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Java OGLSurfaceData类代码示例

本文整理汇总了Java中sun.java2d.opengl.OGLSurfaceData的典型用法代码示例。如果您正苦于以下问题:Java OGLSurfaceData类的具体用法?Java OGLSurfaceData怎么用?Java OGLSurfaceData使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


OGLSurfaceData类属于sun.java2d.opengl包,在下文中一共展示了OGLSurfaceData类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: dynamicallyLayoutContainer

import sun.java2d.opengl.OGLSurfaceData; //导入依赖的package包/类
void dynamicallyLayoutContainer() {
    // If we got the WM_SIZING, this must be a Container, right?
    // In fact, it must be the top-level Container.
    if (log.isLoggable(PlatformLogger.Level.FINE)) {
        Container parent = WToolkit.getNativeContainer((Component)target);
        if (parent != null) {
            log.fine("Assertion (parent == null) failed");
        }
    }
    final Container cont = (Container)target;

    WToolkit.executeOnEventHandlerThread(cont, new Runnable() {
        @Override
        public void run() {
            // Discarding old paint events doesn't seem to be necessary.
            cont.invalidate();
            cont.validate();

            if (surfaceData instanceof D3DSurfaceData.D3DWindowSurfaceData ||
                surfaceData instanceof OGLSurfaceData)
            {
                // When OGL or D3D is enabled, it is necessary to
                // replace the SurfaceData for each dynamic layout
                // request so that the viewport stays in sync
                // with the window bounds.
                try {
                    replaceSurfaceData();
                } catch (InvalidPipeException e) {
                    // REMIND: this is unlikely to occur for OGL, but
                    // what do we do if surface creation fails?
                }
            }

            // Forcing a paint here doesn't seem to be necessary.
            // paintDamagedAreaImmediately();
        }
    });
}
 
开发者ID:SunburstApps,项目名称:OpenJSharp,代码行数:39,代码来源:WComponentPeer.java

示例2: dynamicallyLayoutContainer

import sun.java2d.opengl.OGLSurfaceData; //导入依赖的package包/类
void dynamicallyLayoutContainer() {
    // If we got the WM_SIZING, this must be a Container, right?
    // In fact, it must be the top-level Container.
    if (log.isLoggable(PlatformLogger.FINE)) {
        Container parent = WToolkit.getNativeContainer((Component)target);
        if (parent != null) {
            log.fine("Assertion (parent == null) failed");
        }
    }
    final Container cont = (Container)target;

    WToolkit.executeOnEventHandlerThread(cont, new Runnable() {
        public void run() {
            // Discarding old paint events doesn't seem to be necessary.
            cont.invalidate();
            cont.validate();

            if (surfaceData instanceof D3DSurfaceData.D3DWindowSurfaceData ||
                surfaceData instanceof OGLSurfaceData)
            {
                // When OGL or D3D is enabled, it is necessary to
                // replace the SurfaceData for each dynamic layout
                // request so that the viewport stays in sync
                // with the window bounds.
                try {
                    replaceSurfaceData();
                } catch (InvalidPipeException e) {
                    // REMIND: this is unlikely to occur for OGL, but
                    // what do we do if surface creation fails?
                }
            }

            // Forcing a paint here doesn't seem to be necessary.
            // paintDamagedAreaImmediately();
        }
    });
}
 
开发者ID:openjdk,项目名称:jdk7-jdk,代码行数:38,代码来源:WComponentPeer.java

示例3: dynamicallyLayoutContainer

import sun.java2d.opengl.OGLSurfaceData; //导入依赖的package包/类
void dynamicallyLayoutContainer() {
    // If we got the WM_SIZING, this must be a Container, right?
    // In fact, it must be the top-level Container.
    if (log.isLoggable(PlatformLogger.Level.FINE)) {
        Container parent = WToolkit.getNativeContainer((Component)target);
        if (parent != null) {
            log.fine("Assertion (parent == null) failed");
        }
    }
    final Container cont = (Container)target;

    WToolkit.executeOnEventHandlerThread(cont, new Runnable() {
        public void run() {
            // Discarding old paint events doesn't seem to be necessary.
            cont.invalidate();
            cont.validate();

            if (surfaceData instanceof D3DSurfaceData.D3DWindowSurfaceData ||
                surfaceData instanceof OGLSurfaceData)
            {
                // When OGL or D3D is enabled, it is necessary to
                // replace the SurfaceData for each dynamic layout
                // request so that the viewport stays in sync
                // with the window bounds.
                try {
                    replaceSurfaceData();
                } catch (InvalidPipeException e) {
                    // REMIND: this is unlikely to occur for OGL, but
                    // what do we do if surface creation fails?
                }
            }

            // Forcing a paint here doesn't seem to be necessary.
            // paintDamagedAreaImmediately();
        }
    });
}
 
开发者ID:RedlineResearch,项目名称:OLD-OpenJDK8,代码行数:38,代码来源:WComponentPeer.java


注:本文中的sun.java2d.opengl.OGLSurfaceData类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。