本文整理汇总了Java中android.support.v4.view.accessibility.AccessibilityNodeInfoCompat.getActions方法的典型用法代码示例。如果您正苦于以下问题:Java AccessibilityNodeInfoCompat.getActions方法的具体用法?Java AccessibilityNodeInfoCompat.getActions怎么用?Java AccessibilityNodeInfoCompat.getActions使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类android.support.v4.view.accessibility.AccessibilityNodeInfoCompat
的用法示例。
在下文中一共展示了AccessibilityNodeInfoCompat.getActions方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: createNodeForChild
import android.support.v4.view.accessibility.AccessibilityNodeInfoCompat; //导入方法依赖的package包/类
private AccessibilityNodeInfoCompat createNodeForChild(int virtualViewId) {
AccessibilityNodeInfoCompat node = AccessibilityNodeInfoCompat.obtain();
node.setEnabled(true);
node.setClassName(DEFAULT_CLASS_NAME);
onPopulateNodeForVirtualView(virtualViewId, node);
if (node.getText() == null && node.getContentDescription() == null) {
throw new RuntimeException("Callbacks must add text or a content description in populateNodeForVirtualViewId()");
}
node.getBoundsInParent(this.mTempParentRect);
if (this.mTempParentRect.isEmpty()) {
throw new RuntimeException("Callbacks must set parent bounds in populateNodeForVirtualViewId()");
}
int actions = node.getActions();
if ((actions & 64) != 0) {
throw new RuntimeException("Callbacks must not add ACTION_ACCESSIBILITY_FOCUS in populateNodeForVirtualViewId()");
} else if ((actions & 128) != 0) {
throw new RuntimeException("Callbacks must not add ACTION_CLEAR_ACCESSIBILITY_FOCUS in populateNodeForVirtualViewId()");
} else {
node.setPackageName(this.mView.getContext().getPackageName());
node.setSource(this.mView, virtualViewId);
node.setParent(this.mView);
if (this.mFocusedVirtualViewId == virtualViewId) {
node.setAccessibilityFocused(true);
node.addAction(128);
} else {
node.setAccessibilityFocused(false);
node.addAction(64);
}
if (intersectVisibleToUser(this.mTempParentRect)) {
node.setVisibleToUser(true);
node.setBoundsInParent(this.mTempParentRect);
}
this.mView.getLocationOnScreen(this.mTempGlobalRect);
int offsetX = this.mTempGlobalRect[0];
int offsetY = this.mTempGlobalRect[1];
this.mTempScreenRect.set(this.mTempParentRect);
this.mTempScreenRect.offset(offsetX, offsetY);
node.setBoundsInScreen(this.mTempScreenRect);
return node;
}
}