本文整理汇总了Java中sun.awt.Win32GraphicsConfig类的典型用法代码示例。如果您正苦于以下问题:Java Win32GraphicsConfig类的具体用法?Java Win32GraphicsConfig怎么用?Java Win32GraphicsConfig使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
Win32GraphicsConfig类属于sun.awt包,在下文中一共展示了Win32GraphicsConfig类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: createBuffers
import sun.awt.Win32GraphicsConfig; //导入依赖的package包/类
/**
* The following multibuffering-related methods delegate to our
* associated GraphicsConfig (Win or WGL) to handle the appropriate
* native windowing system specific actions.
*/
@Override
public void createBuffers(int numBuffers, BufferCapabilities caps)
throws AWTException
{
Win32GraphicsConfig gc =
(Win32GraphicsConfig)getGraphicsConfiguration();
gc.assertOperationSupported((Component)target, numBuffers, caps);
// Re-create the primary surface with the new number of back buffers
try {
replaceSurfaceData(numBuffers - 1, caps);
} catch (InvalidPipeException e) {
throw new AWTException(e.getMessage());
}
}
示例2: canUseD3DOnScreen
import sun.awt.Win32GraphicsConfig; //导入依赖的package包/类
/**
* Determines if we can use a d3d surface for onscreen rendering for this
* peer.
* We only create onscreen d3d surfaces if the following conditions are met:
* - d3d is enabled on this device and onscreen emulation is enabled
* - window is big enough to bother (either dimension > MIN_WIN_SIZE)
* - this heavyweight doesn't have a BufferStrategy
* - if we are in full-screen mode then it must be the peer of the
* full-screen window (since there could be only one SwapChain in fs)
* and it must not have any heavyweight children
* (as Present() doesn't respect component clipping in fullscreen mode)
* - it's one of the classes likely to have custom rendering worth
* accelerating
*
* @returns true if we can use a d3d surface for this peer's onscreen
* rendering
*/
public static boolean canUseD3DOnScreen(final WComponentPeer peer,
final Win32GraphicsConfig gc,
final int bbNum)
{
if (!(gc instanceof D3DGraphicsConfig)) {
return false;
}
D3DGraphicsConfig d3dgc = (D3DGraphicsConfig)gc;
D3DGraphicsDevice d3dgd = d3dgc.getD3DDevice();
String peerName = peer.getClass().getName();
Rectangle r = peer.getBounds();
Component target = (Component)peer.getTarget();
Window fsw = d3dgd.getFullScreenWindow();
return
WindowsFlags.isD3DOnScreenEnabled() &&
d3dgd.isD3DEnabledOnDevice() &&
peer.isAccelCapable() &&
(r.width > MIN_WIN_SIZE || r.height > MIN_WIN_SIZE) &&
bbNum == 0 &&
(fsw == null || (fsw == target && !hasHWChildren(target))) &&
(peerName.equals("sun.awt.windows.WCanvasPeer") ||
peerName.equals("sun.awt.windows.WDialogPeer") ||
peerName.equals("sun.awt.windows.WPanelPeer") ||
peerName.equals("sun.awt.windows.WWindowPeer") ||
peerName.equals("sun.awt.windows.WFramePeer") ||
peerName.equals("sun.awt.windows.WEmbeddedFramePeer"));
}
示例3: handleVItoScreenOp
import sun.awt.Win32GraphicsConfig; //导入依赖的package包/类
/**
* If the destination surface's peer can potentially handle accelerated
* on-screen rendering then it is likely that the condition which resulted
* in VI to Screen operation is temporary, so this method sets the
* restore countdown in hope that the on-screen accelerated rendering will
* resume. In the meantime the backup surface of the VISM will be used.
*
* The countdown is needed because otherwise we may never break out
* of "do { vi.validate()..} while(vi.lost)" loop since validate() could
* restore the source surface every time and it will get lost again on the
* next copy attempt, and we would never get a chance to use the backup
* surface. By using the countdown we allow the backup surface to be used
* while the screen surface gets sorted out, or if it for some reason can
* never be restored.
