当前位置: 首页>>代码示例>>Java>>正文


Java Biome.getBiome方法代码示例

本文整理汇总了Java中cn.nukkit.level.generator.biome.Biome.getBiome方法的典型用法代码示例。如果您正苦于以下问题:Java Biome.getBiome方法的具体用法?Java Biome.getBiome怎么用?Java Biome.getBiome使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cn.nukkit.level.generator.biome.Biome的用法示例。


在下文中一共展示了Biome.getBiome方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: generateChunk

import cn.nukkit.level.generator.biome.Biome; //导入方法依赖的package包/类
@Override
public void generateChunk(int chunkX, int chunkZ) {
    this.nukkitRandom.setSeed(chunkX * localSeed1 ^ chunkZ * localSeed2 ^ this.level.getSeed());

    double[][][] noise = Generator.getFastNoise3D(this.noiseBase, 16, 128, 16, 4, 8, 4, chunkX * 16, 0, chunkZ * 16);
    FullChunk chunk = this.level.getChunk(chunkX, chunkZ);

    for (int x = 0; x < 16; ++x) {
        for (int z = 0; z < 16; ++z) {
            Biome biome = Biome.getBiome(Biome.HELL);
            chunk.setBiomeId(x, z, Biome.HELL);
            int biomecolor = biome.getColor();
            chunk.setBiomeColor(x, z, (biomecolor >> 16), (biomecolor >> 8) & 0xff, (biomecolor & 0xff));

            chunk.setBlockId(x, 0, z, Block.BEDROCK);
            chunk.setBlockId(x, 127, z, Block.BEDROCK);

            for (int y = 1; y <= bedrockDepth; y++) {
                if (nukkitRandom.nextRange(1, 5) == 1) {
                    chunk.setBlockId(x, y, z, Block.BEDROCK);
                    chunk.setBlockId(x, 127 - y, z, Block.BEDROCK);
                }
            }
            for (int y = 1; y < 127; ++y) {
                double noiseValue = (Math.abs(this.emptyHeight - y) / this.emptyHeight) * this.emptyAmplitude - noise[x][z][y];
                noiseValue -= 1 - this.density;
                if (noiseValue > 0) {
                    chunk.setBlockId(x, y, z, Block.NETHERRACK);
                } else if (y <= this.waterHeight) {
                    chunk.setBlockId(x, y, z, Block.STILL_LAVA);
                    chunk.setBlockLight(x, y + 1, z, 15);
                }
            }
        }
    }
    for (Populator populator : this.generationPopulators) {
        populator.populate(this.level, chunkX, chunkZ, this.nukkitRandom);
    }
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:40,代码来源:Nether.java

示例2: populateChunk

import cn.nukkit.level.generator.biome.Biome; //导入方法依赖的package包/类
@Override
public void populateChunk(int chunkX, int chunkZ) {
    this.nukkitRandom.setSeed(0xdeadbeef ^ (chunkX << 8) ^ chunkZ ^ this.level.getSeed());
    for (Populator populator : this.populators) {
        populator.populate(this.level, chunkX, chunkZ, this.nukkitRandom);
    }

    FullChunk chunk = this.level.getChunk(chunkX, chunkZ);
    Biome biome = Biome.getBiome(chunk.getBiomeId(7, 7));
    biome.populateChunk(this.level, chunkX, chunkZ, this.nukkitRandom);
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:12,代码来源:Nether.java

示例3: populate

import cn.nukkit.level.generator.biome.Biome; //导入方法依赖的package包/类
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
    FullChunk chunk = level.getChunk(chunkX, chunkZ);
    for (int x = 0; x < 16; ++x) {
        for (int z = 0; z < 16; ++z) {
            Biome biome = Biome.getBiome(chunk.getBiomeId(x, z));
            Block[] cover = biome.getGroundCover();
            if (cover != null && cover.length > 0) {
                int diffY = 0;
                if (!cover[0].isSolid()) {
                    diffY = 1;
                }

                byte[] column = chunk.getBlockIdColumn(x, z);
                int y;
                for (y = 127; y > 0; --y) {
                    if (column[y] != 0x00 && !Block.get(column[y] & 0xff).isTransparent()) {
                        break;
                    }
                }
                int startY = Math.min(127, y + diffY);
                int endY = startY - cover.length;
                for (y = startY; y > endY && y >= 0; --y) {
                    Block b = cover[startY - y];
                    if (column[y] == 0x00 && b.isSolid()) {
                        break;
                    }
                    if (b.getDamage() == 0) {
                        chunk.setBlockId(x, y, z, b.getId());
                    } else {
                        chunk.setBlock(x, y, z, b.getId(), b.getDamage());
                    }
                }
            }
        }
    }
}
 
