当前位置: 首页>>代码示例>>Java>>正文


Java IBloodOrb.getOrbLevel方法代码示例

本文整理汇总了Java中WayofTime.alchemicalWizardry.api.items.interfaces.IBloodOrb.getOrbLevel方法的典型用法代码示例。如果您正苦于以下问题:Java IBloodOrb.getOrbLevel方法的具体用法?Java IBloodOrb.getOrbLevel怎么用?Java IBloodOrb.getOrbLevel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WayofTime.alchemicalWizardry.api.items.interfaces.IBloodOrb的用法示例。


在下文中一共展示了IBloodOrb.getOrbLevel方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: matches

import WayofTime.alchemicalWizardry.api.items.interfaces.IBloodOrb; //导入方法依赖的package包/类
@SuppressWarnings("unchecked")
@Override
public boolean matches(InventoryCrafting var1, World world)
{
    ArrayList<Object> required = new ArrayList<Object>(input);

    for (int x = 0; x < var1.getSizeInventory(); x++)
    {
        ItemStack slot = var1.getStackInSlot(x);

        if (slot != null)
        {
            boolean inRecipe = false;
            Iterator<Object> req = required.iterator();

            while (req.hasNext())
            {
                boolean match = false;

                Object next = req.next();

                //If target is integer, then we should be check the blood orb value of the item instead
                if (next instanceof Integer)
                {
                    if (slot != null && slot.getItem() instanceof IBloodOrb)
                    {
                        IBloodOrb orb = (IBloodOrb) slot.getItem();
                        if (orb.getOrbLevel() < (Integer) next)
                        {
                            return false;
                        }
                    } else return false;
                } else if (next instanceof ItemStack)
                {
                    match = OreDictionary.itemMatches((ItemStack) next, slot, false);
                } else if (next instanceof ArrayList)
                {
                    Iterator<ItemStack> itr = ((ArrayList<ItemStack>) next).iterator();
                    while (itr.hasNext() && !match)
                    {
                        match = OreDictionary.itemMatches(itr.next(), slot, false);
                    }
                }

                if (match)
                {
                    inRecipe = true;
                    required.remove(next);
                    break;
                }
            }

            if (!inRecipe)
            {
                return false;
            }
        }
    }

    return required.isEmpty();
}
 
开发者ID:amadornes,项目名称:Framez,代码行数:62,代码来源:ShapelessBloodOrbRecipe.java

示例2: checkMatch

import WayofTime.alchemicalWizardry.api.items.interfaces.IBloodOrb; //导入方法依赖的package包/类
@SuppressWarnings("unchecked")
private boolean checkMatch(InventoryCrafting inv, int startX, int startY, boolean mirror)
{
    for (int x = 0; x < MAX_CRAFT_GRID_WIDTH; x++)
    {
        for (int y = 0; y < MAX_CRAFT_GRID_HEIGHT; y++)
        {
            int subX = x - startX;
            int subY = y - startY;
            Object target = null;

            if (subX >= 0 && subY >= 0 && subX < width && subY < height)
            {
                if (mirror)
                {
                    target = input[width - subX - 1 + subY * width];
                } else
                {
                    target = input[subX + subY * width];
                }
            }

            ItemStack slot = inv.getStackInRowAndColumn(x, y);
            //If target is integer, then we should be check the blood orb value of the item instead
            if (target instanceof Integer)
            {
                if (slot != null && slot.getItem() instanceof IBloodOrb)
                {
                    IBloodOrb orb = (IBloodOrb) slot.getItem();
                    if (orb.getOrbLevel() < (Integer) target)
                    {
                        return false;
                    }
                } else return false;
            } else if (target instanceof ItemStack)
            {
                if (!OreDictionary.itemMatches((ItemStack) target, slot, false))
                {
                    return false;
                }
            } else if (target instanceof ArrayList)
            {
                boolean matched = false;

                Iterator<ItemStack> itr = ((ArrayList<ItemStack>) target).iterator();
                while (itr.hasNext() && !matched)
                {
                    matched = OreDictionary.itemMatches(itr.next(), slot, false);
                }

                if (!matched)
                {
                    return false;
                }
            } else if (target == null && slot != null)
            {
                return false;
            }
        }
    }

    return true;
}
 
开发者ID:amadornes,项目名称:Framez,代码行数:64,代码来源:ShapedBloodOrbRecipe.java

示例3: matches

import WayofTime.alchemicalWizardry.api.items.interfaces.IBloodOrb; //导入方法依赖的package包/类
@SuppressWarnings("unchecked")
@Override
public boolean matches(InventoryCrafting var1, World world) {
	ArrayList<Object> required = new ArrayList<Object>(input);

	for (int x = 0; x < var1.getSizeInventory(); x++) {
		ItemStack slot = var1.getStackInSlot(x);

		if (slot != null) {
			boolean inRecipe = false;
			Iterator<Object> req = required.iterator();

			while (req.hasNext()) {
				boolean match = false;

