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Java ChangeInventoryEvent类代码示例

本文整理汇总了Java中org.spongepowered.api.event.item.inventory.ChangeInventoryEvent的典型用法代码示例。如果您正苦于以下问题:Java ChangeInventoryEvent类的具体用法?Java ChangeInventoryEvent怎么用?Java ChangeInventoryEvent使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


ChangeInventoryEvent类属于org.spongepowered.api.event.item.inventory包,在下文中一共展示了ChangeInventoryEvent类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: pickupItem

import org.spongepowered.api.event.item.inventory.ChangeInventoryEvent; //导入依赖的package包/类
@Listener(order = Order.POST)
@Exclude({ChangeInventoryEvent.Pickup.Pre.class})
public void pickupItem(ChangeInventoryEvent.Pickup event, @Root Player player) {
    List<SlotTransaction> transactions = event.getTransactions();

    if (transactions.isEmpty()) {
        return;
    }

    int itemQuantity = transactions.get(0).getFinal().getQuantity() - transactions.get(0).getOriginal().getQuantity();
    // Sometimes it's 0 for some odd reason
    if (itemQuantity == 0) {
        return;
    }

    processEvent(event, player, itemQuantity);
}
 
开发者ID:BadgeUp,项目名称:badgeup-sponge-client,代码行数:18,代码来源:GeneralEventListener.java

示例2: tryInteract

import org.spongepowered.api.event.item.inventory.ChangeInventoryEvent; //导入依赖的package包/类
@Override
public BehaviorResult tryInteract(BehaviorPipeline<Behavior> pipeline, BehaviorContext context) {
    final LanternPlayer player = (LanternPlayer) context.requireContext(ContextKeys.PLAYER);
    final ItemStack itemStack = context.requireContext(ContextKeys.USED_ITEM_STACK);

    final PeekedOfferTransactionResult peekResult = player.getInventory().getEquipment().peekOffer(itemStack.copy());
    if (peekResult.isSuccess()) {
        final List<SlotTransaction> transactions = new ArrayList<>(peekResult.getTransactions());
        final AbstractSlot slot = (AbstractSlot) context.getContext(ContextKeys.USED_SLOT).orElse(null);
        if (slot != null) {
            transactions.add(new SlotTransaction(
                    slot, itemStack.createSnapshot(), LanternItemStack.toSnapshot(peekResult.getRejectedItem().orElse(null))));
        }
        final ChangeInventoryEvent.Equipment event = SpongeEventFactory.createChangeInventoryEventEquipment(
                context.getCurrentCause(), player.getInventory(), transactions);
        if (event.isCancelled()) {
            return BehaviorResult.CONTINUE;
        }
        event.getTransactions().stream().filter(Transaction::isValid).forEach(slotTransaction ->
                slotTransaction.getSlot().set(slotTransaction.getFinal().createStack()));
        return BehaviorResult.SUCCESS;
    }
    return BehaviorResult.CONTINUE;
}
 
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:25,代码来源:ArmorQuickEquipInteractionBehavior.java

示例3: finishInventoryEvent

import org.spongepowered.api.event.item.inventory.ChangeInventoryEvent; //导入依赖的package包/类
private void finishInventoryEvent(ChangeInventoryEvent event) {
    final List<SlotTransaction> slotTransactions = event.getTransactions();
    Sponge.getEventManager().post(event);
    if (!event.isCancelled()) {
        if (!(event instanceof ClickInventoryEvent.Creative) && event instanceof ClickInventoryEvent) {
            final Transaction<ItemStackSnapshot> cursorTransaction = ((ClickInventoryEvent) event).getCursorTransaction();
            if (cursorTransaction.isValid()) {
                setCursorItem(cursorTransaction.getFinal().createStack());
            }
        }
        slotTransactions.stream().filter(Transaction::isValid).forEach(
                transaction -> transaction.getSlot().set(transaction.getFinal().createStack()));
        if (event instanceof SpawnEntityEvent) {
            LanternWorld.finishSpawnEntityEvent((SpawnEntityEvent) event);
        }
    }
}
 
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:18,代码来源:VanillaContainerInteractionBehavior.java