开发者ID:CoreXDevelopment,项目名称:CoreX,代码行数:38,代码来源:PopulatorGroundCover.java

示例4: checkOldBiomes

import cn.nukkit.level.generator.biome.Biome; //导入方法依赖的package包/类
protected void checkOldBiomes(byte[] data) {
    if (data.length != 256) {
        return;
    }
    for (int x = 0; x < 16; ++x) {
        for (int z = 0; z < 16; ++z) {
            Biome biome = Biome.getBiome(data[(z << 4) | x] & 0xff);
            this.setBiomeId(x, z, biome.getId());
            int c = biome.getColor();
            this.setBiomeColor(x, z, c >> 16, (c >> 8) & 0xff, c & 0xff);
        }
    }
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:14,代码来源:BaseFullChunk.java

示例5: populateChunk

import cn.nukkit.level.generator.biome.Biome; //导入方法依赖的package包/类
@Override
public void populateChunk(int chunkX, int chunkZ) {
    this.random.setSeed(0xdeadbeef ^ (chunkX << 8) ^ chunkZ ^ this.level.getSeed());
    for (Populator populator : this.populators) {
        populator.populate(this.level, chunkX, chunkZ, this.random);
    }

    FullChunk chunk = this.level.getChunk(chunkX, chunkZ);
    Biome biome = Biome.getBiome(chunk.getBiomeId(7, 7));
    biome.populateChunk(this.level, chunkX, chunkZ, this.random);
}
 
开发者ID:Creeperface01,项目名称:NukkitGT,代码行数:12,代码来源:Normal.java

示例6: checkOldBiomes

import cn.nukkit.level.generator.biome.Biome; //导入方法依赖的package包/类
protected void checkOldBiomes(byte[] data) {
    if (data.length != 256) {
        return;
    }
    for (int x = 0; x < 16; ++x) {
        for (int z = 0; z < 16; ++z) {
            Biome biome = Biome.getBiome(data[(z << 4) + x] & 0xff);
            this.setBiomeId(x, z, biome.getId());
            int c = biome.getColor();
            this.setBiomeColor(x, z, c >> 16, (c >> 8) & 0xff, c & 0xff);
        }
    }
}
 
开发者ID:Creeperface01,项目名称:NukkitGT,代码行数:14,代码来源:BaseFullChunk.java

示例7: init

import cn.nukkit.level.generator.biome.Biome; //导入方法依赖的package包/类
@Override
public void init(ChunkManager level, NukkitRandom random) {
    this.level = level;
    this.random = random;
    this.random.setSeed(this.level.getSeed());
    this.noiseSeaFloor = new Simplex(this.random, 1F, 1F / 8F, 1F / 64F);
    this.noiseLand = new Simplex(this.random, 2F, 1F / 8F, 1F / 512F);
    this.noiseMountains = new Simplex(this.random, 4F, 1F, 1F / 500F);
    this.noiseBaseGround = new Simplex(this.random, 4F, 1F / 4F, 1F / 64F);
    this.noiseRiver = new Simplex(this.random, 2F, 1F, 1F / 512F);
    this.random.setSeed(this.level.getSeed());
    this.selector = new BiomeSelector(this.random, Biome.getBiome(Biome.OCEAN));
    this.heightOffset = random.nextRange(-5, 3);

    this.selector.addBiome(Biome.getBiome(Biome.OCEAN));
    this.selector.addBiome(Biome.getBiome(Biome.PLAINS));
    this.selector.addBiome(Biome.getBiome(Biome.DESERT));
    this.selector.addBiome(Biome.getBiome(Biome.MOUNTAINS));
    this.selector.addBiome(Biome.getBiome(Biome.FOREST));
    this.selector.addBiome(Biome.getBiome(Biome.TAIGA));
    this.selector.addBiome(Biome.getBiome(Biome.SWAMP));
    this.selector.addBiome(Biome.getBiome(Biome.RIVER));
    this.selector.addBiome(Biome.getBiome(Biome.ICE_PLAINS));
    this.selector.addBiome(Biome.getBiome(Biome.SMALL_MOUNTAINS));
    this.selector.addBiome(Biome.getBiome(Biome.BIRCH_FOREST));

    this.selector.recalculate();

