本文整理汇总了Java中sun.java2d.opengl.OGLSurfaceData类的典型用法代码示例。如果您正苦于以下问题:Java OGLSurfaceData类的具体用法?Java OGLSurfaceData怎么用?Java OGLSurfaceData使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
OGLSurfaceData类属于sun.java2d.opengl包,在下文中一共展示了OGLSurfaceData类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: dynamicallyLayoutContainer
import sun.java2d.opengl.OGLSurfaceData; //导入依赖的package包/类
void dynamicallyLayoutContainer() {
// If we got the WM_SIZING, this must be a Container, right?
// In fact, it must be the top-level Container.
if (log.isLoggable(PlatformLogger.Level.FINE)) {
Container parent = WToolkit.getNativeContainer((Component)target);
if (parent != null) {
log.fine("Assertion (parent == null) failed");
}
}
final Container cont = (Container)target;
WToolkit.executeOnEventHandlerThread(cont, new Runnable() {
@Override
public void run() {
// Discarding old paint events doesn't seem to be necessary.
cont.invalidate();
cont.validate();
if (surfaceData instanceof D3DSurfaceData.D3DWindowSurfaceData ||
surfaceData instanceof OGLSurfaceData)
{
// When OGL or D3D is enabled, it is necessary to
// replace the SurfaceData for each dynamic layout
// request so that the viewport stays in sync
// with the window bounds.
try {
replaceSurfaceData();
} catch (InvalidPipeException e) {
// REMIND: this is unlikely to occur for OGL, but
// what do we do if surface creation fails?
}
}
// Forcing a paint here doesn't seem to be necessary.
// paintDamagedAreaImmediately();
}
});
}
示例2: dynamicallyLayoutContainer
import sun.java2d.opengl.OGLSurfaceData; //导入依赖的package包/类
void dynamicallyLayoutContainer() {
// If we got the WM_SIZING, this must be a Container, right?
// In fact, it must be the top-level Container.
if (log.isLoggable(PlatformLogger.FINE)) {
Container parent = WToolkit.getNativeContainer((Component)target);
if (parent != null) {
log.fine("Assertion (parent == null) failed");
}
}
final Container cont = (Container)target;
WToolkit.executeOnEventHandlerThread(cont, new Runnable() {
public void run() {
// Discarding old paint events doesn't seem to be necessary.
cont.invalidate();
cont.validate();
if (surfaceData instanceof D3DSurfaceData.D3DWindowSurfaceData ||
surfaceData instanceof OGLSurfaceData)
{
// When OGL or D3D is enabled, it is necessary to
// replace the SurfaceData for each dynamic layout
// request so that the viewport stays in sync
// with the window bounds.
try {
replaceSurfaceData();
} catch (InvalidPipeException e) {
// REMIND: this is unlikely to occur for OGL, but
// what do we do if surface creation fails?
}
}
// Forcing a paint here doesn't seem to be necessary.
// paintDamagedAreaImmediately();
}
});
}
示例3: dynamicallyLayoutContainer
import sun.java2d.opengl.OGLSurfaceData; //导入依赖的package包/类
void dynamicallyLayoutContainer() {
// If we got the WM_SIZING, this must be a Container, right?
// In fact, it must be the top-level Container.
if (log.isLoggable(PlatformLogger.Level.FINE)) {
Container parent = WToolkit.getNativeContainer((Component)target);
if (parent != null) {
log.fine("Assertion (parent == null) failed");
}
}
final Container cont = (Container)target;
WToolkit.executeOnEventHandlerThread(cont, new Runnable() {
public void run() {
// Discarding old paint events doesn't seem to be necessary.
cont.invalidate();
cont.validate();
if (surfaceData instanceof D3DSurfaceData.D3DWindowSurfaceData ||
surfaceData instanceof OGLSurfaceData)
{
// When OGL or D3D is enabled, it is necessary to
// replace the SurfaceData for each dynamic layout
// request so that the viewport stays in sync
// with the window bounds.
try {
replaceSurfaceData();
} catch (InvalidPipeException e) {
// REMIND: this is unlikely to occur for OGL, but
// what do we do if surface creation fails?
}
}
// Forcing a paint here doesn't seem to be necessary.
// paintDamagedAreaImmediately();
}
});
}