本文整理汇总了Java中cn.nukkit.inventory.PlayerInventory.addItem方法的典型用法代码示例。如果您正苦于以下问题:Java PlayerInventory.addItem方法的具体用法?Java PlayerInventory.addItem怎么用?Java PlayerInventory.addItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cn.nukkit.inventory.PlayerInventory
的用法示例。
在下文中一共展示了PlayerInventory.addItem方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onCollideWithPlayer
import cn.nukkit.inventory.PlayerInventory; //导入方法依赖的package包/类
@Override
public void onCollideWithPlayer(Player player) {
if(this.getPickupDelay() > 0) {
return;
}
Item item = this.getItem();
PlayerInventory playerInventory = player.getInventory();
if(!(item instanceof Item) || (player.isSurvival() && !playerInventory.canAddItem(item))) {
return;
}
InventoryPickupItemEvent ev;
this.server.getPluginManager().callEvent(ev = new InventoryPickupItemEvent(playerInventory, this));
if(ev.isCancelled()) {
return;
}
TakeItemEntityPacket pk = new TakeItemEntityPacket();
pk.entityRuntimeId = player.getId();
pk.target = this.getId();
Server.broadcastPacket(this.getViewers().values(), pk);
playerInventory.addItem(item);
this.kill();
}
示例2: onCollideWithPlayer
import cn.nukkit.inventory.PlayerInventory; //导入方法依赖的package包/类
@Override
public void onCollideWithPlayer(Player player) {
if(!this.hadCollision) {
return;
}
Item item = new Item(Item.ARROW, 0, 1);
PlayerInventory playerInventory = player.getInventory();
if(player.isSurvival() && playerInventory.canAddItem(item)) {
return;
}
InventoryPickupArrowEvent ev;
this.server.getPluginManager().callEvent(ev = new InventoryPickupArrowEvent(playerInventory, this));
if(ev.isCancelled()) {
return;
}
TakeItemEntityPacket pk = new TakeItemEntityPacket();
pk.entityRuntimeId = player.getId();
pk.target = this.getId();
Server.broadcastPacket(this.getViewers().values(), pk);
playerInventory.addItem(item);
this.kill();
}