    PopulatorGroundCover cover = new PopulatorGroundCover();
    this.generationPopulators.add(cover);

    PopulatorCaves caves = new PopulatorCaves();
    this.populators.add(caves);

    PopulatorOre ores = new PopulatorOre();
    ores.setOreTypes(new OreType[]{
            new OreType(new BlockOreCoal(), 20, 16, 0, 128),
            new OreType(new BlockOreIron(), 20, 8, 0, 64),
            new OreType(new BlockOreRedstone(), 8, 7, 0, 16),
            new OreType(new BlockOreLapis(), 1, 6, 0, 32),
            new OreType(new BlockOreGold(), 2, 8, 0, 32),
            new OreType(new BlockOreDiamond(), 1, 7, 0, 16),
            new OreType(new BlockDirt(), 20, 32, 0, 128),
            new OreType(new BlockGravel(), 10, 16, 0, 128)
    });
    this.populators.add(ores);
}
 
开发者ID:PrismarineMC,项目名称:MagmaBlock,代码行数:48,代码来源:Normal.java

示例8: setBiome

import cn.nukkit.level.generator.biome.Biome; //导入方法依赖的package包/类
@Override
public boolean setBiome(int x, int z, String biome) {
    Biome b = Biome.getBiome(biome);
    int id = b.getId();
    Color color = new Color(b.getColor());
    chunk.setBiomeId(x, z, id);
    chunk.setBiomeColor(x, z, color.getRed(), color.getGreen(), color.getBlue());
    return true;
}
 
开发者ID:IntellectualSites,项目名称:PlotSquared,代码行数:10,代码来源:NukkitWrappedChunk.java

示例9: fillBiome

import cn.nukkit.level.generator.biome.Biome; //导入方法依赖的package包/类
@Override
public void fillBiome(String biome) {
    Biome b = Biome.getBiome(biome);
    int id = b.getId();
    Color color = new Color(b.getColor());
    for (int x = 0; x < 16; x++) {
        for (int z = 0; z < 16; z++) {
            chunk.setBiomeId(x, z, id);
            chunk.setBiomeColor(x, z, color.getRed(), color.getGreen(), color.getBlue());
        }
    }
}
 
开发者ID:IntellectualSites,项目名称:PlotSquared,代码行数:13,代码来源:NukkitWrappedChunk.java

示例10: getBiomeFromString

import cn.nukkit.level.generator.biome.Biome; //导入方法依赖的package包/类
@Override
public int getBiomeFromString(String biomeString) {
    try {
        Biome biome = Biome.getBiome(biomeString.toUpperCase());
        return biome.getId();
    } catch (Throwable ignored) {
        return -1;
    }
}
 
开发者ID:IntellectualSites,项目名称:PlotSquared,代码行数:10,代码来源:NukkitUtil.java

示例11: init

import cn.nukkit.level.generator.biome.Biome; //导入方法依赖的package包/类
@Override
    public void init(ChunkManager level, NukkitRandom random) {
        this.level = level;
        this.nukkitRandom = random;
        this.random = new Random();
        this.nukkitRandom.setSeed(this.level.getSeed());
        this.localSeed1 = this.random.nextLong();
        this.localSeed2 = this.random.nextLong();
        this.noiseSeaFloor = new Simplex(this.nukkitRandom, 1F, 1F / 8F, 1F / 64F);
        this.noiseLand = new Simplex(this.nukkitRandom, 2F, 1F / 8F, 1F / 512F);
        this.noiseMountains = new Simplex(this.nukkitRandom, 4F, 1F, 1F / 500F);
        this.noiseBaseGround = new Simplex(this.nukkitRandom, 4F, 1F / 4F, 1F / 64F);
        this.noiseRiver = new Simplex(this.nukkitRandom, 2F, 1F, 1F / 512F);
        this.nukkitRandom.setSeed(this.level.getSeed());
        this.selector = new BiomeSelector(this.nukkitRandom, Biome.getBiome(Biome.FOREST));
        this.heightOffset = random.nextRange(-5, 3);

