本文整理汇总了Java中cn.nukkit.level.generator.populator.PopulatorTallGrass.setBaseAmount方法的典型用法代码示例。如果您正苦于以下问题:Java PopulatorTallGrass.setBaseAmount方法的具体用法?Java PopulatorTallGrass.setBaseAmount怎么用?Java PopulatorTallGrass.setBaseAmount使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cn.nukkit.level.generator.populator.PopulatorTallGrass
的用法示例。
在下文中一共展示了PopulatorTallGrass.setBaseAmount方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: MountainsBiome
import cn.nukkit.level.generator.populator.PopulatorTallGrass; //导入方法依赖的package包/类
public MountainsBiome() {
super();
PopulatorTree tree = new PopulatorTree();
tree.setBaseAmount(1);
this.addPopulator(tree);
PopulatorGrass grass = new PopulatorGrass();
grass.setBaseAmount(30);
this.addPopulator(grass);
PopulatorTallGrass tallGrass = new PopulatorTallGrass();
tallGrass.setBaseAmount(1);
this.addPopulator(tallGrass);
this.setElevation(63, 127);
this.temperature = 0.4;
this.rainfall = 0.5;
}
示例2: RiverBiome
import cn.nukkit.level.generator.populator.PopulatorTallGrass; //导入方法依赖的package包/类
public RiverBiome() {
super();
PopulatorSugarcane sugarcane = new PopulatorSugarcane();
sugarcane.setBaseAmount(6);
PopulatorTallSugarcane tallSugarcane = new PopulatorTallSugarcane();
tallSugarcane.setBaseAmount(60);
PopulatorGrass grass = new PopulatorGrass();
grass.setBaseAmount(30);
this.addPopulator(grass);
PopulatorTallGrass tallGrass = new PopulatorTallGrass();
tallGrass.setBaseAmount(5);
this.addPopulator(tallGrass);
this.addPopulator(sugarcane);
this.addPopulator(tallSugarcane);
this.setElevation(58, 62);
this.temperature = 0.5;
this.rainfall = 0.7;
}
示例3: TaigaBiome
import cn.nukkit.level.generator.populator.PopulatorTallGrass; //导入方法依赖的package包/类
public TaigaBiome() {
super();
PopulatorGrass grass = new PopulatorGrass();
grass.setBaseAmount(6);
this.addPopulator(grass);
PopulatorTree trees = new PopulatorTree(BlockSapling.SPRUCE);
trees.setBaseAmount(10);
this.addPopulator(trees);
PopulatorTallGrass tallGrass = new PopulatorTallGrass();
tallGrass.setBaseAmount(1);
this.addPopulator(tallGrass);
this.setElevation(63, 81);
this.temperature = 0.05;
this.rainfall = 0.8;
}
示例4: SavannaBiome
import cn.nukkit.level.generator.populator.PopulatorTallGrass; //导入方法依赖的package包/类
public SavannaBiome() {
super();
SavannaTreePopulator tree = new SavannaTreePopulator(BlockSapling.ACACIA);
tree.setBaseAmount(1);
PopulatorTallGrass tallGrass = new PopulatorTallGrass();
tallGrass.setBaseAmount(20);
PopulatorGrass grass = new PopulatorGrass();
grass.setBaseAmount(20);
PopulatorFlower flower = new PopulatorFlower();
flower.setBaseAmount(4);
this.addPopulator(tallGrass);
this.addPopulator(grass);
this.addPopulator(tree);
this.addPopulator(flower);
this.setElevation(62, 68);
this.temperature = 1.2f;
this.rainfall = 0.0f;
}
示例5: MountainsBiome
import cn.nukkit.level.generator.populator.PopulatorTallGrass; //导入方法依赖的package包/类
public MountainsBiome() {
super();
PopulatorTree tree = new PopulatorTree();
tree.setBaseAmount(1);
this.addPopulator(tree);
PopulatorGrass grass = new PopulatorGrass();
grass.setBaseAmount(30);
this.addPopulator(grass);
PopulatorTallGrass tallGrass = new PopulatorTallGrass();
tallGrass.setBaseAmount(1);
this.addPopulator(tallGrass);
this.setElevation(63, 130);
this.temperature = 0.4;
this.rainfall = 0.5;
}
示例6: ForestBiome
import cn.nukkit.level.generator.populator.PopulatorTallGrass; //导入方法依赖的package包/类
public ForestBiome() {
super();
PopulatorTree trees = new PopulatorTree(BlockSapling.OAK);
trees.setBaseAmount(5);
this.addPopulator(trees);
PopulatorTree tree = new PopulatorTree(BlockSapling.BIRCH);
tree.setBaseAmount(3);
this.addPopulator(tree);
PopulatorGrass grass = new PopulatorGrass();
