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Java IntBag类代码示例

本文整理汇总了Java中sim.util.IntBag的典型用法代码示例。如果您正苦于以下问题:Java IntBag类的具体用法?Java IntBag怎么用?Java IntBag使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


IntBag类属于sim.util包,在下文中一共展示了IntBag类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: deduplicate

import sim.util.IntBag; //导入依赖的package包/类
public IntBag deduplicate(IntBag b){
    IntBag d = new IntBag();
    
    for (int i = 0; i < b.numObjs; i++){
        int o = b.get(i);
        if (!d.contains(o)){
            d.add(o);
        }
    }
    
    return d;
}
 
开发者ID:woodrad,项目名称:MultiLab,代码行数:13,代码来源:BagMethods.java

示例2: position

import sim.util.IntBag; //导入依赖的package包/类
public int position(IntBag b, int num){
    int pos = -1;
    for (int i = 0; i < b.numObjs; i++){
        int bNum = b.get(i);
        if (bNum == num){
            pos = i;
            break;
        } 
    }
    return pos;
}
 
开发者ID:woodrad,项目名称:MultiLab,代码行数:12,代码来源:BagMethods.java

示例3: sortOrder

import sim.util.IntBag; //导入依赖的package包/类
public IntBag sortOrder(double [] b){
    DoubleBag db = new DoubleBag();
    db.addAll(b);
    return sortOrder(db);
}
 
开发者ID:woodrad,项目名称:MultiLab,代码行数:6,代码来源:BagMethods.java

示例4: getNeighborsMaxDistance

import sim.util.IntBag; //导入依赖的package包/类
/**
 * Gets all neighbors of a location that satisfy max( abs(x-X) , abs(y-Y), abs(z-Z) ) <= dist.  This region forms a
 * cube 2*dist+1 cells across, centered at (X,Y,Z).  If dist==1, this
 * is equivalent to the twenty-six neighbors surrounding (X,Y,Z), plus (X,Y) itself.  
 * Places each x, y, and z value of these locations in the provided IntBags xPos, yPos, and zPos, clearing the bags first.
 * null may be passed in for the various bags, though it is more efficient to pass in a 'scratch bag' for
 * each one.
 *
 * <p> This function may only run in two modes: toroidal or bounded.  Unbounded lookup is not permitted, and so
 * this function is deprecated: instead you should use the other version of this function which has more functionality.
 * If "bounded",
 * then the neighbors are restricted to be only those which lie within the box ranging from (0,0,0) to (width, height,length), 
 * that is, the width and height of the grid.   if "toroidal",
 * then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion.  Toroidal
 * locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around
 * the width or height of the box, neighbors will not be counted multiple times.  Note that to ensure this, subclasses may need to
 * resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances.
 *
 * <p>The origin -- that is, the (x,y,z) point at the center of the neighborhood -- is always included in the results.
 *
 * <p>This function is equivalent to: <tt>getNeighborsMaxDistance(x,y,dist,toroidal ? Grid3D.TOROIDAL : Grid3D.BOUNDED, true, xPos, yPos, zPos);</tt>
 * 
 * @deprecated
 */
public void getNeighborsMaxDistance( final int x, final int z, final int y, final int dist, final boolean toroidal, IntBag xPos, IntBag yPos, IntBag zPos);
 
