本文整理汇总了Java中cn.nukkit.level.format.FullChunk.setBlockId方法的典型用法代码示例。如果您正苦于以下问题:Java FullChunk.setBlockId方法的具体用法?Java FullChunk.setBlockId怎么用?Java FullChunk.setBlockId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cn.nukkit.level.format.FullChunk
的用法示例。
在下文中一共展示了FullChunk.setBlockId方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setBlockIdAt
import cn.nukkit.level.format.FullChunk; //导入方法依赖的package包/类
@Override
public void setBlockIdAt(int x, int y, int z, int id) {
FullChunk chunk = this.getChunk(x >> 4, z >> 4);
if (chunk != null) {
chunk.setBlockId(x & 0xf, y & 0xff, z & 0xf, id);
}
}
示例2: generateChunk
import cn.nukkit.level.format.FullChunk; //导入方法依赖的package包/类
@Override
public void generateChunk(int chunkX, int chunkZ) {
this.nukkitRandom.setSeed(chunkX * localSeed1 ^ chunkZ * localSeed2 ^ this.level.getSeed());
double[][][] noise = Generator.getFastNoise3D(this.noiseBase, 16, 128, 16, 4, 8, 4, chunkX * 16, 0, chunkZ * 16);
FullChunk chunk = this.level.getChunk(chunkX, chunkZ);
for (int x = 0; x < 16; ++x) {
for (int z = 0; z < 16; ++z) {
Biome biome = Biome.getBiome(Biome.HELL);
chunk.setBiomeId(x, z, Biome.HELL);
int biomecolor = biome.getColor();
chunk.setBiomeColor(x, z, (biomecolor >> 16), (biomecolor >> 8) & 0xff, (biomecolor & 0xff));
chunk.setBlockId(x, 0, z, Block.BEDROCK);
chunk.setBlockId(x, 127, z, Block.BEDROCK);
for (int y = 1; y <= bedrockDepth; y++) {
if (nukkitRandom.nextRange(1, 5) == 1) {
chunk.setBlockId(x, y, z, Block.BEDROCK);
chunk.setBlockId(x, 127 - y, z, Block.BEDROCK);
}
}
for (int y = 1; y < 127; ++y) {
double noiseValue = (Math.abs(this.emptyHeight - y) / this.emptyHeight) * this.emptyAmplitude - noise[x][z][y];
noiseValue -= 1 - this.density;
if (noiseValue > 0) {
chunk.setBlockId(x, y, z, Block.NETHERRACK);
} else if (y <= this.waterHeight) {
chunk.setBlockId(x, y, z, Block.STILL_LAVA);
chunk.setBlockLight(x, y + 1, z, 15);
}
}
}
}
for (Populator populator : this.generationPopulators) {
populator.populate(this.level, chunkX, chunkZ, this.nukkitRandom);
}
}
示例3: populate
import cn.nukkit.level.format.FullChunk; //导入方法依赖的package包/类
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
FullChunk chunk = level.getChunk(chunkX, chunkZ);
for (int x = 0; x < 16; ++x) {
for (int z = 0; z < 16; ++z) {
Biome biome = Biome.getBiome(chunk.getBiomeId(x, z));
Block[] cover = biome.getGroundCover();
if (cover != null && cover.length > 0) {
int diffY = 0;
if (!cover[0].isSolid()) {
diffY = 1;
}
byte[] column = chunk.getBlockIdColumn(x, z);
int y;
for (y = 127; y > 0; --y) {
if (column[y] != 0x00 && !Block.get(column[y] & 0xff).isTransparent()) {
break;
}
}
int startY = Math.min(127, y + diffY);
int endY = startY - cover.length;
for (y = startY; y > endY && y >= 0; --y) {
Block b = cover[startY - y];
if (column[y] == 0x00 && b.isSolid()) {
break;
}
if (b.getDamage() == 0) {
chunk.setBlockId(x, y, z, b.getId());
} else {
chunk.setBlock(x, y, z, b.getId(), b.getDamage());
}
}
}
}
}
}