grass.setBaseAmount(30);
this.addPopulator(grass);
PopulatorTallGrass tallGrass = new PopulatorTallGrass();
tallGrass.setBaseAmount(3);
this.addPopulator(tallGrass);
this.setElevation(63, 68);
this.temperature = 0.7f;
this.rainfall = 0.8f;
}
示例7: BirchForestBiome
import cn.nukkit.level.generator.populator.PopulatorTallGrass; //导入方法依赖的package包/类
public BirchForestBiome() {
super();
PopulatorTree trees = new PopulatorTree(BlockSapling.BIRCH);
trees.setBaseAmount(5);
this.addPopulator(trees);
PopulatorGrass grass = new PopulatorGrass();
grass.setBaseAmount(30);
this.addPopulator(grass);
PopulatorTallGrass tallGrass = new PopulatorTallGrass();
tallGrass.setBaseAmount(3);
this.addPopulator(tallGrass);
this.setElevation(63, 68);
this.temperature = 0.6f;
this.rainfall = 0.6f;
}
示例8: RiverBiome
import cn.nukkit.level.generator.populator.PopulatorTallGrass; //导入方法依赖的package包/类
public RiverBiome() {
super();
PopulatorSugarcane sugarcane = new PopulatorSugarcane();
sugarcane.setBaseAmount(6);
PopulatorTallSugarcane tallSugarcane = new PopulatorTallSugarcane();
tallSugarcane.setBaseAmount(60);
PopulatorGrass grass = new PopulatorGrass();
grass.setBaseAmount(30);
this.addPopulator(grass);
PopulatorTallGrass tallGrass = new PopulatorTallGrass();
tallGrass.setBaseAmount(5);
this.addPopulator(tallGrass);
this.addPopulator(sugarcane);
this.addPopulator(tallSugarcane);
this.setElevation(58, 62);
this.temperature = 0.5f;
this.rainfall = 0.5f;
}
示例9: IcePlainsBiome
import cn.nukkit.level.generator.populator.PopulatorTallGrass; //导入方法依赖的package包/类
public IcePlainsBiome() {
super();
PopulatorTallGrass tallGrass = new PopulatorTallGrass();
tallGrass.setBaseAmount(5);
PopulatorTree trees = new PopulatorTree(BlockSapling.SPRUCE);
trees.setBaseAmount(1);
trees.setRandomAmount(1);
this.addPopulator(tallGrass);
this.addPopulator(trees);
this.setElevation(63, 74);
this.temperature = 0D;
this.rainfall = 0.5D;
}
示例10: ForestBiome
import cn.nukkit.level.generator.populator.PopulatorTallGrass; //导入方法依赖的package包/类
public ForestBiome(int type) {
super();
this.type = type;
PopulatorTree trees = new PopulatorTree(type == TYPE_BIRCH ? BlockSapling.BIRCH : BlockSapling.OAK);
trees.setBaseAmount(5);
this.addPopulator(trees);
PopulatorGrass grass = new PopulatorGrass();
grass.setBaseAmount(30);
this.addPopulator(grass);
PopulatorTallGrass tallGrass = new PopulatorTallGrass();
tallGrass.setBaseAmount(3);
this.addPopulator(tallGrass);
this.setElevation(63, 81);
if (type == TYPE_BIRCH) {
this.temperature = 0.5;
this.rainfall = 0.5;
} else {
this.temperature = 0.7;
this.temperature = 0.8;
}
}
示例11: BeachBiome
import cn.nukkit.level.generator.populator.PopulatorTallGrass; //导入方法依赖的package包/类
public BeachBiome() {
super();
this.setElevation(47, 68);
this.temperature = 0.8f;
this.rainfall = 0.4f;
PopulatorTallGrass tallGrass = new PopulatorTallGrass();
tallGrass.setBaseAmount(3);
this.addPopulator(tallGrass);
}
示例12: IcePlainsBiome
import cn.nukkit.level.generator.populator.PopulatorTallGrass; //导入方法依赖的package包/类
public IcePlainsBiome() {
super();
PopulatorTallGrass tallGrass = new PopulatorTallGrass();
tallGrass.setBaseAmount(5);
PopulatorTree trees = new PopulatorTree(BlockSapling.SPRUCE);
trees.setBaseAmount(1);
trees.setRandomAmount(1);
this.addPopulator(tallGrass);
this.addPopulator(trees);
this.setElevation(63, 74);
this.temperature = 0.0f;
this.rainfall = 0.5f;
}
示例13: IcePlainsBiome
import cn.nukkit.level.generator.populator.PopulatorTallGrass; //导入方法依赖的package包/类
public IcePlainsBiome() {
super();
PopulatorTallGrass tallGrass = new PopulatorTallGrass();
tallGrass.setBaseAmount(5);
this.addPopulator(tallGrass);
this.setElevation(63, 74);
this.temperature = 0.05;
this.rainfall = 0.8;
}