本文整理汇总了Java中us.zingalicio.cordstone.util.MessageUtil类的典型用法代码示例。如果您正苦于以下问题:Java MessageUtil类的具体用法?Java MessageUtil怎么用?Java MessageUtil使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
MessageUtil类属于us.zingalicio.cordstone.util包,在下文中一共展示了MessageUtil类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onRangedUse
import us.zingalicio.cordstone.util.MessageUtil; //导入依赖的package包/类
@SuppressWarnings("deprecation")
public void onRangedUse(Player player, ItemStack item, Action action)
{
Block targetBlock = player.getTargetBlock(null, this.plugin.getToolManager().getRange());
if (player.isSneaking())
{
if (targetBlock.getType() != Material.AIR)
{
if ((action == Action.LEFT_CLICK_AIR) || (action == Action.LEFT_CLICK_BLOCK))
{
breakBlock(Boolean.valueOf(true), targetBlock, player);
return;
}
breakBlock(Boolean.valueOf(false), targetBlock, player);
return;
}
MessageUtil.sendMessage(plugin, player, "Block out of range.");
return;
}
}
示例2: onCommand
import us.zingalicio.cordstone.util.MessageUtil; //导入依赖的package包/类
@Override
public boolean onCommand(CommandSender sender, Command command, String label,
String[] args)
{
if(args.length == 0)
{
return false;
}
switch(args[0])
{
case "reload":
return reload(sender, args);
case "version":
MessageUtil.sendMessage(plugin, sender, plugin.getDescription().getVersion());
return true;
default:
return false;
}
}
示例3: reload
import us.zingalicio.cordstone.util.MessageUtil; //导入依赖的package包/类
public boolean reload(CommandSender sender, String[] args)
{
try
{
if(PermissionsUtil.checkPermission(sender, "songlantern.reload", false))
{
ConfigUtil.loadYaml(plugin.getConfig(), plugin.getConfigFile());
ConfigUtil.loadYaml(plugin.getMaterials(), plugin.getMaterialFile());
ConfigUtil.loadYaml(plugin.getItems(), plugin.getItemFile());
PluginManager pluginManager = Bukkit.getPluginManager();
pluginManager.disablePlugin(plugin);
pluginManager.enablePlugin(plugin);
MessageUtil.sendMessage(plugin, sender, "Reloaded.");
}
return true;
}
catch(Throwable t)
{
MessageUtil.sendError(plugin, sender, "Failed to reload.");
return false;
}
}
示例4: onCloseUse
import us.zingalicio.cordstone.util.MessageUtil; //导入依赖的package包/类
@SuppressWarnings("deprecation")
public void onCloseUse(Block clickedBlock, BlockFace blockFace, Player player, ItemStack item, Action action)
{
Block newBlock = clickedBlock.getRelative(blockFace);
Block newBlockO = clickedBlock.getRelative(blockFace.getOppositeFace());
Material mat = clickedBlock.getType();
byte data = clickedBlock.getData();
Material newMat = newBlock.getType();
Material newMatO = newBlockO.getType();
if ((action == Action.LEFT_CLICK_AIR) || (action == Action.LEFT_CLICK_BLOCK))
{
if ((newBlockO != null) && (mat != Material.AIR))
{
if (player.isSneaking())
{
if (newMatO != Material.AIR)
{
changeBlock(Boolean.valueOf(true), newBlockO, mat, data, player, item);
return;
}
placeBlock(Boolean.valueOf(true), newBlockO, mat, data, player, item);
return;
}
if (newMatO == Material.AIR)
{
placeBlock(Boolean.valueOf(true), newBlockO, mat, data, player, item);
return;
}
MessageUtil.sendMessage(plugin, player, "Sneak to overwrite blocks.");
}
}
else if ((newBlock != null) && (mat != Material.AIR))
{
if (player.isSneaking())
{
if (newMat != Material.AIR)
{
changeBlock(Boolean.valueOf(true), newBlock, mat, data, player, item);
return;
}
placeBlock(Boolean.valueOf(true), newBlock, mat, data, player, item);
return;
}
if (newMat == Material.AIR)
{
placeBlock(Boolean.valueOf(true), newBlock, mat, data, player, item);
return;
}
MessageUtil.sendMessage(plugin, player, "Sneak to overwrite blocks.");
return;
}
}