示例4: onChangeHeldItem

import org.spongepowered.api.event.item.inventory.ChangeInventoryEvent; //导入依赖的package包/类
@Listener
public void onChangeHeldItem(ChangeInventoryEvent.Held event, @Root Player player)
{
	if (!player.hasPermission("essentialcmds.blacklist.bypass"))
	{
		for (SlotTransaction transaction : event.getTransactions())
		{
			if (Utils.getBlacklistItems().contains(transaction.getFinal().createStack().getItem().getId()))
			{
				if (Utils.areBlacklistMsgsEnabled())
					player.sendMessage(Text.of(TextColors.RED, "The item ", TextColors.GRAY, transaction.getFinal().createStack().getItem().getId(), TextColors.RED, " has been confiscated as it is blacklisted."));

				transaction.setCustom(Sponge.getRegistry().createBuilder(ItemStack.Builder.class).itemType(ItemTypes.DIRT).quantity(1).build());
			}
		}
	}
}
 
开发者ID:hsyyid,项目名称:EssentialCmds,代码行数:18,代码来源:BlacklistListener.java

示例5: onChangeEquipment

import org.spongepowered.api.event.item.inventory.ChangeInventoryEvent; //导入依赖的package包/类
@Listener
public void onChangeEquipment(ChangeInventoryEvent.Equipment event, @Root Player player)
{
	if (!player.hasPermission("essentialcmds.blacklist.bypass"))
	{
		for (SlotTransaction transaction : event.getTransactions())
		{
			if (Utils.getBlacklistItems().contains(transaction.getFinal().createStack().getItem().getId()))
			{
				if (Utils.areBlacklistMsgsEnabled())
					player.sendMessage(Text.of(TextColors.RED, "The item ", TextColors.GRAY, transaction.getFinal().createStack().getItem().getId(), TextColors.RED, " has been confiscated as it is blacklisted."));

				transaction.setCustom(Sponge.getRegistry().createBuilder(ItemStack.Builder.class).itemType(ItemTypes.DIRT).quantity(1).build());
			}
		}
	}
}
 
开发者ID:hsyyid,项目名称:EssentialCmds,代码行数:18,代码来源:BlacklistListener.java

示例6: onPickupItem

import org.spongepowered.api.event.item.inventory.ChangeInventoryEvent; //导入依赖的package包/类
@Listener
public void onPickupItem(ChangeInventoryEvent.Pickup event, @Root Player player)
{
	if (!player.hasPermission("essentialcmds.blacklist.bypass"))
	{
		for (SlotTransaction transaction : event.getTransactions())
		{
			if (Utils.getBlacklistItems().contains(transaction.getFinal().createStack().getItem().getId()))
			{
				if (Utils.areBlacklistMsgsEnabled())
					player.sendMessage(Text.of(TextColors.RED, "The item ", TextColors.GRAY, transaction.getFinal().createStack().getItem().getId(), TextColors.RED, " has been confiscated as it is blacklisted."));

				transaction.setCustom(Sponge.getRegistry().createBuilder(ItemStack.Builder.class).itemType(ItemTypes.DIRT).quantity(1).build());
			}
		}
	}
}
 
开发者ID:hsyyid,项目名称:EssentialCmds,代码行数:18,代码来源:BlacklistListener.java

示例7: onChange

import org.spongepowered.api.event.item.inventory.ChangeInventoryEvent; //导入依赖的package包/类
@Listener
public void onChange(ChangeInventoryEvent event, @First Player p) {
    ModuleConfig config = Modules.BLACKLIST.get().getConfig().get();
    CommentedConfigurationNode hnode = config.get();
    try {
        for (Inventory s : event.getTargetInventory().slots()) {
            ItemStack item = s.peek().orElse(null);
            if (item == null) continue;
            CommentedConfigurationNode node = hnode.getNode("items", item.getItem().getId());
            if (!node.isVirtual()) {
                if (node.getNode("deny-possession").getBoolean()) {
                    s.poll();
                }
            }
        }
    } catch (Exception ignore) {
    }
}
 
开发者ID:Bammerbom,项目名称:UltimateCore,代码行数:19,代码来源:ItemListener.java

示例8: onPlayerItemPickUp

import org.spongepowered.api.event.item.inventory.ChangeInventoryEvent; //导入依赖的package包/类
@Listener
public void onPlayerItemPickUp(ChangeInventoryEvent.Pickup event, @First Player player) {
	if (!Config.Values.Synchronize.getEnableInventory())
		return;

	synchronized (waitingPlayers) {
		if (waitingPlayers.containsKey(player.getUniqueId())) {
			event.setCancelled(true);
		}
	}
}
 