        this.selector.addBiome(Biome.getBiome(OCEAN));
        this.selector.addBiome(Biome.getBiome(PLAINS));
        this.selector.addBiome(Biome.getBiome(DESERT));
        this.selector.addBiome(Biome.getBiome(FOREST));
        this.selector.addBiome(Biome.getBiome(TAIGA));
        this.selector.addBiome(Biome.getBiome(RIVER));
        this.selector.addBiome(Biome.getBiome(ICE_PLAINS));
        this.selector.addBiome(Biome.getBiome(BIRCH_FOREST));

        this.selector.addBiome(Biome.getBiome(JUNGLE));
        this.selector.addBiome(Biome.getBiome(SAVANNA));
        this.selector.addBiome(Biome.getBiome(ROOFED_FOREST));
        this.selector.addBiome(Biome.getBiome(ROOFED_FOREST_M));
        this.selector.addBiome(Biome.getBiome(MUSHROOM_ISLAND));
        this.selector.addBiome(Biome.getBiome(SWAMP));

        this.selector.recalculate();


        PopulatorCaves caves = new PopulatorCaves();
        this.populators.add(caves);

        PopulatorRavines ravines = new PopulatorRavines();
        this.populators.add(ravines);

//        PopulatorDungeon dungeons = new PopulatorDungeon();
//        this.populators.add(dungeons);

        PopulatorGroundCover cover = new PopulatorGroundCover();
        this.generationPopulators.add(cover);

        PopulatorOre ores = new PopulatorOre();
        ores.setOreTypes(new OreType[]{
                new OreType(new BlockOreCoal(), 20, 17, 0, 128),
                new OreType(new BlockOreIron(), 20, 9, 0, 64),
                new OreType(new BlockOreRedstone(), 8, 8, 0, 16),
                new OreType(new BlockOreLapis(), 1, 7, 0, 16),
                new OreType(new BlockOreGold(), 2, 9, 0, 32),
                new OreType(new BlockOreDiamond(), 1, 8, 0, 16),
                new OreType(new BlockDirt(), 10, 33, 0, 128),
                new OreType(new BlockGravel(), 8, 33, 0, 128),
                new OreType(new BlockStone(BlockStone.GRANITE), 10, 33, 0, 80),
                new OreType(new BlockStone(BlockStone.DIORITE), 10, 33, 0, 80),
                new OreType(new BlockStone(BlockStone.ANDESITE), 10, 33, 0, 80)
        });
        this.populators.add(ores);
    }
 
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:65,代码来源:Normal.java

示例12: populate

import cn.nukkit.level.generator.biome.Biome; //导入方法依赖的package包/类
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
    initPopulate(random);
    FullChunk chunk = level.getChunk(chunkX, chunkZ);
    double[][][] cavesGenerate = Generator.getFastNoise3D(this.cavesSimplex, 16, 128, 16, 4, 4, 4, chunkX * 16, 0, chunkZ * 16);
    for (int x = 0; x < 16; x++) {
        for (int z = 0; z < 16; z++) {

            Biome biome = Biome.getBiome(chunk.getBiomeId(x, z));
            Boolean hasWater = false;
            Boolean heightestBlock = true;
            if (biome instanceof WateryBiome) {
                hasWater = true;
                heightestBlock = false;
            }
            for (int y = 127; y >= 20; y--) {
                if (chunk.getBlockId(x, y, z) == Block.AIR) {
                    continue;
                }
                if (chunk.getBlockId(x, y, z) == Block.WATER || chunk.getBlockId(x, y, z) == Block.STILL_WATER) {
                    hasWater = true;
                    heightestBlock = false;
                    continue;
                }
                if (hasWater) {
                    y -= 5;
                    hasWater = false;
                    continue;
                }
                if (cavesGenerate[x][z][y] > 0.35F) {
                    if (y > 20) {
                        chunk.setBlock(x, y, z, Block.AIR);
                        int highest = chunk.getHighestBlockAt(x, z);
                        /*int light = y < highest ? (highest - y < 10 ? highest - y : 1)  : 10;
                        chunk.setBlockSkyLight(x, y, z, light);
                        int bl = 0;
                        if (y < 25) {
                            bl = (25 - y) * 2;
                        }
                        chunk.setBlockLight(x, y, z, bl);*/
                    } else {
                        //LAVA
                        chunk.setBlock(x, y, z, Block.LAVA);
                        /*chunk.setBlockSkyLight(x, y, z, 0);
                        chunk.setBlockLight(x, y, z, 15);*/
                    }

