本文整理汇总了Java中org.spongepowered.api.event.game.state.GameStoppedServerEvent类的典型用法代码示例。如果您正苦于以下问题:Java GameStoppedServerEvent类的具体用法?Java GameStoppedServerEvent怎么用?Java GameStoppedServerEvent使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
GameStoppedServerEvent类属于org.spongepowered.api.event.game.state包,在下文中一共展示了GameStoppedServerEvent类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onServerStopped
import org.spongepowered.api.event.game.state.GameStoppedServerEvent; //导入依赖的package包/类
@Listener
public void onServerStopped(GameStoppedServerEvent event) {
if (!enabled)
return;
database.saveRegionData(dataStore.getCollatedRegions());
database.saveUserData(dataStore.getLoadedUsers());
}
示例2: onStopServer
import org.spongepowered.api.event.game.state.GameStoppedServerEvent; //导入依赖的package包/类
@Listener
public void onStopServer(GameStoppedServerEvent e) {
if (this.UCJDA != null){
this.UCJDA.shutdown();
}
get().getLogger().severe(plugin.getName()+" disabled!");
}
示例3: disable
import org.spongepowered.api.event.game.state.GameStoppedServerEvent; //导入依赖的package包/类
@Listener
public void disable(GameStoppedServerEvent event) {
LanThread oldThread = lanThread.getAndSet(null);
if (oldThread != null) {
oldThread.interrupt();
}
}
示例4: onServerStop
import org.spongepowered.api.event.game.state.GameStoppedServerEvent; //导入依赖的package包/类
@Listener
public void onServerStop(GameStoppedServerEvent event) {
// Save graveyards to file
ConfigManager.saveGraveyards(this);
// Save respawn data to file
ConfigManager.saveRespawnPackets(this);
}
示例5: onServerStop
import org.spongepowered.api.event.game.state.GameStoppedServerEvent; //导入依赖的package包/类
@Listener
public void onServerStop(GameStoppedServerEvent event) {
configManager.saveShops();
configManager.saveShopRent();
}
示例6: onServerStop
import org.spongepowered.api.event.game.state.GameStoppedServerEvent; //导入依赖的package包/类
@Listener
public void onServerStop(GameStoppedServerEvent event) {
uma.destroy();
uma = null;
}
示例7: onServerStopped
import org.spongepowered.api.event.game.state.GameStoppedServerEvent; //导入依赖的package包/类
@Listener
public final void onServerStopped(GameStoppedServerEvent event) {
isServerStarted = false;
}