开发者ID:AuraDevelopmentTeam,项目名称:InvSync,代码行数:12,代码来源:PlayerEvents.java

示例9: onChangeInventory

import org.spongepowered.api.event.item.inventory.ChangeInventoryEvent; //导入依赖的package包/类
@Listener(order = Order.POST)
public void onChangeInventory(ChangeInventoryEvent event) {
    if (event.getTargetInventory() instanceof CarriedInventory<?>) {
        Optional<?> carrier = ((CarriedInventory) event.getTargetInventory()).getCarrier();
        if (carrier.isPresent() && carrier.get() instanceof TileEntityCarrier) {
            checkBlockChange(((TileEntityCarrier) carrier.get()).getLocation().createSnapshot());
        }
    }
}
 
开发者ID:caseif,项目名称:Inferno,代码行数:10,代码来源:RollbackInventoryListener.java

示例10: onPlayerChangeInventory

import org.spongepowered.api.event.item.inventory.ChangeInventoryEvent; //导入依赖的package包/类
@Listener
public void onPlayerChangeInventory(ChangeInventoryEvent event, @First Player player_sponge) {
	EPlayer player = this.plugin.getEServer().getEPlayer(player_sponge);
	
	// AFK
	player.updateLastActivated();
}
 
开发者ID:EverCraft,项目名称:EverEssentials,代码行数:8,代码来源:EEPlayerListeners.java

示例11: onItemPickup

import org.spongepowered.api.event.item.inventory.ChangeInventoryEvent; //导入依赖的package包/类
@Listener
public void onItemPickup(ChangeInventoryEvent.Pickup.Pre event, @Root Player player) {

    ItemType itemType = event.getOriginalStack().getType();
    String itemId = itemType.getId();

    PermHandler ph = PermHandler.getInstance();

    if (!ph.checkPerm(player, "protectionperms.item.pickup." + itemId)) {
        event.setCancelled(true);
        player.sendMessage(ChatTypes.ACTION_BAR, Text.of(TextColors.RED, "You don't have permission to pick up " + itemType.getName() + '!'));
    }
}
 
开发者ID:Zerthick,项目名称:ProtectionPerms,代码行数:14,代码来源:PickupItemListener.java

示例12: onPlayerPickupItem

import org.spongepowered.api.event.item.inventory.ChangeInventoryEvent; //导入依赖的package包/类
@Listener(order = Order.LAST, beforeModifications = true)
public void onPlayerPickupItem(ChangeInventoryEvent.Pickup.Pre event, @Root Player player) {
    if (!GPFlags.ITEM_PICKUP || !GriefPreventionPlugin.instance.claimsEnabledForWorld(player.getWorld().getProperties())) {
        return;
    }

    GPTimings.PLAYER_PICKUP_ITEM_EVENT.startTimingIfSync();
    final World world = player.getWorld();
    GPPlayerData playerData = this.dataStore.getOrCreatePlayerData(world, player.getUniqueId());
    Location<World> location = player.getLocation();
    GPClaim claim = this.dataStore.getClaimAtPlayer(playerData, location);
    if (GPPermissionHandler.getClaimPermission(event, location, claim, GPPermissions.ITEM_PICKUP, player, event.getTargetEntity(), player, true) == Tristate.FALSE) {
        event.setCancelled(true);
        GPTimings.PLAYER_USE_ITEM_EVENT.stopTimingIfSync();
        return;
    }

    // the rest of this code is specific to pvp worlds
    if (claim.pvpRulesApply()) {
        // if we're preventing spawn camping and the player was previously empty handed...
        if (GriefPreventionPlugin.getActiveConfig(world.getProperties()).getConfig().pvp.protectFreshSpawns && PlayerUtils.hasItemInOneHand(player, ItemTypes.NONE)) {
            // if that player is currently immune to pvp
            if (playerData.pvpImmune) {
                // if it's been less than 10 seconds since the last time he spawned, don't pick up the item
                long now = Calendar.getInstance().getTimeInMillis();
                long elapsedSinceLastSpawn = now - playerData.lastSpawn;
                if (elapsedSinceLastSpawn < 10000) {
                    event.setCancelled(true);
                    GPTimings.PLAYER_PICKUP_ITEM_EVENT.stopTimingIfSync();
                    return;
                }

                // otherwise take away his immunity. he may be armed now. at least, he's worth killing for some loot
                playerData.pvpImmune = false;
                GriefPreventionPlugin.sendMessage(player, GriefPreventionPlugin.instance.messageData.pvpImmunityEnd.toText());
            }
        }
    }
    GPTimings.PLAYER_PICKUP_ITEM_EVENT.stopTimingIfSync();
}
 
开发者ID:MinecraftPortCentral,项目名称:GriefPrevention,代码行数:41,代码来源:PlayerEventHandler.java

