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Java Mat4.multiply方法代码示例

本文整理汇总了Java中ch.fhnw.util.math.Mat4.multiply方法的典型用法代码示例。如果您正苦于以下问题:Java Mat4.multiply方法的具体用法?Java Mat4.multiply怎么用?Java Mat4.multiply使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ch.fhnw.util.math.Mat4的用法示例。


在下文中一共展示了Mat4.multiply方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getTransformedGeometryData

import ch.fhnw.util.math.Mat4; //导入方法依赖的package包/类
@Override
public float[][] getTransformedGeometryData() {
	float[][] src = geometry.getData();
	float[][] dst = new float[src.length][];
	IGeometryAttribute[] attrs = geometry.getAttributes();
	Mat4 tp = Mat4.multiply(Mat4.translate(position), transform);
	dst[0] = tp.transform(src[0]);
	for (int i = 1; i < src.length; ++i) {
		if (attrs[i].equals(IGeometry.NORMAL_ARRAY)) {
			Mat3 tn = new Mat3(tp).inverse().transpose();
			dst[i] = tn.transform(src[i]);
		} else {
			dst[i] = Arrays.copyOf(src[i], src[i].length);
		}
	}
	return dst;
}
 
开发者ID:arisona,项目名称:ether,代码行数:18,代码来源:DefaultMesh.java

示例2: addToAzimuth

import ch.fhnw.util.math.Mat4; //导入方法依赖的package包/类
/**
 * Orbit around target with camera orbit axis. Positive value orbits
 * counter-clock-wise around axis.
 * 
 * @param delta
 *            relative angle in degrees
 */
public void addToAzimuth(float delta) {
	Mat4 m = Mat4.multiply(Mat4.translate(camera.getTarget()), Mat4.rotate(delta, camera.getCameraOrbitAxis()),
			Mat4.translate(camera.getTarget().negate()));

	Vec3 p = m.transform(camera.getPosition());
	Vec3 u = m.transform(camera.getPosition().add(camera.getUp())).subtract(p);

	camera.setPosition(p);
	camera.setUp(u);
}
 
开发者ID:arisona,项目名称:ether,代码行数:18,代码来源:DefaultCameraControl.java

示例3: addToElevation

import ch.fhnw.util.math.Mat4; //导入方法依赖的package包/类
/**
 * Orbit around target on camera-x axis. Positive value orbits clock-wise
 * around camera-x axis, i.e. moves camera "up"
 * 
 * @param delta
 *            relative angle in degrees
 */
public void addToElevation(float delta) {
	Mat4 m = Mat4.multiply(Mat4.translate(camera.getTarget()), Mat4.rotate(-delta, camera.getCameraXAxis()),
			Mat4.translate(camera.getTarget().negate()));

	Vec3 p = m.transform(camera.getPosition());
	Vec3 u = m.transform(camera.getPosition().add(camera.getUp())).subtract(p);

	if (KEEP_ROT_X_POSITIVE && Vec3.Z.dot(u) < 0)
		return;

	camera.setPosition(p);
	camera.setUp(u);
}
 
开发者ID:arisona,项目名称:ether,代码行数:21,代码来源:DefaultCameraControl.java

示例4: getViewProjMatrix

import ch.fhnw.util.math.Mat4; //导入方法依赖的package包/类
@Override
public Mat4 getViewProjMatrix() {
	if (viewProjMatrix == null) {
		viewProjMatrix = Mat4.multiply(getProjMatrix(), getViewMatrix());
	}
	return viewProjMatrix;
}
 
开发者ID:arisona,项目名称:ether,代码行数:8,代码来源:ViewCameraState.java

示例5: getData

import ch.fhnw.util.math.Mat4; //导入方法依赖的package包/类
@Override
public Object[] getData() {
	Mat4 rot = Mat4.rotate(rotation, Vec3.Z);
	Mat4 view = Mat4.lookAt(new Vec3(0, 10, 10), Vec3.ZERO, Vec3.Z);
	Mat4 proj = Mat4.perspective(45, 1, 1, 100);
	Mat4 mvp = Mat4.multiply(proj, view, rot);
	return data(mvp);
}
 
开发者ID:arisona,项目名称:ether,代码行数:9,代码来源:CustomViewShaderExample.java

示例6: calcTransformation

import ch.fhnw.util.math.Mat4; //导入方法依赖的package包/类
private Mat4 calcTransformation(Vec3 pos, Vec3 velocity) {
    float angleY = (float) Math.atan2(velocity.z, velocity.x);
    float angleX = (float) Math.atan2(velocity.y, Math.sqrt(Math.pow(velocity.x, 2) + Math.pow(velocity.z, 2)));

    float angleYinGrad = (float)Math.toDegrees(angleY);
    float angleXinGrad = (float)Math.toDegrees(angleX);

    return Mat4.multiply(Mat4.translate(pos),
            Mat4.rotate(angleXinGrad, Vec3.X),
            Mat4.rotate(angleYinGrad, Vec3.Y));
}
 
开发者ID:cansik,项目名称:comgr-particle-swarm,代码行数:12,代码来源:Particle.java

示例7: getTransformedPositionData

import ch.fhnw.util.math.Mat4; //导入方法依赖的package包/类
@Override
public float[] getTransformedPositionData() {
	Mat4 tp = Mat4.multiply(Mat4.translate(position), transform);
	return tp.transform(geometry.getData()[0]);
}
 
开发者ID:arisona,项目名称:ether,代码行数:6,代码来源:DefaultMesh.java


注:本文中的ch.fhnw.util.math.Mat4.multiply方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。