*
* If the destination surface's peer could never do accelerated onscreen
* rendering then the acceleration for the SurfaceManager associated with
* the source surface is disabled forever.
*/
static void handleVItoScreenOp(SurfaceData src, SurfaceData dst) {
if (src instanceof D3DSurfaceData &&
dst instanceof GDIWindowSurfaceData)
{
D3DSurfaceData d3dsd = (D3DSurfaceData)src;
SurfaceManager mgr =
SurfaceManager.getManager((Image)d3dsd.getDestination());
if (mgr instanceof D3DVolatileSurfaceManager) {
D3DVolatileSurfaceManager vsm = (D3DVolatileSurfaceManager)mgr;
if (vsm != null) {
d3dsd.setSurfaceLost(true);
GDIWindowSurfaceData wsd = (GDIWindowSurfaceData)dst;
WComponentPeer p = wsd.getPeer();
if (D3DScreenUpdateManager.canUseD3DOnScreen(p,
(Win32GraphicsConfig)p.getGraphicsConfiguration(),
p.getBackBuffersNum()))
{
// 10 is only chosen to be greater than the number of
// times a sane person would call validate() inside
// a validation loop, and to reduce thrashing between
// accelerated and backup surfaces
vsm.setRestoreCountdown(10);
} else {
vsm.setAccelerationEnabled(false);
}
}
}
}
}
示例4: GDIWindowSurfaceData
import sun.awt.Win32GraphicsConfig; //导入依赖的package包/类
private GDIWindowSurfaceData(WComponentPeer peer, SurfaceType sType) {
super(sType, peer.getDeviceColorModel());
ColorModel cm = peer.getDeviceColorModel();
this.peer = peer;
int rMask = 0, gMask = 0, bMask = 0;
int depth;
switch (cm.getPixelSize()) {
case 32:
case 24:
if (cm instanceof DirectColorModel) {
depth = 32;
} else {
depth = 24;
}
break;
default:
depth = cm.getPixelSize();
}
if (cm instanceof DirectColorModel) {
DirectColorModel dcm = (DirectColorModel)cm;
rMask = dcm.getRedMask();
gMask = dcm.getGreenMask();
bMask = dcm.getBlueMask();
}
this.graphicsConfig =
(Win32GraphicsConfig) peer.getGraphicsConfiguration();
this.solidloops = graphicsConfig.getSolidLoops(sType);
Win32GraphicsDevice gd =
(Win32GraphicsDevice)graphicsConfig.getDevice();
initOps(peer, depth, rMask, gMask, bMask, gd.getScreen());
setBlitProxyKey(graphicsConfig.getProxyKey());
}
示例5: createScreenSurface
import sun.awt.Win32GraphicsConfig; //导入依赖的package包/类
public void createScreenSurface(boolean isResize)
{
Win32GraphicsConfig gc = (Win32GraphicsConfig)getGraphicsConfiguration();
ScreenUpdateManager mgr = ScreenUpdateManager.getInstance();
surfaceData = mgr.createScreenSurface(gc, this, numBackBuffers, isResize);
}
示例6: updateGraphicsData
import sun.awt.Win32GraphicsConfig; //导入依赖的package包/类
@Override
public boolean updateGraphicsData(GraphicsConfiguration gc) {
winGraphicsConfig = (Win32GraphicsConfig)gc;
try {
replaceSurfaceData();
} catch (InvalidPipeException e) {
// REMIND : what do we do if our surface creation failed?
