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Java RenderScript.destroy方法代码示例

本文整理汇总了Java中android.support.v8.renderscript.RenderScript.destroy方法的典型用法代码示例。如果您正苦于以下问题:Java RenderScript.destroy方法的具体用法?Java RenderScript.destroy怎么用?Java RenderScript.destroy使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在android.support.v8.renderscript.RenderScript的用法示例。


在下文中一共展示了RenderScript.destroy方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: blurBitmap

import android.support.v8.renderscript.RenderScript; //导入方法依赖的package包/类
public static Drawable blurBitmap(Context context, Bitmap bitmap) {
    final RenderScript renderScript = RenderScript.create(context);
    final BitmapFactory.Options options = new BitmapFactory.Options();
    options.inSampleSize = Constants.IN_SAMPLE_SIZE;
    ByteArrayOutputStream stream = new ByteArrayOutputStream();
    bitmap.compress(Bitmap.CompressFormat.JPEG, Constants.COMPRESS_QUALITY, stream);
    byte[] imageInByte = stream.toByteArray();
    ByteArrayInputStream bis = new ByteArrayInputStream(imageInByte);
    Bitmap blurTemplate = BitmapFactory.decodeStream(bis, null, options);
    final Allocation input = Allocation.createFromBitmap(renderScript, blurTemplate);
    final Allocation output = Allocation.createTyped(renderScript, input.getType());
    final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript));
    script.setRadius(Constants.BLUR_RADIUS);
    script.setInput(input);
    script.forEach(output);
    output.copyTo(blurTemplate);
    renderScript.destroy();
    return new BitmapDrawable(context.getResources(), blurTemplate);
}
 
开发者ID:komamj,项目名称:FileManager,代码行数:20,代码来源:BlurUtils.java

示例2: render

import android.support.v8.renderscript.RenderScript; //导入方法依赖的package包/类
@WorkerThread
public Bitmap render(Bitmap source) {
    Bitmap bitmap = source;
    RenderScript rs = RenderScript.create(context);

    if (getSize() > 0)
        bitmap = scaleDown(bitmap);

    Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888);

    Allocation inAlloc = Allocation.createFromBitmap(rs, bitmap, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_GRAPHICS_TEXTURE);
    Allocation outAlloc = Allocation.createFromBitmap(rs, output);

    ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, inAlloc.getElement()); // Element.U8_4(rs));
    script.setRadius(getRadius());
    script.setInput(inAlloc);
    script.forEach(outAlloc);
    outAlloc.copyTo(output);

    rs.destroy();

    return output;
}
 
开发者ID:jrvansuita,项目名称:GaussianBlur,代码行数:24,代码来源:GaussianBlur.java

示例3: apply

import android.support.v8.renderscript.RenderScript; //导入方法依赖的package包/类
public static Bitmap apply(Context context, Bitmap sentBitmap, int radius) {
    final Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
    final RenderScript rs = RenderScript.create(context);
    final Allocation input = Allocation.createFromBitmap(rs, sentBitmap, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
    final Allocation output = Allocation.createTyped(rs, input.getType());
    final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));

    script.setRadius(radius);
    script.setInput(input);
    script.forEach(output);
    output.copyTo(bitmap);

    sentBitmap.recycle();
    rs.destroy();
    input.destroy();
    output.destroy();
    script.destroy();

    return bitmap;
}
 
开发者ID:cowthan,项目名称:AyoSunny,代码行数:21,代码来源:Blur.java

示例4: getBlurBitmap

import android.support.v8.renderscript.RenderScript; //导入方法依赖的package包/类
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
@WorkerThread
private Bitmap getBlurBitmap(Context context, Bitmap inBitmap, float radius) {
    if (context == null || inBitmap == null) {
        throw new IllegalArgumentException("have not called setParams() before call execute()");
    }

    int width = Math.round(inBitmap.getWidth() * SCALE);
    int height = Math.round(inBitmap.getHeight() * SCALE);

    Bitmap in = Bitmap.createScaledBitmap(inBitmap, width, height, false);
    Bitmap out = Bitmap.createBitmap(in);

    RenderScript rs = RenderScript.create(context);
    ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));

