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Java IsCancelled类代码示例

本文整理汇总了Java中org.spongepowered.api.event.filter.IsCancelled的典型用法代码示例。如果您正苦于以下问题:Java IsCancelled类的具体用法?Java IsCancelled怎么用?Java IsCancelled使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


IsCancelled类属于org.spongepowered.api.event.filter包,在下文中一共展示了IsCancelled类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onClientAuthMonitor

import org.spongepowered.api.event.filter.IsCancelled; //导入依赖的package包/类
@Listener(order = Order.LAST)
@IsCancelled(Tristate.UNDEFINED)
public void onClientAuthMonitor(ClientConnectionEvent.Auth e) {
    /* Listen to see if the event was cancelled after we initially handled the connection
       If the connection was cancelled here, we need to do something to clean up the data that was loaded. */

    // Check to see if this connection was denied at LOW.
    if (this.deniedAsyncLogin.remove(e.getProfile().getUniqueId())) {

        // This is a problem, as they were denied at low priority, but are now being allowed.
        if (e.isCancelled()) {
            this.plugin.getLog().severe("Player connection was re-allowed for " + e.getProfile().getUniqueId());
            e.setCancelled(true);
        }
    }
}
 
开发者ID:lucko,项目名称:LuckPerms,代码行数:17,代码来源:SpongeConnectionListener.java

示例2: onClientLogin

import org.spongepowered.api.event.filter.IsCancelled; //导入依赖的package包/类
@Listener(order = Order.FIRST)
@IsCancelled(Tristate.UNDEFINED)
public void onClientLogin(ClientConnectionEvent.Login e) {
    /* Called when the player starts logging into the server.
       At this point, the users data should be present and loaded.
       Listening on LOW priority to allow plugins to further modify data here. (auth plugins, etc.) */

    final GameProfile player = e.getProfile();

    if (this.plugin.getConfiguration().get(ConfigKeys.DEBUG_LOGINS)) {
        this.plugin.getLog().info("Processing login event for " + player.getUniqueId() + " - " + player.getName());
    }

    final User user = this.plugin.getUserManager().getIfLoaded(this.plugin.getUuidCache().getUUID(player.getUniqueId()));

    /* User instance is null for whatever reason. Could be that it was unloaded between asyncpre and now. */
    if (user == null) {
        this.deniedLogin.add(player.getUniqueId());

        this.plugin.getLog().warn("User " + player.getUniqueId() + " - " + player.getName() + " doesn't have data pre-loaded. - denying login.");
        e.setCancelled(true);
        e.setMessageCancelled(false);
        //noinspection deprecation
        e.setMessage(TextSerializers.LEGACY_FORMATTING_CODE.deserialize(Message.LOADING_ERROR.asString(this.plugin.getLocaleManager())));
    }
}
 
开发者ID:lucko,项目名称:LuckPerms,代码行数:27,代码来源:SpongeConnectionListener.java

示例3: onChangeBlock

import org.spongepowered.api.event.filter.IsCancelled; //导入依赖的package包/类
@Listener(order=Order.FIRST)
@IsCancelled(Tristate.UNDEFINED)
public void onChangeBlock(ChangeBlockEvent.Place event) {
	Optional<Player> optPlayer = event.getCause().get(NamedCause.SOURCE, Player.class);
	if (!optPlayer.isPresent()) return;
	
	Player player = optPlayer.get();
	if (!this.players.contains(player.getUniqueId())) return;
	
	event.setCancelled(true);
	
	event.getTransactions().forEach(transaction -> {
		player.sendMessage(Text.of(TextColors.GRAY, TextStyles.BOLD, "============================================"));
		player.sendMessage(Text.of(TextColors.DARK_GREEN, TextStyles.BOLD, "Block Type: ", TextColors.BLUE, TextStyles.RESET, transaction.getOriginal().getState().getId()));
		player.sendMessage(Text.of(TextColors.DARK_GREEN, TextStyles.BOLD, "Block Owner: ", TextColors.BLUE, TextStyles.RESET, transaction.getOriginal().getCreator()));
		player.sendMessage(Text.of(TextColors.DARK_GREEN, TextStyles.BOLD, "Block Notifier: ", TextColors.BLUE, TextStyles.RESET, transaction.getOriginal().getNotifier()));
	});
}
 