开发者ID:minhhn2910,项目名称:g-mason,代码行数:26,代码来源:Grid3D.java

示例5: getMooreLocations

import sim.util.IntBag; //导入依赖的package包/类
/**
 * Gets all neighbors of a location that satisfy max( abs(x-X) , abs(y-Y), abs(z-Z) ) <= dist.  This region forms a
 * cube 2*dist+1 cells across, centered at (X,Y,Z).  If dist==1, this
 * is equivalent to the twenty-six neighbors surrounding (X,Y,Z), plus (X,Y) itself.  
 * Places each x, y, and z value of these locations in the provided IntBags xPos, yPos, and zPos, clearing the bags first.
 * null may be passed in for the various bags, though it is more efficient to pass in a 'scratch bag' for
 * each one.
 *
 * <p>This function may be run in one of three modes: Grid3D.BOUNDED, Grid3D.UNBOUNDED, and GrideD.TOROIDAL.  If "bounded",
 * then the neighbors are restricted to be only those which lie within the box ranging from (0,0,0) to (width, height,length), 
 * that is, the width and height of the grid.  If "unbounded", then the neighbors are not so restricted.  Note that unbounded
 * neighborhood lookup only makes sense if your grid allows locations to actually <i>be</i> outside this box.  For example,
 * SparseGrid3D permits this but ObjectGrid3D and DoubleGrid3D and IntGrid3D and DenseGrid3D do not.  Finally if "toroidal",
 * then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion.  Toroidal
 * locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around
 * the width or height of the box, neighbors will not be counted multiple times.  Note that to ensure this, subclasses may need to
 * resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances.
 *
 * <p>You can also opt to include the origin -- that is, the (x,y,z) point at the center of the neighborhood -- in the neighborhood results.
 */
public void getMooreLocations( final int x, final int y, int z, final int dist, int mode, boolean includeOrigin, IntBag xPos, IntBag yPos, IntBag zPos );
 
开发者ID:minhhn2910,项目名称:g-mason,代码行数:22,代码来源:Grid3D.java

示例6: getNeighborsHamiltonianDistance

import sim.util.IntBag; //导入依赖的package包/类
/**
 * Gets all neighbors of a location that satisfy abs(x-X) + abs(y-Y) + abs(z-Z) <= dist.  This region 
 * forms an <a href="http://images.google.com/images?q=octahedron">octohedron</a> 2*dist+1 cells from point
 * to opposite point inclusive, centered at (X,Y,Y).  If dist==1 this is
 * equivalent to the six neighbors  above, below, left, and right, front, and behind (X,Y,Z)),
 * plus (X,Y,Z) itself.
 * Places each x, y, and z value of these locations in the provided IntBags xPos, yPos, and zPos, clearing the bags first.
 * null may be passed in for the various bags, though it is more efficient to pass in a 'scratch bag' for
 * each one.
 *
 * <p> This function may only run in two modes: toroidal or bounded.  Unbounded lookup is not permitted, and so
 * this function is deprecated: instead you should use the other version of this function which has more functionality.
 * If "bounded",
 * then the neighbors are restricted to be only those which lie within the box ranging from (0,0,0) to (width, height,length), 
 * that is, the width and height of the grid.   if "toroidal",
 * then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion.  Toroidal
 * locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around
 * the width or height of the box, neighbors will not be counted multiple times.  Note that to ensure this, subclasses may need to
 * resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances.
 *
 * <p>The origin -- that is, the (x,y,z) point at the center of the neighborhood -- is always included in the results.
 *
 * <p>This function is equivalent to: <tt>getNeighborsHamiltonianDistance(x,y,dist,toroidal ? Grid3D.TOROIDAL : Grid3D.BOUNDED, true, xPos, yPos, zPos);</tt>
 * 
 * @deprecated
 */
public void getNeighborsHamiltonianDistance( final int x, final int y, int z, final int dist, final boolean toroidal, IntBag xPos, IntBag yPos, IntBag zPos );
 