                } else if (heightestBlock) {
                    if (chunk.getBlockId(x, y, z) == Block.DIRT) {
                        chunk.setBlock(x, y, z, Block.GRASS);
                    }
                    heightestBlock = false;
                }
            }

        }
    }
}
 
开发者ID:Creeperface01,项目名称:NukkitGT,代码行数:59,代码来源:PopulatorCaves.java

示例13: init

import cn.nukkit.level.generator.biome.Biome; //导入方法依赖的package包/类
@Override
    public void init(ChunkManager level, NukkitRandom random) {
        this.level = level;
        this.nukkitRandom = random;
        this.random = new Random();
        this.nukkitRandom.setSeed(this.level.getSeed());
        this.localSeed1 = this.random.nextLong();
        this.localSeed2 = this.random.nextLong();
        this.noiseSeaFloor = new Simplex(this.nukkitRandom, 1F, 1F / 8F, 1F / 64F);
        this.noiseLand = new Simplex(this.nukkitRandom, 2F, 1F / 8F, 1F / 512F);
        this.noiseMountains = new Simplex(this.nukkitRandom, 4F, 1F, 1F / 500F);
        this.noiseBaseGround = new Simplex(this.nukkitRandom, 4F, 1F / 4F, 1F / 64F);
        this.noiseRiver = new Simplex(this.nukkitRandom, 2F, 1F, 1F / 512F);
        this.nukkitRandom.setSeed(this.level.getSeed());
        this.selector = new BiomeSelector(this.nukkitRandom, Biome.getBiome(Biome.OCEAN));
        this.heightOffset = random.nextRange(-5, 3);

        this.selector.addBiome(Biome.getBiome(Biome.OCEAN));
        this.selector.addBiome(Biome.getBiome(Biome.PLAINS));
        this.selector.addBiome(Biome.getBiome(Biome.DESERT));
        this.selector.addBiome(Biome.getBiome(Biome.MOUNTAINS));
        this.selector.addBiome(Biome.getBiome(Biome.FOREST));
        this.selector.addBiome(Biome.getBiome(Biome.TAIGA));
        this.selector.addBiome(Biome.getBiome(Biome.SWAMP));
        this.selector.addBiome(Biome.getBiome(Biome.RIVER));
        this.selector.addBiome(Biome.getBiome(Biome.ICE_PLAINS));
        this.selector.addBiome(Biome.getBiome(Biome.SMALL_MOUNTAINS));
        this.selector.addBiome(Biome.getBiome(Biome.BIRCH_FOREST));

        this.selector.recalculate();


        PopulatorCaves caves = new PopulatorCaves();
        this.populators.add(caves);

        PopulatorRavines ravines = new PopulatorRavines();
        this.populators.add(ravines);

//        PopulatorDungeon dungeons = new PopulatorDungeon();
//        this.populators.add(dungeons);

        PopulatorGroundCover cover = new PopulatorGroundCover();
        this.generationPopulators.add(cover);

        PopulatorOre ores = new PopulatorOre();
        ores.setOreTypes(new OreType[]{
                new OreType(new BlockOreCoal(), 20, 16, 0, 128),
                new OreType(new BlockOreIron(), 20, 8, 0, 64),
                new OreType(new BlockOreRedstone(), 8, 7, 0, 16),
                new OreType(new BlockOreLapis(), 1, 6, 0, 32),
                new OreType(new BlockOreGold(), 2, 8, 0, 32),
                new OreType(new BlockOreDiamond(), 1, 7, 0, 16),
                new OreType(new BlockDirt(), 20, 32, 0, 128),
                new OreType(new BlockGravel(), 10, 16, 0, 128)
        });
        this.populators.add(ores);
    }
 