开发者ID:EverCraft,项目名称:EverAPI,代码行数:19,代码来源:EAInfo.java

示例4: onInteractBlock

import org.spongepowered.api.event.filter.IsCancelled; //导入依赖的package包/类
@Listener(order=Order.FIRST)
@IsCancelled(Tristate.UNDEFINED)
public void onInteractBlock(InteractBlockEvent.Primary event) {
	Optional<Player> optPlayer = event.getCause().get(NamedCause.SOURCE, Player.class);
	if (!optPlayer.isPresent()) return;
	
	Player player = optPlayer.get();
	if (!this.players.contains(player.getUniqueId())) return;
	
	event.setCancelled(true);
	
	player.sendMessage(Text.of(TextColors.GRAY, TextStyles.BOLD, "============================================"));
	player.sendMessage(Text.of(TextColors.DARK_GREEN, TextStyles.BOLD, "Block Type: ", TextColors.BLUE, TextStyles.RESET, event.getTargetBlock().getState().getId()));
	player.sendMessage(Text.of(TextColors.DARK_GREEN, TextStyles.BOLD, "Block Owner: ", TextColors.BLUE, TextStyles.RESET, event.getTargetBlock().getCreator()));
	player.sendMessage(Text.of(TextColors.DARK_GREEN, TextStyles.BOLD, "Block Notifier: ", TextColors.BLUE, TextStyles.RESET, event.getTargetBlock().getNotifier()));
}
 
开发者ID:EverCraft,项目名称:EverAPI,代码行数:17,代码来源:EAInfo.java

示例5: onInteractEntity

import org.spongepowered.api.event.filter.IsCancelled; //导入依赖的package包/类
@Listener(order=Order.FIRST)
@IsCancelled(Tristate.UNDEFINED)
public void onInteractEntity(InteractEntityEvent.Primary event) {
	Optional<Player> optPlayer = event.getCause().get(NamedCause.SOURCE, Player.class);
	if (!optPlayer.isPresent()) return;
	
	Player player = optPlayer.get();
	if (!this.players.contains(player.getUniqueId())) return;
	
	event.setCancelled(true);
	
	player.sendMessage(Text.of(TextColors.GRAY, TextStyles.BOLD, "============================================"));
	player.sendMessage(Text.of(TextColors.DARK_GREEN, TextStyles.BOLD, "Entity Type: ", TextColors.BLUE, TextStyles.RESET, event.getTargetEntity().getType().getId()));
	player.sendMessage(Text.of(TextColors.DARK_GREEN, TextStyles.BOLD, "Entity Owner: ", TextColors.BLUE, TextStyles.RESET, event.getTargetEntity().getCreator()));
	player.sendMessage(Text.of(TextColors.DARK_GREEN, TextStyles.BOLD, "Entity Notifier: ", TextColors.BLUE, TextStyles.RESET, event.getTargetEntity().getNotifier()));
}
 
开发者ID:EverCraft,项目名称:EverAPI,代码行数:17,代码来源:EAInfo.java

示例6: onMoveEntityEventTeleport

import org.spongepowered.api.event.filter.IsCancelled; //导入依赖的package包/类
@Listener
@IsCancelled(Tristate.FALSE)
public void onMoveEntityEventTeleport(MoveEntityEvent.Teleport event, @Root Player player) {
    if (event.getFromTransform().getExtent().equals(event.getToTransform().getExtent())) {
        return;
    }

    World world = event.getToTransform().getExtent();
    Vector3d rotation = null;
    for (SpawnEntity spawnEntity : SpawnCache.instance.get()) {
        if (spawnEntity.getWorld().getIdentifier().equals(world.getUniqueId().toString())) {
            rotation = spawnEntity.getRotation();
        }
    }

    if (rotation != null) {
        Transform<World> to = new Transform<>(world.getSpawnLocation());
        event.setToTransform(to.setRotation(rotation));
    }
}
 