开发者ID:minhhn2910,项目名称:g-mason,代码行数:28,代码来源:Grid3D.java

示例7: getVonNeumannLocations

import sim.util.IntBag; //导入依赖的package包/类
/**
 * Gets all neighbors of a location that satisfy abs(x-X) + abs(y-Y) + abs(z-Z) <= dist.  This region 
 * forms an <a href="http://images.google.com/images?q=octahedron">octohedron</a> 2*dist+1 cells from point
 * to opposite point inclusive, centered at (X,Y,Y).  If dist==1 this is
 * equivalent to the six neighbors  above, below, left, and right, front, and behind (X,Y,Z)),
 * plus (X,Y,Z) itself.
 * Places each x, y, and z value of these locations in the provided IntBags xPos, yPos, and zPos, clearing the bags first.
 * null may be passed in for the various bags, though it is more efficient to pass in a 'scratch bag' for
 * each one.
 *
 * <p>This function may be run in one of three modes: Grid3D.BOUNDED, Grid3D.UNBOUNDED, and GrideD.TOROIDAL.  If "bounded",
 * then the neighbors are restricted to be only those which lie within the box ranging from (0,0,0) to (width, height,length), 
 * that is, the width and height of the grid.  If "unbounded", then the neighbors are not so restricted.  Note that unbounded
 * neighborhood lookup only makes sense if your grid allows locations to actually <i>be</i> outside this box.  For example,
 * SparseGrid3D permits this but ObjectGrid3D and DoubleGrid3D and IntGrid3D and DenseGrid3D do not.  Finally if "toroidal",
 * then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion.  Toroidal
 * locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around
 * the width or height of the box, neighbors will not be counted multiple times.  Note that to ensure this, subclasses may need to
 * resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances.
 *
 * <p>You can also opt to include the origin -- that is, the (x,y,z) point at the center of the neighborhood -- in the neighborhood results.
 */
public void getVonNeumannLocations( final int x, final int y, int z, final int dist, int mode, boolean includeOrigin, IntBag xPos, IntBag yPos, IntBag zPos );
 
开发者ID:minhhn2910,项目名称:g-mason,代码行数:24,代码来源:Grid3D.java

示例8: getRadialLocations

import sim.util.IntBag; //导入依赖的package包/类
/**
 * Gets all neighbors overlapping with a spherical region centered at (X,Y,Z) and with a radius of dist.
 * The measurement rule is Grid2D.ANY, meaning those cells which overlap at all with the region.  
 * The region is closed, meaning that that points which touch on the outer surface of the sphere will be 
 * considered members of the region.
 *
 * <p>Places each x, y, and z value of these locations in the provided IntBags xPos, yPos, and zPos, clearing the bags first.
 *
 * <p>This function may be run in one of three modes: Grid3D.BOUNDED, Grid3D.UNBOUNDED, and GrideD.TOROIDAL.  If "bounded",
 * then the neighbors are restricted to be only those which lie within the box ranging from (0,0,0) to (width, height,length), 
 * that is, the width and height of the grid.  If "unbounded", then the neighbors are not so restricted.  Note that unbounded
 * neighborhood lookup only makes sense if your grid allows locations to actually <i>be</i> outside this box.  For example,
 * SparseGrid3D permits this but ObjectGrid3D and DoubleGrid3D and IntGrid3D and DenseGrid3D do not.  Finally if "toroidal",
 * then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion.  Toroidal
 * locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around
 * the width or height of the box, neighbors will not be counted multiple times.  Note that to ensure this, subclasses may need to
 * resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances.
 *
 * <p>You can also opt to include the origin -- that is, the (x,y,z) point at the center of the neighborhood -- in the neighborhood results.
 */
public void getRadialLocations( final int x, final int y, final int z, final double dist, int mode, boolean includeOrigin, IntBag xPos, IntBag yPos, IntBag zPos );
 
