当前位置: 首页>>代码示例>>Java>>正文


Java AudioEvent.setFloatBuffer方法代码示例

本文整理汇总了Java中be.tarsos.dsp.AudioEvent.setFloatBuffer方法的典型用法代码示例。如果您正苦于以下问题:Java AudioEvent.setFloatBuffer方法的具体用法?Java AudioEvent.setFloatBuffer怎么用?Java AudioEvent.setFloatBuffer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在be.tarsos.dsp.AudioEvent的用法示例。


在下文中一共展示了AudioEvent.setFloatBuffer方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: process

import be.tarsos.dsp.AudioEvent; //导入方法依赖的package包/类
@Override
public boolean process(AudioEvent audioEvent) {
	float[][] input = {audioEvent.getFloatBuffer()};
	rbs.process(input, false);
	
	int availableSamples = rbs.available();
	while(availableSamples ==0){
		try {
			Thread.sleep(1);
		} catch (InterruptedException e) {
			e.printStackTrace();
		}
		availableSamples = rbs.available();
	}
	float[][] output = {new float[availableSamples]};
	rbs.retrieve(output);
	audioEvent.setFloatBuffer(output[0]);
	return true;
}
 
开发者ID:JorenSix,项目名称:RubberBandJNI,代码行数:20,代码来源:RubberBandAudioProcessor.java

示例2: process

import be.tarsos.dsp.AudioEvent; //导入方法依赖的package包/类
@Override
public boolean process(AudioEvent audioEvent) {
	int i, used;
	float[] src = audioEvent.getFloatBuffer();
	float[] dest = new float[(int) Math.round(audioEvent.getBufferSize() / rate)];
    used = 0;
    i = 0;

    // Process the last sample saved from the previous call first...
    while (slopeCount <= 1.0f) {
        dest[i] = (float)((1.0f - slopeCount) * prevSample + slopeCount * src[0]);
        i++;
        slopeCount += rate;
    }
    slopeCount -= 1.0f;
    end:
       while(true){
           while (slopeCount > 1.0f) {
               slopeCount -= 1.0f;
               used++;
               if (used >= src.length - 1) 
               	break end;
           }
           if(i < dest.length){
           	dest[i] = (float)((1.0f - slopeCount) * src[used] + slopeCount * src[used + 1]);
           }
           i++;
           slopeCount += rate;
       }
    
    //Store the last sample for the next round
    prevSample = src[src.length - 1];
    dispatcher.setStepSizeAndOverlap(dest.length, 0);
    audioEvent.setFloatBuffer(dest);
	return true;
}
 
开发者ID:gstraube,项目名称:cythara,代码行数:37,代码来源:SoundTouchRateTransposer.java

示例3: process

import be.tarsos.dsp.AudioEvent; //导入方法依赖的package包/类
@Override
public boolean process(AudioEvent audioEvent) {
	float[] src = audioEvent.getFloatBuffer();
	//Creation of float array in loop could be prevented if src.length is known beforehand...
	//Possible optimization is to instantiate it outside the loop and get a pointer to the 
	//array here, in the process method method.
	float[] out = new float[(int) (src.length * factor)];
	r.process(factor, src, 0, src.length, false, out, 0, out.length);
	//The size of the output buffer changes (according to factor). 
	audioEvent.setFloatBuffer(out);
	return true;
}
 
开发者ID:gstraube,项目名称:cythara,代码行数:13,代码来源:RateTransposer.java


注:本文中的be.tarsos.dsp.AudioEvent.setFloatBuffer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。