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Java Server.getGamemodeFromString方法代码示例

本文整理汇总了Java中cn.nukkit.Server.getGamemodeFromString方法的典型用法代码示例。如果您正苦于以下问题:Java Server.getGamemodeFromString方法的具体用法?Java Server.getGamemodeFromString怎么用?Java Server.getGamemodeFromString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cn.nukkit.Server的用法示例。


在下文中一共展示了Server.getGamemodeFromString方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: execute

import cn.nukkit.Server; //导入方法依赖的package包/类
@Override
public boolean execute(CommandSender sender, String commandLabel, String[] args) {
    if (!this.testPermission(sender)) {
        return true;
    }
    if (args.length == 0) {
        sender.sendMessage(new TranslationContainer("commands.generic.usage", new String[]{this.usageMessage}));
        return false;
    }
    int gameMode = Server.getGamemodeFromString(args[0]);
    if (gameMode != -1) {
        sender.getServer().setPropertyInt("gamemode", gameMode);
        sender.sendMessage(new TranslationContainer("commands.defaultgamemode.success", new String[]{Server.getGamemodeString(gameMode)}));
    } else {
        sender.sendMessage("Unknown game mode"); //
    }
    return true;
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:19,代码来源:DefaultGamemodeCommand.java

示例2: execute

import cn.nukkit.Server; //导入方法依赖的package包/类
@Override
public boolean execute(CommandSender sender, String commandLabel, String[] args) {
    if (args.length == 0) {
        sender.sendMessage(new TranslationContainer("commands.generic.usage", this.usageMessage));
        return false;
    }

    int gameMode = Server.getGamemodeFromString(args[0]);
    if (gameMode == -1) {
        sender.sendMessage("Unknown game mode");
        return true;
    }

    CommandSender target = sender;
    if (args.length > 1) {
        if (sender.hasPermission("nukkit.command.gamemode.other")) {
            target = sender.getServer().getPlayer(args[1]);
            if (target == null) {
                sender.sendMessage(new TranslationContainer(TextFormat.RED + "%commands.generic.player.notFound"));
                return true;
            }
        } else {
            sender.sendMessage(new TranslationContainer(TextFormat.RED + "%commands.generic.permission"));
            return true;
        }
    } else if (!(sender instanceof Player)) {
        sender.sendMessage(new TranslationContainer("commands.generic.usage", this.usageMessage));
        return true;
    }

    if ((gameMode == 0 && !sender.hasPermission("nukkit.command.gamemode.survival")) ||
            (gameMode == 1 && !sender.hasPermission("nukkit.command.gamemode.creative")) ||
            (gameMode == 2 && !sender.hasPermission("nukkit.command.gamemode.adventure")) ||
            (gameMode == 3 && !sender.hasPermission("nukkit.command.gamemode.spectator"))) {
        sender.sendMessage(new TranslationContainer(TextFormat.RED + "%commands.generic.permission"));
        return true;
    }

    if (!((Player) target).setGamemode(gameMode)) {
        sender.sendMessage("Game mode update for " + target.getName() + " failed");
    } else {
        if (target.equals(sender)) {
            Command.broadcastCommandMessage(sender, new TranslationContainer("commands.gamemode.success.self", Server.getGamemodeString(gameMode)));
        } else {
            target.sendMessage(new TranslationContainer("gameMode.changed"));
            Command.broadcastCommandMessage(sender, new TranslationContainer("commands.gamemode.success.other", new String[]{target.getName(), Server.getGamemodeString(gameMode)}));
        }
    }

    return true;
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:52,代码来源:GamemodeCommand.java

示例3: execute

import cn.nukkit.Server; //导入方法依赖的package包/类
@Override
public boolean execute(CommandSender sender, String commandLabel, String[] args) {
    if (args.length == 0) {
        sender.sendMessage(new TranslationContainer("commands.generic.usage", this.usageMessage));
        return false;
    }

    int gameMode = Server.getGamemodeFromString(args[0]);
    if (gameMode == -1) {
        sender.sendMessage("Unknown game mode");
        return true;
    }

    CommandSender target = sender;
    if (args.length > 1) {
        if (sender.hasPermission("nukkit.command.gamemode.other")) {
            target = sender.getServer().getPlayer(args[1]);
            if (target == null) {
                sender.sendMessage(new TranslationContainer(TextFormat.RED + "%commands.generic.player.notFound"));
                return true;
            }
        } else {
            sender.sendMessage(new TranslationContainer(TextFormat.RED + "%commands.generic.permission"));
            return true;
        }
    } else if (!(sender instanceof Player)) {
        sender.sendMessage(new TranslationContainer("commands.generic.usage", this.usageMessage));
        return true;
    }

    if ((gameMode == 0 && !sender.hasPermission("nukkit.command.gamemode.survival")) ||
            (gameMode == 1 && !sender.hasPermission("nukkit.command.gamemode.creative")) ||
            (gameMode == 2 && !sender.hasPermission("nukkit.command.gamemode.adventure")) ||
            (gameMode == 3 && !sender.hasPermission("nukkit.command.gamemode.spectator"))) {
        sender.sendMessage(new TranslationContainer(TextFormat.RED + "%commands.generic.permission"));
        return true;
    }

    if (!((Player) target).setGamemode(gameMode)) {
        sender.sendMessage("" + target.getName() + "のゲームモード変更に失敗しました。");
    } else {
        if (target.equals(sender)) {
            Command.broadcastCommandMessage(sender, new TranslationContainer("commands.gamemode.success.self", Server.getGamemodeString(gameMode)));
        } else {
            target.sendMessage(new TranslationContainer("gameMode.changed"));
            Command.broadcastCommandMessage(sender, new TranslationContainer("commands.gamemode.success.other", new String[]{target.getName(), Server.getGamemodeString(gameMode)}));
        }
    }

    return true;
}
 
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:52,代码来源:GamemodeCommand.java


注:本文中的cn.nukkit.Server.getGamemodeFromString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。