开发者ID:minhhn2910,项目名称:g-mason,代码行数:22,代码来源:Grid3D.java

示例9: getNeighborsMaxDistance

import sim.util.IntBag; //导入依赖的package包/类
/**
 * Gets all neighbors of a location that satisfy max( abs(x-X) , abs(y-Y) ) <= dist.  This region forms a
 * square 2*dist+1 cells across, centered at (X,Y).  If dist==1, this
 * is equivalent to the so-called "Moore Neighborhood" (the eight neighbors surrounding (X,Y)), plus (X,Y) itself.
 * Places each x and y value of these locations in the provided IntBags xPos and yPos, clearing the bags first.
 *
 * <p> This function may only run in two modes: toroidal or bounded.  Unbounded lookup is not permitted, and so
 * this function is deprecated: instead you should use the other version of this function which has more functionality.
 * If "bounded",
 * then the neighbors are restricted to be only those which lie within the box ranging from (0,0) to (width, height), 
 * that is, the width and height of the grid.   if "toroidal",
 * then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion.  Toroidal
 * locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around
 * the width or height of the box, neighbors will not be counted multiple times.  Note that to ensure this, subclasses may need to
 * resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances.
 *
 * <p>The origin -- that is, the (x,y) point at the center of the neighborhood -- is always included in the results.
 *
 * <p>This function is equivalent to: <tt>getNeighborsMaxDistance(x,y,dist,toroidal ? Grid2D.TOROIDAL : Grid2D.BOUNDED, true, xPos, yPos);</tt>
 * 
 * @deprecated
 */
public void getNeighborsMaxDistance( final int x, final int y, final int dist, final boolean toroidal, IntBag xPos, IntBag yPos );
 
开发者ID:minhhn2910,项目名称:g-mason,代码行数:24,代码来源:Grid2D.java

示例10: getMooreLocations

import sim.util.IntBag; //导入依赖的package包/类
/**
 * Gets all neighbors of a location that satisfy max( abs(x-X) , abs(y-Y) ) <= dist.  This region forms a
 * square 2*dist+1 cells across, centered at (X,Y).  If dist==1, this
 * is equivalent to the so-called "Moore Neighborhood" (the eight neighbors surrounding (X,Y)), plus (X,Y) itself.
 * Places each x and y value of these locations in the provided IntBags xPos and yPos, clearing the bags first.
 *
 * <p>This function may be run in one of three modes: Grid2D.BOUNDED, Grid2D.UNBOUNDED, and Grid2D.TOROIDAL.  If "bounded",
 * then the neighbors are restricted to be only those which lie within the box ranging from (0,0) to (width, height), 
 * that is, the width and height of the grid.  If "unbounded", then the neighbors are not so restricted.  Note that unbounded
 * neighborhood lookup only makes sense if your grid allows locations to actually <i>be</i> outside this box.  For example,
 * SparseGrid2D permits this but ObjectGrid2D and DoubleGrid2D and IntGrid2D and DenseGrid2D do not.  Finally if "toroidal",
 * then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion.  Toroidal
 * locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around
 * the width or height of the box, neighbors will not be counted multiple times.  Note that to ensure this, subclasses may need to
 * resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances.
 *
 * <p>You can also opt to include the origin -- that is, the (x,y) point at the center of the neighborhood -- in the neighborhood results.
 */
public void getMooreLocations( final int x, final int y, final int dist, int mode, boolean includeOrigin, IntBag xPos, IntBag yPos );
 
开发者ID:minhhn2910,项目名称:g-mason,代码行数:20,代码来源:Grid2D.java

示例11: getNeighborsHamiltonianDistance

import sim.util.IntBag; //导入依赖的package包/类
/**
 * Gets all neighbors of a location that satisfy abs(x-X) + abs(y-Y) <= dist.  This region forms a diamond
 * 2*dist+1 cells from point to opposite point inclusive, centered at (X,Y).  If dist==1 this is
 * equivalent to the so-called "Von-Neumann Neighborhood" (the four neighbors above, below, left, and right of (X,Y)),
 * plus (X,Y) itself.
 * Places each x and y value of these locations in the provided IntBags xPos and yPos, clearing the bags first.
 *
 * <p> This function may only run in two modes: toroidal or bounded.  Unbounded lookup is not permitted, and so
 * this function is deprecated: instead you should use the other version of this function which has more functionality.
 * If "bounded",
 * then the neighbors are restricted to be only those which lie within the box ranging from (0,0) to (width, height), 
 * that is, the width and height of the grid.   if "toroidal",
 * then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion.  Toroidal
 * locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around
 * the width or height of the box, neighbors will not be counted multiple times.  Note that to ensure this, subclasses may need to
 * resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances.
 *
 * <p>The origin -- that is, the (x,y) point at the center of the neighborhood -- is always included in the results.
 *
 * <p>This function is equivalent to: <tt>getNeighborsHamiltonianDistance(x,y,dist,toroidal ? Grid2D.TOROIDAL : Grid2D.BOUNDED, true, xPos, yPos);</tt>
 * 
 * @deprecated
 */
public void getNeighborsHamiltonianDistance( final int x, final int y, final int dist, final boolean toroidal, IntBag xPos, IntBag yPos );
 
