本文整理汇总了Java中cn.nukkit.entity.item.EntityFallingBlock.spawnToAll方法的典型用法代码示例。如果您正苦于以下问题:Java EntityFallingBlock.spawnToAll方法的具体用法?Java EntityFallingBlock.spawnToAll怎么用?Java EntityFallingBlock.spawnToAll使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cn.nukkit.entity.item.EntityFallingBlock
的用法示例。
在下文中一共展示了EntityFallingBlock.spawnToAll方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onUpdate
import cn.nukkit.entity.item.EntityFallingBlock; //导入方法依赖的package包/类
public int onUpdate(int type) {
if (type == Level.BLOCK_UPDATE_NORMAL) {
Block down = this.down();
if (down.getId() == AIR || down instanceof BlockLiquid) {
EntityFallingBlock fall = (EntityFallingBlock) Entity.createEntity("FallingSand", this.getLevel().getChunk((int) (this.x) >> 4, (int) (this.z) >> 4),
new CompoundTag()
.putList(new ListTag<DoubleTag>("Pos")
.add(new DoubleTag("", this.x + 0.5))
.add(new DoubleTag("", this.y))
.add(new DoubleTag("", this.z + 0.5)))
.putList(new ListTag<DoubleTag>("Motion")
.add(new DoubleTag("", 0))
.add(new DoubleTag("", 0))
.add(new DoubleTag("", 0)))
.putList(new ListTag<FloatTag>("Rotation")
.add(new FloatTag("", 0))
.add(new FloatTag("", 0)))
.putInt("TileID", this.getId())
.putByte("Data", this.getDamage()));
fall.spawnToAll();
}
}
return type;
}
示例2: onUpdate
import cn.nukkit.entity.item.EntityFallingBlock; //导入方法依赖的package包/类
public int onUpdate(int type) {
if (type == Level.BLOCK_UPDATE_NORMAL) {
Block down = this.down();
if (down.getId() == AIR || down instanceof BlockLiquid) {
this.level.setBlock(this, Block.get(Block.AIR), true, true);
CompoundTag nbt = new CompoundTag()
.putList(new ListTag<DoubleTag>("Pos")
.add(new DoubleTag("", this.x + 0.5))
.add(new DoubleTag("", this.y))
.add(new DoubleTag("", this.z + 0.5)))
.putList(new ListTag<DoubleTag>("Motion")
.add(new DoubleTag("", 0))
.add(new DoubleTag("", 0))
.add(new DoubleTag("", 0)))
.putList(new ListTag<FloatTag>("Rotation")
.add(new FloatTag("", 0))
.add(new FloatTag("", 0)))
.putInt("TileID", this.getId())
.putByte("Data", this.getDamage());
EntityFallingBlock fall = new EntityFallingBlock(this.getLevel().getChunk((int) this.x >> 4, (int) this.z >> 4), nbt);
fall.spawnToAll();
}
}
return type;
}
示例3: onUpdate
import cn.nukkit.entity.item.EntityFallingBlock; //导入方法依赖的package包/类
public int onUpdate(int type) {
if (type == Level.BLOCK_UPDATE_NORMAL) {
Block down = this.down();
if (down.getId() == AIR || down instanceof BlockLiquid) {
CompoundTag nbt = new CompoundTag()
.putList(new ListTag<DoubleTag>("Pos")
.add(new DoubleTag("", this.x + 0.5))
.add(new DoubleTag("", this.y))
.add(new DoubleTag("", this.z + 0.5)))
.putList(new ListTag<DoubleTag>("Motion")
.add(new DoubleTag("", 0))
.add(new DoubleTag("", 0))
.add(new DoubleTag("", 0)))
.putList(new ListTag<FloatTag>("Rotation")
.add(new FloatTag("", 0))
.add(new FloatTag("", 0)))
.putInt("TileID", this.getId())
.putByte("Data", this.getDamage());
EntityFallingBlock fall = new EntityFallingBlock(this.getLevel().getChunk((int) this.x >> 4, (int) this.z >> 4), nbt);
fall.spawnToAll();
}
}
return type;
}
示例4: onUpdate
import cn.nukkit.entity.item.EntityFallingBlock; //导入方法依赖的package包/类
public int onUpdate(int type) {
if (type == Level.BLOCK_UPDATE_NORMAL) {
Block down = this.getSide(Vector3.SIDE_DOWN);
if (down.getId() == AIR || down instanceof BlockLiquid) {
CompoundTag nbt = new CompoundTag()
.putList(new ListTag<DoubleTag>("Pos")
.add(new DoubleTag("", this.x + 0.5))
.add(new DoubleTag("", this.y))
.add(new DoubleTag("", this.z + 0.5)))
.putList(new ListTag<DoubleTag>("Motion")
.add(new DoubleTag("", 0))
.add(new DoubleTag("", 0))
.add(new DoubleTag("", 0)))
.putList(new ListTag<FloatTag>("Rotation")
.add(new FloatTag("", 0))
.add(new FloatTag("", 0)))
.putInt("TileID", this.getId())
.putByte("Data", this.getDamage());
EntityFallingBlock fall = new EntityFallingBlock(this.getLevel().getChunk((int) this.x >> 4, (int) this.z >> 4), nbt);
fall.spawnToAll();
}
}
return type;
}