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Java EntityFallingBlock.spawnToAll方法代码示例

本文整理汇总了Java中cn.nukkit.entity.item.EntityFallingBlock.spawnToAll方法的典型用法代码示例。如果您正苦于以下问题:Java EntityFallingBlock.spawnToAll方法的具体用法?Java EntityFallingBlock.spawnToAll怎么用?Java EntityFallingBlock.spawnToAll使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cn.nukkit.entity.item.EntityFallingBlock的用法示例。


在下文中一共展示了EntityFallingBlock.spawnToAll方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onUpdate

import cn.nukkit.entity.item.EntityFallingBlock; //导入方法依赖的package包/类
public int onUpdate(int type) {
    if (type == Level.BLOCK_UPDATE_NORMAL) {
        Block down = this.down();
        if (down.getId() == AIR || down instanceof BlockLiquid) {
        	EntityFallingBlock fall = (EntityFallingBlock) Entity.createEntity("FallingSand", this.getLevel().getChunk((int) (this.x) >> 4, (int) (this.z) >> 4),
        			new CompoundTag()
                    .putList(new ListTag<DoubleTag>("Pos")
                            .add(new DoubleTag("", this.x + 0.5))
                            .add(new DoubleTag("", this.y))
                            .add(new DoubleTag("", this.z + 0.5)))
                    .putList(new ListTag<DoubleTag>("Motion")
                            .add(new DoubleTag("", 0))
                            .add(new DoubleTag("", 0))
                            .add(new DoubleTag("", 0)))

                    .putList(new ListTag<FloatTag>("Rotation")
                            .add(new FloatTag("", 0))
                            .add(new FloatTag("", 0)))
                    .putInt("TileID", this.getId())
                    .putByte("Data", this.getDamage()));
        	fall.spawnToAll();
        }
    }
    return type;
}
 
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:26,代码来源:BlockFallable.java

示例2: onUpdate

import cn.nukkit.entity.item.EntityFallingBlock; //导入方法依赖的package包/类
public int onUpdate(int type) {
    if (type == Level.BLOCK_UPDATE_NORMAL) {
        Block down = this.down();
        if (down.getId() == AIR || down instanceof BlockLiquid) {
            this.level.setBlock(this, Block.get(Block.AIR), true, true);
            CompoundTag nbt = new CompoundTag()
                    .putList(new ListTag<DoubleTag>("Pos")
                            .add(new DoubleTag("", this.x + 0.5))
                            .add(new DoubleTag("", this.y))
                            .add(new DoubleTag("", this.z + 0.5)))
                    .putList(new ListTag<DoubleTag>("Motion")
                            .add(new DoubleTag("", 0))
                            .add(new DoubleTag("", 0))
                            .add(new DoubleTag("", 0)))

                    .putList(new ListTag<FloatTag>("Rotation")
                            .add(new FloatTag("", 0))
                            .add(new FloatTag("", 0)))
                    .putInt("TileID", this.getId())
                    .putByte("Data", this.getDamage());

            EntityFallingBlock fall = new EntityFallingBlock(this.getLevel().getChunk((int) this.x >> 4, (int) this.z >> 4), nbt);

            fall.spawnToAll();
        }
    }
    return type;
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:29,代码来源:BlockFallable.java

示例3: onUpdate

import cn.nukkit.entity.item.EntityFallingBlock; //导入方法依赖的package包/类
public int onUpdate(int type) {
    if (type == Level.BLOCK_UPDATE_NORMAL) {
        Block down = this.down();
        if (down.getId() == AIR || down instanceof BlockLiquid) {
            CompoundTag nbt = new CompoundTag()
                    .putList(new ListTag<DoubleTag>("Pos")
                            .add(new DoubleTag("", this.x + 0.5))
                            .add(new DoubleTag("", this.y))
                            .add(new DoubleTag("", this.z + 0.5)))
                    .putList(new ListTag<DoubleTag>("Motion")
                            .add(new DoubleTag("", 0))
                            .add(new DoubleTag("", 0))
                            .add(new DoubleTag("", 0)))

                    .putList(new ListTag<FloatTag>("Rotation")
                            .add(new FloatTag("", 0))
                            .add(new FloatTag("", 0)))
                    .putInt("TileID", this.getId())
                    .putByte("Data", this.getDamage());

            EntityFallingBlock fall = new EntityFallingBlock(this.getLevel().getChunk((int) this.x >> 4, (int) this.z >> 4), nbt);

            fall.spawnToAll();
        }
    }
    return type;
}
 
开发者ID:FrontierDevs,项目名称:Jenisys3,代码行数:28,代码来源:BlockFallable.java

示例4: onUpdate

import cn.nukkit.entity.item.EntityFallingBlock; //导入方法依赖的package包/类
public int onUpdate(int type) {
    if (type == Level.BLOCK_UPDATE_NORMAL) {
        Block down = this.getSide(Vector3.SIDE_DOWN);
        if (down.getId() == AIR || down instanceof BlockLiquid) {
            CompoundTag nbt = new CompoundTag()
                    .putList(new ListTag<DoubleTag>("Pos")
                            .add(new DoubleTag("", this.x + 0.5))
                            .add(new DoubleTag("", this.y))
                            .add(new DoubleTag("", this.z + 0.5)))
                    .putList(new ListTag<DoubleTag>("Motion")
                            .add(new DoubleTag("", 0))
                            .add(new DoubleTag("", 0))
                            .add(new DoubleTag("", 0)))

                    .putList(new ListTag<FloatTag>("Rotation")
                            .add(new FloatTag("", 0))
                            .add(new FloatTag("", 0)))
                    .putInt("TileID", this.getId())
                    .putByte("Data", this.getDamage());

            EntityFallingBlock fall = new EntityFallingBlock(this.getLevel().getChunk((int) this.x >> 4, (int) this.z >> 4), nbt);

            fall.spawnToAll();
        }
    }
    return type;
}
 
开发者ID:Creeperface01,项目名称:NukkitGT,代码行数:28,代码来源:BlockFallable.java


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