开发者ID:minhhn2910,项目名称:g-mason,代码行数:25,代码来源:Grid2D.java

示例12: getVonNeumannLocations

import sim.util.IntBag; //导入依赖的package包/类
/**
 * Gets all neighbors of a location that satisfy abs(x-X) + abs(y-Y) <= dist.  This region forms a diamond
 * 2*dist+1 cells from point to opposite point inclusive, centered at (X,Y).  If dist==1 this is
 * equivalent to the so-called "Von-Neumann Neighborhood" (the four neighbors above, below, left, and right of (X,Y)),
 * plus (X,Y) itself.
 * Places each x and y value of these locations in the provided IntBags xPos and yPos, clearing the bags first.
 *
 * <p>This function may be run in one of three modes: Grid2D.BOUNDED, Grid2D.UNBOUNDED, and Grid2D.TOROIDAL.  If "bounded",
 * then the neighbors are restricted to be only those which lie within the box ranging from (0,0) to (width, height), 
 * that is, the width and height of the grid.  If "unbounded", then the neighbors are not so restricted.  Note that unbounded
 * neighborhood lookup only makes sense if your grid allows locations to actually <i>be</i> outside this box.  For example,
 * SparseGrid2D permits this but ObjectGrid2D and DoubleGrid2D and IntGrid2D and DenseGrid2D do not.  Finally if "toroidal",
 * then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion.  Toroidal
 * locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around
 * the width or height of the box, neighbors will not be counted multiple times.  Note that to ensure this, subclasses may need to
 * resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances.
 *
 * <p>You can also opt to include the origin -- that is, the (x,y) point at the center of the neighborhood -- in the neighborhood results.
 */
public void getVonNeumannLocations( final int x, final int y, final int dist, int mode, boolean includeOrigin, IntBag xPos, IntBag yPos );
 
开发者ID:minhhn2910,项目名称:g-mason,代码行数:21,代码来源:Grid2D.java

示例13: getNeighborsHexagonalDistance

import sim.util.IntBag; //导入依赖的package包/类
/**
 * Gets all neighbors located within the hexagon centered at (X,Y) and 2*dist+1 cells from point to opposite point 
 * inclusive.
 * If dist==1, this is equivalent to the six neighbors immediately surrounding (X,Y), 
 * plus (X,Y) itself.
 * Places each x and y value of these locations in the provided IntBags xPos and yPos, clearing the bags first.
 *
 * <p> This function may only run in two modes: toroidal or bounded.  Unbounded lookup is not permitted, and so
 * this function is deprecated: instead you should use the other version of this function which has more functionality.
 * If "bounded",
 * then the neighbors are restricted to be only those which lie within the box ranging from (0,0) to (width, height), 
 * that is, the width and height of the grid.   if "toroidal",
 * then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion.  Toroidal
 * locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around
 * the width or height of the box, neighbors will not be counted multiple times.  Note that to ensure this, subclasses may need to
 * resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances.
 *
 * <p>The origin -- that is, the (x,y) point at the center of the neighborhood -- is always included in the results.
 *
 * <p>This function is equivalent to: <tt>getNeighborsHexagonalDistance(x,y,dist,toroidal ? Grid2D.TOROIDAL : Grid2D.BOUNDED, true, xPos, yPos);</tt>
 * 
 * @deprecated
 */
public void getNeighborsHexagonalDistance( final int x, final int y, final int dist, final boolean toroidal, IntBag xPos, IntBag yPos );
 
