本文整理汇总了Java中baubles.common.lib.PlayerHandler.savePlayerBaubles方法的典型用法代码示例。如果您正苦于以下问题:Java PlayerHandler.savePlayerBaubles方法的具体用法?Java PlayerHandler.savePlayerBaubles怎么用?Java PlayerHandler.savePlayerBaubles使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类baubles.common.lib.PlayerHandler
的用法示例。
在下文中一共展示了PlayerHandler.savePlayerBaubles方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onContainerClosed
import baubles.common.lib.PlayerHandler; //导入方法依赖的package包/类
/**
* Called when the container is closed.
*/
@Override
public void onContainerClosed(EntityPlayer player)
{
super.onContainerClosed(player);
for (int i = 0; i < 4; ++i)
{
ItemStack itemstack = this.craftMatrix.getStackInSlotOnClosing(i);
if (itemstack != null)
{
player.dropPlayerItemWithRandomChoice(itemstack, false);
}
}
this.craftResult.setInventorySlotContents(0, (ItemStack)null);
if (!player.worldObj.isRemote) {
PlayerHandler.setPlayerBaubles(player, baubles);
PlayerHandler.savePlayerBaubles(player);
}
}
示例2: playerUpdateEvent
import baubles.common.lib.PlayerHandler; //导入方法依赖的package包/类
@SubscribeEvent
public void playerUpdateEvent (PlayerEvent event) {
Side side = FMLCommonHandler.instance().getEffectiveSide();
if (side == Side.SERVER) {
PlayerHandler.savePlayerBaubles(event.player);
}
}
示例3: markDirty
import baubles.common.lib.PlayerHandler; //导入方法依赖的package包/类
/**
* For tile entities, ensures the chunk containing the tile entity is saved
* to disk later - the game won't think it hasn't changed and skip it.
*/
@Override
public void markDirty() {
try {
PlayerHandler.savePlayerBaubles(player.get());
} catch (Exception e) { }
}