    Allocation allocationIn = Allocation.createFromBitmap(rs, in);
    Allocation allocationOut = Allocation.createFromBitmap(rs, out);

    blurScript.setRadius(radius);
    blurScript.setInput(allocationIn);
    blurScript.forEach(allocationOut);
    allocationOut.copyTo(out);

    allocationIn.destroy();
    allocationOut.destroy();
    blurScript.destroy();
    rs.destroy();

    return out;
}
 
开发者ID:SavorGit,项目名称:Hotspot-master-devp,代码行数:32,代码来源:Blur.java

示例5: transform

import android.support.v8.renderscript.RenderScript; //导入方法依赖的package包/类
@Override
public Resource<Bitmap> transform(Resource<Bitmap> resource, int outWidth, int outHeight) {
    Bitmap source = resource.get();

    int width = source.getWidth();
    int height = source.getHeight();
    int scaledWidth = width / mSampling;
    int scaledHeight = height / mSampling;

    Bitmap bitmap = mBitmapPool.get(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);
    if (bitmap == null) {
        bitmap = Bitmap.createBitmap(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);
    }

    Canvas canvas = new Canvas(bitmap);
    canvas.scale(1 / (float) mSampling, 1 / (float) mSampling);
    Paint paint = new Paint();
    paint.setFlags(Paint.FILTER_BITMAP_FLAG);
    canvas.drawBitmap(source, 0, 0, paint);

    RenderScript rs = RenderScript.create(mContext);
    Allocation input = Allocation.createFromBitmap(rs, bitmap, Allocation.MipmapControl.MIPMAP_NONE,
            Allocation.USAGE_SCRIPT);
    Allocation output = Allocation.createTyped(rs, input.getType());
    ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));

    blur.setInput(input);
    blur.setRadius(mRadius);
    blur.forEach(output);
    output.copyTo(bitmap);

    rs.destroy();

    return BitmapResource.obtain(bitmap, mBitmapPool);
}
 
开发者ID:uin3566,项目名称:Dota2Helper,代码行数:36,代码来源:BlurTransformation.java

示例6: RsBlur

import android.support.v8.renderscript.RenderScript; //导入方法依赖的package包/类
public static void RsBlur(RenderScript rs, Bitmap original) {
    // use this constructor for best performance, because it uses USAGE_SHARED mode which
    // reuses memory
    final Allocation input = Allocation.createFromBitmap(rs, original);
    final Allocation output = Allocation.createTyped(rs, input.getType());
    final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
    script.setRadius(8f);
    script.setInput(input);
    script.forEach(output);
    output.copyTo(original);
    rs.destroy();
}
 
开发者ID:jianliaoim,项目名称:talk-android,代码行数:13,代码来源:BlurBuilder.java

示例7: blurRenderScript

import android.support.v8.renderscript.RenderScript; //导入方法依赖的package包/类
/**
 * StackBlur By Android RenderScript
 *
 * @param context          original context
 * @param original         Original Image
 * @param radius           Blur radius
 * @param canReuseInBitmap Can reuse In original Bitmap
 * @return Image Bitmap
 */
public static Bitmap blurRenderScript(Context context, Bitmap original, int radius, boolean canReuseInBitmap) {
    if (radius < 1) {
        return (null);
    }

    Bitmap bitmap = buildBitmap(original, canReuseInBitmap);

    // Return this none blur
    if (radius == 1) {
        return bitmap;
    }

    RenderScript rs = RenderScript.create(context);
    ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));

    //Create the Allocations (in/out) with the Renderscript and the in/out bitmaps
    Allocation allIn = Allocation.createFromBitmap(rs, bitmap);
    Allocation allOut = Allocation.createFromBitmap(rs, bitmap);

    //Set the radius of the blur: 0 < radius <= 25
    blurScript.setRadius(radius);

    //Perform the Renderscript
    blurScript.setInput(allIn);
    blurScript.forEach(allOut);

    //Copy the final bitmap created by the out Allocation to the outBitmap
    allOut.copyTo(bitmap);

    //recycle the original bitmap
    original.recycle();

    //After finishing everything, we destroy the Renderscript.
    rs.destroy();

    return bitmap;
}
 
开发者ID:jimmyxu0311,项目名称:FastBlurBitmapUtils,代码行数:47,代码来源:FastBlur.java

示例8: getBlurBitmap

import android.support.v8.renderscript.RenderScript; //导入方法依赖的package包/类
@WorkerThread
private Bitmap getBlurBitmap(Context context, Bitmap inBitmap, float radius) {
    if (context == null || inBitmap == null) {
        throw new IllegalArgumentException("have not called setParams() before call execute()");
    }

    int width = Math.round(inBitmap.getWidth() * SCALE);
    int height = Math.round(inBitmap.getHeight() * SCALE);

    Bitmap in = Bitmap.createScaledBitmap(inBitmap, width, height, false);
    Bitmap out = Bitmap.createBitmap(in);