示例13: onChangeInventory

import org.spongepowered.api.event.item.inventory.ChangeInventoryEvent; //导入依赖的package包/类
@SuppressWarnings("ConstantConditions")
@Listener
public void onChangeInventory(ChangeInventoryEvent event, @First Player player,
        @Getter("getTargetInventory") CarriedInventory<?> container) {
    if (!container.getName().get().equals("Furnace")) {
        return;
    }
    final Carrier carrier = container.getCarrier().orElse(null);
    if (!(carrier instanceof Furnace)) {
        return;
    }
    final Furnace furnace = (Furnace) carrier;
    final int passed = furnace.passedBurnTime().get();
    final int max = furnace.maxBurnTime().get();
    if (max <= 0 || passed >= max) {
        return;
    }
    for (SlotTransaction transaction : event.getTransactions()) {
        if (container.getInventoryProperty(transaction.getSlot(), SlotIndex.class).get().getValue() == 0) {
            if (transaction.getFinal().getType() == ItemTypes.DIRT) {
                player.getProgress(this.cookDirtAdvancement).grant();
            } else if (this.suicidalAdvancement != null && (transaction.getFinal().getType() == ItemTypes.TNT ||
                    transaction.getFinal().getType() == ItemTypes.TNT_MINECART)) {
                player.getProgress(this.suicidalAdvancement).grant();
                /*
                final Explosion explosion = Explosion.builder()
                        .location(furnace.getLocation())
                        .shouldBreakBlocks(true)
                        .canCauseFire(true)
                        .shouldDamageEntities(true)
                        .radius(7)
                        .build();
                explosion.getWorld().triggerExplosion(explosion);
                */
            }
        }
    }
}
 
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:39,代码来源:AdvancementTest.java

示例14: handle

import org.spongepowered.api.event.item.inventory.ChangeInventoryEvent; //导入依赖的package包/类
@Override
public void handle(NetworkContext context, MessagePlayInSwapHandItems message) {
    final LanternPlayer player = context.getSession().getPlayer();
    final LanternPlayerInventory inventory = player.getInventory();

    final AbstractSlot hotbarSlot = inventory.getHotbar().getSelectedSlot();
    final AbstractSlot offHandSlot = inventory.getOffhand();

    final ItemStackSnapshot hotbarItem = hotbarSlot.peek().map(ItemStack::createSnapshot).orElse(ItemStackSnapshot.NONE);
    final ItemStackSnapshot offHandItem = offHandSlot.peek().map(ItemStack::createSnapshot).orElse(ItemStackSnapshot.NONE);

    final List<SlotTransaction> transactions = new ArrayList<>();
    transactions.add(new SlotTransaction(hotbarSlot, hotbarItem, offHandItem));
    transactions.add(new SlotTransaction(offHandSlot, offHandItem, hotbarItem));

    try (CauseStack.Frame frame = CauseStack.current().pushCauseFrame()) {
        frame.addContext(EventContextKeys.PLAYER, player);
        frame.pushCause(player);

        final ChangeInventoryEvent.SwapHand event = SpongeEventFactory.createChangeInventoryEventSwapHand(
                frame.getCurrentCause(), inventory, transactions);
        Sponge.getEventManager().post(event);
        if (!event.isCancelled()) {
            transactions.stream().filter(Transaction::isValid).forEach(
                    transaction -> transaction.getSlot().set(transaction.getFinal().createStack()));

            final PlayerInventoryContainer inventoryContainer = context.getSession().getPlayer().getInventoryContainer();
            inventoryContainer.getClientContainer().queueSilentSlotChange(hotbarSlot);
        }
    }
}
 
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:32,代码来源:HandlerPlayInSwapHandItems.java

示例15: onItemCraft

import org.spongepowered.api.event.item.inventory.ChangeInventoryEvent; //导入依赖的package包/类
@Listener
@Exclude(value = ChangeInventoryEvent.Held.class)
public void onItemCraft(ChangeInventoryEvent event) {
  event.getTransactions().forEach((t) -> {
    if (blockedItems.contains(t.getFinal().getType().getId())) {
      Optional<Player> optPlayer = event.getCause().first(Player.class);
      if (optPlayer.isPresent()) {
        Player player = optPlayer.get();
        player.sendMessage(Text.of(TextColors.RED, "This item has been disabled."));
      }

      event.setCancelled(true);
    }
  });
}
 
开发者ID:Skelril,项目名称:Skree,代码行数:16,代码来源:ItemCraftBlockingListener.java


注:本文中的org.spongepowered.api.event.item.inventory.ChangeInventoryEvent类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。