本文整理汇总了Java中tripleplay.ui.Background类的典型用法代码示例。如果您正苦于以下问题:Java Background类的具体用法?Java Background怎么用?Java Background使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Background类属于tripleplay.ui包,在下文中一共展示了Background类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: wasShown
import tripleplay.ui.Background; //导入依赖的package包/类
@Override public void wasShown () {
// Create the root object that holds all the objects for the screen.
super.wasShown();
root = iface.createRoot(
AxisLayout.vertical().gap(15),
SimpleStyles.newSheet(),
layer);
root.addStyles(Style.BACKGROUND.is(
Background.bordered(0xFFCCCCCC, 0xFF99CCFF, 5).inset(5, 10)));
root.setSize(width(), height());
// Create a label at the top of the screen with a title.
root.add(new Label("Button Demo").addStyles(Style.FONT.is(TITLE_FONT)));
// Create the button and tell it to change its name when you click it.
final Button button = new Button("Click Me");
root.add(button.onClick(new UnitSlot() {
public void onEmit () {
button.text.update("Clicked");
}
}));
}
示例2: wasAdded
import tripleplay.ui.Background; //导入依赖的package包/类
@Override public void wasAdded () {
super.wasAdded();
int cols = Math.max(1, MathUtil.ifloor(width() / 200));
Root root = _root.set(iface.createRoot(new TableLayout(cols).gaps(10, 10),
SimpleStyles.newSheet(), layer));
root.addStyles(Style.BACKGROUND.is(Background.solid(0xFF99CCFF).inset(10)),
Style.VALIGN.top);
root.setSize(width(), height());
Background configBG = Background.solid(0xFFCCCCCC).inset(10);
root.add(TableLayout.colspan(new Label("PlayN Performance Tests").addStyles(
Style.FONT.is(HEADER_FONT)), cols));
root.add(BouncingQuads.config().addStyles(Style.BACKGROUND.is(configBG)));
root.add(ScrollingQuads.config().addStyles(Style.BACKGROUND.is(configBG)));
root.add(ParticleBurst.config().addStyles(Style.BACKGROUND.is(configBG)));
}
示例3: create
import tripleplay.ui.Background; //导入依赖的package包/类
@Override public void create (final Showcase game, Closeable.Set onClose) {
GroupLayer layer = new GroupLayer();
game.rootLayer.add(layer);
onClose.add(layer);
// create our UI manager and configure it to process pointer events
Interface iface = new Interface(game.plat, game.paint);
onClose.add(iface);
// create our demo interface
final Root root = iface.createRoot(AxisLayout.vertical().gap(15),
SimpleStyles.newSheet(game.plat.graphics()));
root.setSize(game.plat.graphics().viewSize);
root.addStyles(Style.BACKGROUND.is(Background.solid(0xFF99CCFF).inset(5)));
layer.add(root.layer);
Group buttons;
root.add(new Label("PlayN Demos:"),
buttons = new Group(AxisLayout.vertical().offStretch()),
new Label("ESC/BACK key or two-finger tap returns to menu from demo").addStyles(
Style.TEXT_WRAP.is(true)),
new Label("(renderer: " + game.plat.graphics().getClass().getSimpleName() + " " +
game.plat.graphics().viewSize + ")"),
new Label("(device: " + game.deviceService.info() + ")").addStyles(
Style.TEXT_WRAP.is(true)));
int key = 1;
for (final Showcase.Demo demo : game.demos) {
Button button = new Button(key++ + " - " + demo.name);
buttons.add(button);
button.clicked().connect(new UnitSlot() {
@Override public void onEmit() { game.activateDemo(demo); }
});
}
// wire up keyboard shortcuts
onClose.add(game.plat.input().keyboardEvents.connect(new Keyboard.KeySlot() {
public void onEmit (Keyboard.KeyEvent event) {
// this is a bit hacky, but serves our purpose
int demoIndex = event.key.ordinal() - Key.K1.ordinal();
if (demoIndex >= 0 && demoIndex < game.demos.size()) {
game.activateDemo(game.demos.get(demoIndex));
}
}
}));
// resize our root if the view rotates
onClose.add(game.rotate.connect(new UnitSlot() {
public void onEmit () { root.setSize(game.plat.graphics().viewSize); }
}));
}
示例4: createUI
import tripleplay.ui.Background; //导入依赖的package包/类
private void createUI() {
Root root = iface.createRoot(AxisLayout.vertical(), SimGameStyle.newSheet(game().plat.graphics()), layer)
.setSize(size());
root.add(new Label("Loading...").addStyles(Style.COLOR.is(Palette.FOREGROUND)));
root.addStyles(Style.BACKGROUND.is(Background.solid(Palette.BACKGROUND)));
}