    RenderScript rs = RenderScript.create(context);
    ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));

    Allocation allocationIn = Allocation.createFromBitmap(rs, in);
    Allocation allocationOut = Allocation.createFromBitmap(rs, out);

    blurScript.setRadius(radius);
    blurScript.setInput(allocationIn);
    blurScript.forEach(allocationOut);
    allocationOut.copyTo(out);

    allocationIn.destroy();
    allocationOut.destroy();
    blurScript.destroy();
    rs.destroy();

    return out;
}
 
开发者ID:uin3566,项目名称:AllAngleExpandableButton,代码行数:31,代码来源:Blur.java

示例9: transform

import android.support.v8.renderscript.RenderScript; //导入方法依赖的package包/类
/**
     * Transforms the given {@link Bitmap} based on the given dimensions and returns the transformed
     * result.
     * <p/>
     * <p>
     * The provided Bitmap, toTransform, should not be recycled or returned to the pool. Glide will automatically
     * recycle and/or reuse toTransform if the transformation returns a different Bitmap. Similarly implementations
     * should never recycle or return Bitmaps that are returned as the result of this method. Recycling or returning
     * the provided and/or the returned Bitmap to the pool will lead to a variety of runtime exceptions and drawing
     * errors. See #408 for an example. If the implementation obtains and discards intermediate Bitmaps, they may
     * safely be returned to the BitmapPool and/or recycled.
     * </p>
     * <p/>
     * <p>
     * outWidth and outHeight will never be {@link Target#SIZE_ORIGINAL}, this
     * class converts them to be the size of the Bitmap we're going to transform before calling this method.
     * </p>
     *
     * @param pool        A {@link BitmapPool} that can be used to obtain and
     *                    return intermediate {@link Bitmap}s used in this transformation. For every
     *                    {@link Bitmap} obtained from the pool during this transformation, a
     *                    {@link Bitmap} must also be returned.
     * @param toTransform The {@link Bitmap} to transform.
     * @param outWidth    The ideal width of the transformed bitmap (the transformed width does not need to match exactly).
     * @param outHeight   The ideal height of the transformed bitmap (the transformed heightdoes not need to match
     */
    @Override
    protected Bitmap transform(BitmapPool pool, Bitmap toTransform, int outWidth, int outHeight) {
        boolean needScaled = mSampling == DEFAULT_SAMPLING;
        int originWidth = toTransform.getWidth();
        int originHeight = toTransform.getHeight();
        int width, height;
        if (needScaled) {
            width = originWidth;
            height = originHeight;
        } else {
            width = (int) (originWidth / mSampling);
            height = (int) (originHeight / mSampling);
        }
        //find a re-use bitmap
        Bitmap bitmap = pool.get(width, height, Bitmap.Config.ARGB_8888);
        if (bitmap == null) {
            bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
        }

        Canvas canvas = new Canvas(bitmap);
        if (mSampling != DEFAULT_SAMPLING) {
            canvas.scale(1 / mSampling, 1 / mSampling);
        }
        Paint paint = new Paint();
        paint.setFlags(Paint.FILTER_BITMAP_FLAG | Paint.ANTI_ALIAS_FLAG);
        PorterDuffColorFilter filter =
                new PorterDuffColorFilter(mColor, PorterDuff.Mode.SRC_ATOP);
        paint.setColorFilter(filter);
        canvas.drawBitmap(toTransform, 0, 0, paint);
// TIPS: Glide will take care of returning our original Bitmap to the BitmapPool for us,
// we needn't to recycle it.
//        toTransform.recycle();  <--- Just for tips. by Ligboy

        RenderScript rs = RenderScript.create(mContext);
        Allocation input = Allocation.createFromBitmap(rs, bitmap, Allocation.MipmapControl.MIPMAP_NONE,
                Allocation.USAGE_SCRIPT);
        Allocation output = Allocation.createTyped(rs, input.getType());
        ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));

        blur.setInput(input);
        blur.setRadius(mRadius);
        blur.forEach(output);
        output.copyTo(bitmap);

        rs.destroy();

        if (needScaled) {
            return bitmap;
        } else {
            Bitmap scaled = Bitmap.createScaledBitmap(bitmap, originWidth, originHeight, true);
            bitmap.recycle();
            return scaled;
        }
    }
 