}
return false;
}
示例7: getDeviceColorModel
import sun.awt.Win32GraphicsConfig; //导入依赖的package包/类
public ColorModel getDeviceColorModel() {
Win32GraphicsConfig gc =
(Win32GraphicsConfig)getGraphicsConfiguration();
if (gc != null) {
return gc.getDeviceColorModel();
}
else {
return null;
}
}
示例8: flip
import sun.awt.Win32GraphicsConfig; //导入依赖的package包/类
@Override
public void flip(int x1, int y1, int x2, int y2,
BufferCapabilities.FlipContents flipAction)
{
VolatileImage backBuffer = this.backBuffer;
if (backBuffer == null) {
throw new IllegalStateException("Buffers have not been created");
}
Win32GraphicsConfig gc =
(Win32GraphicsConfig)getGraphicsConfiguration();
gc.flip(this, (Component)target, backBuffer, x1, y1, x2, y2, flipAction);
}
示例9: canUseD3DOnScreen
import sun.awt.Win32GraphicsConfig; //导入依赖的package包/类
/**
* Determines if we can use a d3d surface for onscreen rendering for this
* peer.
* We only create onscreen d3d surfaces if the following conditions are met:
* - d3d is enabled on this device and onscreen emulation is enabled
* - window is big enough to bother (either dimension > MIN_WIN_SIZE)
* - this heavyweight doesn't have a BufferStrategy
* - if we are in full-screen mode then it must be the peer of the
* full-screen window (since there could be only one SwapChain in fs)
* and it must not have any heavyweight children
* (as Present() doesn't respect component clipping in fullscreen mode)
* - it's one of the classes likely to have custom rendering worth
* accelerating
*
* @return true if we can use a d3d surface for this peer's onscreen
* rendering
*/
public static boolean canUseD3DOnScreen(final WComponentPeer peer,
final Win32GraphicsConfig gc,
final int bbNum)
{
if (!(gc instanceof D3DGraphicsConfig)) {
return false;
}
D3DGraphicsConfig d3dgc = (D3DGraphicsConfig)gc;
D3DGraphicsDevice d3dgd = d3dgc.getD3DDevice();
String peerName = peer.getClass().getName();
Rectangle r = peer.getBounds();
Component target = (Component)peer.getTarget();
Window fsw = d3dgd.getFullScreenWindow();
return
WindowsFlags.isD3DOnScreenEnabled() &&
d3dgd.isD3DEnabledOnDevice() &&
peer.isAccelCapable() &&
(r.width > MIN_WIN_SIZE || r.height > MIN_WIN_SIZE) &&
bbNum == 0 &&
(fsw == null || (fsw == target && !hasHWChildren(target))) &&
(peerName.equals("sun.awt.windows.WCanvasPeer") ||
peerName.equals("sun.awt.windows.WDialogPeer") ||
peerName.equals("sun.awt.windows.WPanelPeer") ||
peerName.equals("sun.awt.windows.WWindowPeer") ||
peerName.equals("sun.awt.windows.WFramePeer") ||
peerName.equals("sun.awt.windows.WEmbeddedFramePeer"));
}
示例10: GDIWindowSurfaceData
import sun.awt.Win32GraphicsConfig; //导入依赖的package包/类
private GDIWindowSurfaceData(WComponentPeer peer, SurfaceType sType) {
super(sType, peer.getDeviceColorModel());
ColorModel cm = peer.getDeviceColorModel();
this.peer = peer;
int rMask = 0, gMask = 0, bMask = 0;
int depth;
switch (cm.getPixelSize()) {
case 32:
case 24:
if (cm instanceof DirectColorModel) {
depth = 32;
} else {
depth = 24;
}
break;
default:
depth = cm.getPixelSize();
}
if (cm instanceof DirectColorModel) {
DirectColorModel dcm = (DirectColorModel)cm;
rMask = dcm.getRedMask();
gMask = dcm.getGreenMask();
bMask = dcm.getBlueMask();
}
this.graphicsConfig =
(Win32GraphicsConfig) peer.getGraphicsConfiguration();
this.solidloops = graphicsConfig.getSolidLoops(sType);
Win32GraphicsDevice gd = graphicsConfig.getDevice();
scaleX = gd.getDefaultScaleX();
scaleY = gd.getDefaultScaleY();
initOps(peer, depth, rMask, gMask, bMask, gd.getScreen());
setBlitProxyKey(graphicsConfig.getProxyKey());
}