				Object next = req.next();

				//If target is integer, then we should be check the blood orb value of the item instead
				if(next instanceof Integer) {
					if(slot != null && slot.getItem() instanceof IBloodOrb) {
						IBloodOrb orb = (IBloodOrb) slot.getItem();
						if(orb.getOrbLevel() < (Integer)next) {
							return false;
						}
					} else return false;
				} else if (next instanceof ItemStack) {
					match = OreDictionary.itemMatches((ItemStack) next, slot, false);
				} else if (next instanceof ArrayList) {
					Iterator<ItemStack> itr = ((ArrayList<ItemStack>) next).iterator();
					while (itr.hasNext() && !match) {
						match = OreDictionary.itemMatches(itr.next(), slot, false);
					}
				}

				if (match) {
					inRecipe = true;
					required.remove(next);
					break;
				}
			}

			if (!inRecipe) {
				return false;
			}
		}
	}

	return required.isEmpty();
}
 
开发者ID:Lomeli12,项目名称:MagicalRings,代码行数:50,代码来源:ShapelessBloodOrbRecipe.java

示例4: checkMatch

import WayofTime.alchemicalWizardry.api.items.interfaces.IBloodOrb; //导入方法依赖的package包/类
@SuppressWarnings("unchecked")
private boolean checkMatch(InventoryCrafting inv, int startX, int startY, boolean mirror) {
	for (int x = 0; x < MAX_CRAFT_GRID_WIDTH; x++) {
		for (int y = 0; y < MAX_CRAFT_GRID_HEIGHT; y++) {
			int subX = x - startX;
			int subY = y - startY;
			Object target = null;

			if (subX >= 0 && subY >= 0 && subX < width && subY < height) {
				if (mirror) {
					target = input[width - subX - 1 + subY * width];
				} else {
					target = input[subX + subY * width];
				}
			}
			
			ItemStack slot = inv.getStackInRowAndColumn(x, y);
			//If target is integer, then we should be check the blood orb value of the item instead
			if(target instanceof Integer) {
				if(slot != null && slot.getItem() instanceof IBloodOrb) {
					IBloodOrb orb = (IBloodOrb) slot.getItem();
					if(orb.getOrbLevel() < (Integer)target) {
						return false;
					}
				} else return false;
			} else if (target instanceof ItemStack) {
				if (!OreDictionary.itemMatches((ItemStack) target, slot, false)) {
					return false;
				}
			} else if (target instanceof ArrayList) {
				boolean matched = false;

				Iterator<ItemStack> itr = ((ArrayList<ItemStack>) target).iterator();
				while (itr.hasNext() && !matched) {
					matched = OreDictionary.itemMatches(itr.next(), slot, false);
				}

				if (!matched) {
					return false;
				}
			} else if (target == null && slot != null) {
				return false;
			}
		}
	}

	return true;
}
 
开发者ID:Lomeli12,项目名称:MagicalRings,代码行数:49,代码来源:ShapedBloodOrbRecipe.java

示例5: matches

import WayofTime.alchemicalWizardry.api.items.interfaces.IBloodOrb; //导入方法依赖的package包/类
@SuppressWarnings("unchecked")
@Override
public boolean matches(InventoryCrafting var1, World world)
{
    ArrayList<Object> required = new ArrayList<Object>(input);

    for (int x = 0; x < var1.getSizeInventory(); x++)
    {
        ItemStack slot = var1.getStackInSlot(x);

        if (slot != null)
        {
            boolean inRecipe = false;
            Iterator<Object> req = required.iterator();

            while (req.hasNext())
            {
                boolean match = false;

                Object next = req.next();

                //If target is integer, then we should be check the blood orb value of the item instead
                if (next instanceof Integer)
                {
                    if (slot != null && slot.getItem() instanceof IBloodOrb)
                    {
                        IBloodOrb orb = (IBloodOrb) slot.getItem();
                        if (orb.getOrbLevel() < (Integer) next)
                        {
                            return false;
                        }
                    } else return false;
                    match = true;
                } else if (next instanceof ItemStack)
                {
                    match = OreDictionary.itemMatches((ItemStack) next, slot, false);
                } else if (next instanceof ArrayList)
                {
                    Iterator<ItemStack> itr = ((ArrayList<ItemStack>) next).iterator();
                    while (itr.hasNext() && !match)
                    {
                        match = OreDictionary.itemMatches(itr.next(), slot, false);
                    }
                }

                if (match)
                {
                    inRecipe = true;
                    required.remove(next);
                    break;
                }
            }

            if (!inRecipe)
            {
                return false;
            }
        }
    }

    return required.isEmpty();
}
 
开发者ID:Katalliaan,项目名称:Rubedo,代码行数:63,代码来源:ShapelessBloodOrbRecipe.java


注:本文中的WayofTime.alchemicalWizardry.api.items.interfaces.IBloodOrb.getOrbLevel方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。