开发者ID:weiwenqiang,项目名称:GitHub,代码行数:81,代码来源:BlurTransformation.java

示例10: transform

import android.support.v8.renderscript.RenderScript; //导入方法依赖的package包/类
/**
     * Transforms the given {@link Bitmap} based on the given dimensions and returns the transformed
     * result.
     * <p/>
     * <p>
     * The provided Bitmap, toTransform, should not be recycled or returned to the pool. Glide will automatically
     * recycle and/or reuse toTransform if the transformation returns a different Bitmap. Similarly implementations
     * should never recycle or return Bitmaps that are returned as the result of this method. Recycling or returning
     * the provided and/or the returned Bitmap to the pool will lead to a variety of runtime exceptions and drawing
     * errors. See #408 for an example. If the implementation obtains and discards intermediate Bitmaps, they may
     * safely be returned to the BitmapPool and/or recycled.
     * </p>
     * <p/>
     * <p>
     * outWidth and outHeight will never be {@link Target#SIZE_ORIGINAL}, this
     * class converts them to be the size of the Bitmap we're going to transform before calling this method.
     * </p>
     *
     * @param pool        A {@link BitmapPool} that can be used to obtain and
     *                    return intermediate {@link Bitmap}s used in this transformation. For every
     *                    {@link Bitmap} obtained from the pool during this transformation, a
     *                    {@link Bitmap} must also be returned.
     * @param toTransform The {@link Bitmap} to transform.
     * @param outWidth    The ideal width of the transformed bitmap (the transformed width does not need to match exactly).
     * @param outHeight   The ideal height of the transformed bitmap (the transformed heightdoes not need to match
     */
    @Override
    protected Bitmap transform(BitmapPool pool, Bitmap toTransform, int outWidth, int outHeight) {
        boolean needScaled = mSampling == DEFAULT_SAMPLING;
        int originWidth = toTransform.getWidth();
        int originHeight = toTransform.getHeight();
        int width, height;
        if (needScaled) {
            width = originWidth;
            height = originHeight;
        } else {
            width = (int) (originWidth / mSampling);
            height = (int) (originHeight / mSampling);
        }
        //find a re-use bitmap
        Bitmap bitmap = pool.get(width, height, Bitmap.Config.ARGB_8888);
        if (bitmap == null) {
            bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
        }

        Canvas canvas = new Canvas(bitmap);
        if (mSampling != DEFAULT_SAMPLING) {
            canvas.scale(1 / mSampling, 1 / mSampling);
        }
        Paint paint = new Paint();
        paint.setFlags(Paint.FILTER_BITMAP_FLAG | Paint.ANTI_ALIAS_FLAG);
        PorterDuffColorFilter filter =
                new PorterDuffColorFilter(mColor, PorterDuff.Mode.SRC_ATOP);
        paint.setColorFilter(filter);
        canvas.drawBitmap(toTransform, 0, 0, paint);
// TIPS: Glide will take care of returning our original Bitmap to the BitmapPool for us,
// we needn't to recycle it. 
//        toTransform.recycle();  <--- Just for tips. by Ligboy

        RenderScript rs = RenderScript.create(mContext);
        Allocation input = Allocation.createFromBitmap(rs, bitmap, Allocation.MipmapControl.MIPMAP_NONE,
                Allocation.USAGE_SCRIPT);
        Allocation output = Allocation.createTyped(rs, input.getType());
        ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));

        blur.setInput(input);
        blur.setRadius(mRadius);
        blur.forEach(output);
        output.copyTo(bitmap);

        rs.destroy();

        if (needScaled) {
            return bitmap;
        } else {
            Bitmap scaled = Bitmap.createScaledBitmap(bitmap, originWidth, originHeight, true);
            bitmap.recycle();
            return scaled;
        }
    }
 
开发者ID:woxingxiao,项目名称:GracefulMovies,代码行数:81,代码来源:BlurTransformation.java

示例11: blurBitmap

import android.support.v8.renderscript.RenderScript; //导入方法依赖的package包/类
public static Bitmap blurBitmap(Bitmap bitmap, Context context){

        Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888);
        RenderScript rs = RenderScript.create(context);

        ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, android.support.v8.renderscript.Element.U8_4(rs));

        Allocation allIn = Allocation.createFromBitmap(rs, bitmap);
        Allocation allOut = Allocation.createFromBitmap(rs, outBitmap);

        blurScript.setRadius(25.f);

        blurScript.setInput(allIn);
        blurScript.forEach(allOut);

        allOut.copyTo(outBitmap);

        bitmap.recycle();

        rs.destroy();


        return outBitmap;

    }
 
开发者ID:voudeonibus,项目名称:vdb-android,代码行数:26,代码来源:ImageUtils.java


注:本文中的android.support.v8.renderscript.RenderScript.destroy方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。