开发者ID:NycuRO,项目名称:Apollo-OLD,代码行数:58,代码来源:Normal.java

示例14: init

import cn.nukkit.level.generator.biome.Biome; //导入方法依赖的package包/类
@Override
    public void init(ChunkManager level, NukkitRandom random) {
        this.level = level;
        this.nukkitRandom = random;
        this.random = new Random();
        this.nukkitRandom.setSeed(this.level.getSeed());
        this.localSeed1 = this.random.nextLong();
        this.localSeed2 = this.random.nextLong();
        this.noiseSeaFloor = new Simplex(this.nukkitRandom, 1F, 1F / 8F, 1F / 64F);
        this.noiseLand = new Simplex(this.nukkitRandom, 2F, 1F / 8F, 1F / 512F);
        this.noiseMountains = new Simplex(this.nukkitRandom, 4F, 1F, 1F / 500F);
        this.noiseBaseGround = new Simplex(this.nukkitRandom, 4F, 1F / 4F, 1F / 64F);
        this.noiseRiver = new Simplex(this.nukkitRandom, 2F, 1F, 1F / 512F);
        this.nukkitRandom.setSeed(this.level.getSeed());
        this.selector = new BiomeSelector(this.nukkitRandom, Biome.getBiome(NormalGenerator.OCEAN));
        this.heightOffset = random.nextRange(-5, 3);

        this.selector.addBiome(Biome.getBiome(OCEAN));
        this.selector.addBiome(Biome.getBiome(PLAINS));
        this.selector.addBiome(Biome.getBiome(DESERT));
        this.selector.addBiome(Biome.getBiome(FOREST));
        this.selector.addBiome(Biome.getBiome(TAIGA));
        this.selector.addBiome(Biome.getBiome(RIVER));
        this.selector.addBiome(Biome.getBiome(ICE_PLAINS));
        this.selector.addBiome(Biome.getBiome(BIRCH_FOREST));
        
        this.selector.addBiome(Biome.getBiome(JUNGLE));
        this.selector.addBiome(Biome.getBiome(SAVANNA));
        this.selector.addBiome(Biome.getBiome(ROOFED_FOREST));
        this.selector.addBiome(Biome.getBiome(ROOFED_FOREST_M));
        this.selector.addBiome(Biome.getBiome(MUSHROOM_ISLAND));
        this.selector.addBiome(Biome.getBiome(SWAMP));

        this.selector.recalculate();


        PopulatorCaves caves = new PopulatorCaves();
        this.populators.add(caves);

        PopulatorRavines ravines = new PopulatorRavines();
        this.populators.add(ravines);

//        PopulatorDungeon dungeons = new PopulatorDungeon();
//        this.populators.add(dungeons);

        PopulatorGroundCover cover = new PopulatorGroundCover();
        this.generationPopulators.add(cover);

        PopulatorOre ores = new PopulatorOre();
        ores.setOreTypes(new OreType[]{
                new OreType(new BlockOreCoal(), 20, 17, 0, 128),
                new OreType(new BlockOreIron(), 20, 9, 0, 64),
                new OreType(new BlockOreRedstone(), 8, 8, 0, 16),
                new OreType(new BlockOreLapis(), 1, 7, 0, 16),
                new OreType(new BlockOreGold(), 2, 9, 0, 32),
                new OreType(new BlockOreDiamond(), 1, 8, 0, 16),
                new OreType(new BlockDirt(), 10, 33, 0, 128),
                new OreType(new BlockGravel(), 8, 33, 0, 128),
                new OreType(new BlockStone(BlockStone.GRANITE), 10, 33, 0, 80),
                new OreType(new BlockStone(BlockStone.DIORITE), 10, 33, 0, 80),
                new OreType(new BlockStone(BlockStone.ANDESITE), 10, 33, 0, 80)
        });
        this.populators.add(ores);
    }
 
开发者ID:NycuRO,项目名称:BiomeMaster,代码行数:65,代码来源:NormalGenerator.java


注:本文中的cn.nukkit.level.generator.biome.Biome.getBiome方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。