {
int f = 0;
if (player instanceof Player) {
double pitch = player.getPitch();
if (Math.abs(pitch) >= 45) {
if (pitch < 0) {
f = 4;
} else {
f = 5;
}
} else {
f = player.getDirection().getHorizontalIndex();
}
}
int[] faces = new int[]{4, 2, 5, 3, 0, 1};
this.meta = faces[f];
this.getLevel().setBlock(block, this, true, true);
CompoundTag nbt = new CompoundTag()
.putList(new ListTag<>("Items"))
.putString("id", BlockEntity.DISPENSER)
.putInt("x", (int) this.x)
.putInt("y", (int) this.y)
.putInt("z", (int) this.z);
if (item.hasCustomName()) {
nbt.putString("CustomName", item.getCustomName());
}
if (item.hasCustomBlockData()) {
Map<String, Tag> customData = item.getCustomBlockData().getTags();
for (Map.Entry<String, Tag> tag : customData.entrySet()) {
nbt.put(tag.getKey(), tag.getValue());
}
}
new BlockEntityDispenser(this.getLevel().getChunk((int) this.x >> 4, (int) this.z >> 4), nbt);
return true;
}
示例14: place
import cn.nukkit.nbt.tag.CompoundTag; //导入方法依赖的package包/类
@Override
public boolean place(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) {
int f = 0;
if (player instanceof Player) {
double pitch = player.getPitch();
if (Math.abs(pitch) >= 45) {
if (pitch < 0) {
f = 4;
} else {
f = 5;
}
} else {
f = player.getDirection().getHorizontalIndex();
}
}
int[] faces = new int[]{4, 2, 5, 3, 0, 1};
this.meta = faces[f];
this.getLevel().setBlock(block, this, true, true);
CompoundTag nbt = new CompoundTag()
.putList(new ListTag<>("Items"))
.putString("id", BlockEntity.DROPPER)
.putInt("x", (int) this.x)
.putInt("y", (int) this.y)
.putInt("z", (int) this.z);
if (item.hasCustomName()) {
nbt.putString("CustomName", item.getCustomName());
}
if (item.hasCustomBlockData()) {
Map<String, Tag> customData = item.getCustomBlockData().getTags();
for (Map.Entry<String, Tag> tag : customData.entrySet()) {
nbt.put(tag.getKey(), tag.getValue());
}
}
new BlockEntityDropper(this.getLevel().getChunk((int) this.x >> 4, (int) this.z >> 4), nbt);
return true;
}