开发者ID:mmonkey,项目名称:Destinations,代码行数:21,代码来源:PlayerListeners.java

示例7: onPlayerTeleportPreEvent

import org.spongepowered.api.event.filter.IsCancelled; //导入依赖的package包/类
@Listener(order = Order.LATE)
@IsCancelled(Tristate.FALSE)
@Include(PlayerTeleportEvent.Pre.class)
public void onPlayerTeleportPreEvent(PlayerTeleportEvent event) {
    Player player = event.getTargetEntity();
    PlayerEntity playerEntity = PlayerCache.instance.get(player);

    for (BackEntity backEntity : playerEntity.getBacks()) {
        if (backEntity.getLocation().getWorld().getIdentifier().equals(event.getLocation().getExtent().getUniqueId().toString())) {
            playerEntity.getBacks().remove(backEntity);
        }
    }

    playerEntity.getBacks().add(new BackEntity(new LocationEntity(event.getLocation(), event.getRotation())));
    playerEntity = PlayerRepository.instance.save(playerEntity);
    PlayerCache.instance.set(player, playerEntity);
}
 
开发者ID:mmonkey,项目名称:Destinations,代码行数:18,代码来源:TeleportListeners.java

示例8: onPlayerTeleportEvent

import org.spongepowered.api.event.filter.IsCancelled; //导入依赖的package包/类
@Listener(order = Order.LATE)
@IsCancelled(Tristate.FALSE)
@Exclude(PlayerTeleportEvent.Pre.class)
public void onPlayerTeleportEvent(PlayerTeleportEvent event) {
    Optional<SleepingData> optional = event.getTargetEntity().get(SleepingData.class);
    if (optional.isPresent() && optional.get().asImmutable().sleeping().get()) {
        event.getTargetEntity().sendMessage(MessagesUtil.get(event.getTargetEntity(), "teleport.sleep"));
        return;
    }

    if (event.getRotation() == null) {
        event.getTargetEntity().setLocationSafely(event.getLocation());
    } else {
        event.getTargetEntity().setLocationAndRotationSafely(event.getLocation(), event.getRotation());
    }
}
 
开发者ID:mmonkey,项目名称:Destinations,代码行数:17,代码来源:TeleportListeners.java

示例9: onIncomingMessage

import org.spongepowered.api.event.filter.IsCancelled; //导入依赖的package包/类
@Listener(order = Order.PRE, beforeModifications = true)
@IsCancelled(Tristate.UNDEFINED)
public void onIncomingMessage(MessageChannelEvent.Chat event, @Root Player player) {
    if (getView(player).handleIncoming(event.getRawMessage())) {
        // No plugins should interpret this as chat
        event.setCancelled(true);
        event.setChannel(MessageChannel.TO_NONE);
    }
}
 
开发者ID:simon816,项目名称:ChatUI,代码行数:10,代码来源:ChatUILib.java

示例10: onClientAuth

import org.spongepowered.api.event.filter.IsCancelled; //导入依赖的package包/类
@Listener(order = Order.EARLY)
@IsCancelled(Tristate.UNDEFINED)
public void onClientAuth(ClientConnectionEvent.Auth e) {
    /* Called when the player first attempts a connection with the server.
       Listening on AFTER_PRE priority to allow plugins to modify username / UUID data here. (auth plugins) */

    final GameProfile p = e.getProfile();
    final String username = p.getName().orElseThrow(() -> new RuntimeException("No username present for user " + p.getUniqueId()));

    if (this.plugin.getConfiguration().get(ConfigKeys.DEBUG_LOGINS)) {
        this.plugin.getLog().info("Processing auth event for " + p.getUniqueId() + " - " + p.getName());
    }

    this.plugin.getUniqueConnections().add(p.getUniqueId());

    /* Actually process the login for the connection.
       We do this here to delay the login until the data is ready.
       If the login gets cancelled later on, then this will be cleaned up.

       This includes:
       - loading uuid data
       - loading permissions
       - creating a user instance in the UserManager for this connection.
       - setting up cached data. */
    try {
        User user = loadUser(p.getUniqueId(), username);
        this.plugin.getEventFactory().handleUserLoginProcess(p.getUniqueId(), username, user);
    } catch (Exception ex) {
        this.plugin.getLog().severe("Exception occured whilst loading data for " + p.getUniqueId() + " - " + p.getName());
        ex.printStackTrace();

        this.deniedAsyncLogin.add(p.getUniqueId());

        e.setCancelled(true);
        e.setMessageCancelled(false);
        //noinspection deprecation
        e.setMessage(TextSerializers.LEGACY_FORMATTING_CODE.deserialize(Message.LOADING_ERROR.asString(this.plugin.getLocaleManager())));
    }
}
 