开发者ID:minhhn2910,项目名称:g-mason,代码行数:25,代码来源:Grid2D.java

示例14: getHexagonalLocations

import sim.util.IntBag; //导入依赖的package包/类
/**
 * Gets all neighbors located within the hexagon centered at (X,Y) and 2*dist+1 cells from point to opposite point 
 * inclusive.
 * If dist==1, this is equivalent to the six neighbors immediately surrounding (X,Y), 
 * plus (X,Y) itself.
 * Places each x and y value of these locations in the provided IntBags xPos and yPos, clearing the bags first.
 *
 * <p>This function may be run in one of three modes: Grid2D.BOUNDED, Grid2D.UNBOUNDED, and Grid2D.TOROIDAL.  If "bounded",
 * then the neighbors are restricted to be only those which lie within the box ranging from (0,0) to (width, height), 
 * that is, the width and height of the grid.  If "unbounded", then the neighbors are not so restricted.  Note that unbounded
 * neighborhood lookup only makes sense if your grid allows locations to actually <i>be</i> outside this box.  For example,
 * SparseGrid2D permits this but ObjectGrid2D and DoubleGrid2D and IntGrid2D and DenseGrid2D do not.  Finally if "toroidal",
 * then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion.  Toroidal
 * locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around
 * the width or height of the box, neighbors will not be counted multiple times.  Note that to ensure this, subclasses may need to
 * resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances.
 *
 * <p>You can also opt to include the origin -- that is, the (x,y) point at the center of the neighborhood -- in the neighborhood results.
 */
public void getHexagonalLocations( final int x, final int y, final int dist, int mode, boolean includeOrigin, IntBag xPos, IntBag yPos );
 
开发者ID:minhhn2910,项目名称:g-mason,代码行数:21,代码来源:Grid2D.java

示例15: getRadialLocations

import sim.util.IntBag; //导入依赖的package包/类
/**
 * Gets all neighbors overlapping with a circular region centered at (X,Y) and with a radius of dist.
 * The measurement rule is Grid2D.ANY, meaning those cells which overlap at all with the region.  
 * The region is closed, meaning that that points which touch on the outer surface of the circle will be 
 * considered members of the region.
 *
 * <p>Places each x and y value of these locations in the provided IntBags xPos and yPos, clearing the bags first.
 *
 * <p>This function may be run in one of three modes: Grid2D.BOUNDED, Grid2D.UNBOUNDED, and Grid2D.TOROIDAL.  If "bounded",
 * then the neighbors are restricted to be only those which lie within the box ranging from (0,0) to (width, height), 
 * that is, the width and height of the grid.  If "unbounded", then the neighbors are not so restricted.  Note that unbounded
 * neighborhood lookup only makes sense if your grid allows locations to actually <i>be</i> outside this box.  For example,
 * SparseGrid2D permits this but ObjectGrid2D and DoubleGrid2D and IntGrid2D and DenseGrid2D do not.  Finally if "toroidal",
 * then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion.  Toroidal
 * locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around
 * the width or height of the box, neighbors will not be counted multiple times.  Note that to ensure this, subclasses may need to
 * resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances.
 *
 * <p>You can also opt to include the origin -- that is, the (x,y) point at the center of the neighborhood -- in the neighborhood results.
 */
public void getRadialLocations( final int x, final int y, final double dist, int mode, boolean includeOrigin, IntBag xPos, IntBag yPos );
 
开发者ID:minhhn2910,项目名称:g-mason,代码行数:22,代码来源:Grid2D.java


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