开发者ID:lucko,项目名称:LuckPerms,代码行数:40,代码来源:SpongeConnectionListener.java

示例11: onClientLoginMonitor

import org.spongepowered.api.event.filter.IsCancelled; //导入依赖的package包/类
@Listener(order = Order.LAST)
@IsCancelled(Tristate.UNDEFINED)
public void onClientLoginMonitor(ClientConnectionEvent.Login e) {
    /* Listen to see if the event was cancelled after we initially handled the login
       If the connection was cancelled here, we need to do something to clean up the data that was loaded. */

    // Check to see if this connection was denied at LOW. Even if it was denied at LOW, their data will still be present.
    if (this.deniedLogin.remove(e.getProfile().getUniqueId())) {
        // This is a problem, as they were denied at low priority, but are now being allowed.
        if (!e.isCancelled()) {
            this.plugin.getLog().severe("Player connection was re-allowed for " + e.getProfile().getUniqueId());
            e.setCancelled(true);
        }
    }
}
 
开发者ID:lucko,项目名称:LuckPerms,代码行数:16,代码来源:SpongeConnectionListener.java

示例12: onClientConnectionEventLogin

import org.spongepowered.api.event.filter.IsCancelled; //导入依赖的package包/类
@Listener
@IsCancelled(Tristate.FALSE)
public void onClientConnectionEventLogin(ClientConnectionEvent.Login event) {
    Optional<Player> optionalPlayer = event.getTargetUser().getPlayer();
    if (optionalPlayer.isPresent()) {
        Player player = optionalPlayer.get();
        PlayerEntity playerEntity = PlayerCache.instance.get(player);
        if (!playerEntity.getName().equals(player.getName())) {
            playerEntity.setName(player.getName());
            playerEntity = PlayerRepository.instance.save(playerEntity);
            PlayerCache.instance.set(player, playerEntity);
        }
    }
}
 
开发者ID:mmonkey,项目名称:Destinations,代码行数:15,代码来源:PlayerListeners.java

示例13: onSleepingEvent

import org.spongepowered.api.event.filter.IsCancelled; //导入依赖的package包/类
@Listener
@IsCancelled(Tristate.FALSE)
public void onSleepingEvent(SleepingEvent.Pre event) {
    if (!(event.getTargetEntity() instanceof Player)) {
        return;
    }

    Player player = (Player) event.getTargetEntity();
    PlayerEntity playerEntity = PlayerCache.instance.get(player);
    BlockSnapshot blockSnapshot = event.getBed();
    Optional<Location<World>> optional = blockSnapshot.getLocation();
    if (!optional.isPresent()) {
        return;
    }

    Location<World> location = optional.get();
    for (BedEntity bed : playerEntity.getBeds()) {
        if (bed.getLocation().getWorld().getIdentifier().equals(player.getWorld().getUniqueId().toString())) {
            Location<World> bedLocation = bed.getLocation().getLocation();
            if (location.getBlockPosition().equals(bedLocation.getBlockPosition())) {
                bed.setLastUse(new Timestamp(new Date().getTime()));
                playerEntity = PlayerRepository.instance.save(playerEntity);
                PlayerCache.instance.set(player, playerEntity);
                return;
            }
        }
    }

    playerEntity.getBeds().add(new BedEntity(new LocationEntity(location)));
    playerEntity = PlayerRepository.instance.save(playerEntity);
    PlayerCache.instance.set(player, playerEntity);
}
 
开发者ID:mmonkey,项目名称:Destinations,代码行数:33,代码来源:PlayerListeners.java

示例14: onCriticalStrike

import org.spongepowered.api.event.filter.IsCancelled; //导入依赖的package包/类
@Listener(order = Order.LATE)
@IsCancelled(Tristate.UNDEFINED)
public void onCriticalStrike(CriticalStrikeEvent event) {
	if (event.isCancelled()) {
		if (event.getSource().hasEffect(ResoluteTechniqueEffect.name)) {
			event.setCancelled(false);
		}
	}
}
 
开发者ID:NeumimTo,项目名称:NT-RPG,代码行数:10,代码来源:SkillListener.java

示例15: onDodge

import org.spongepowered.api.event.filter.IsCancelled; //导入依赖的package包/类
@Listener(order = Order.LATE)
@IsCancelled(Tristate.UNDEFINED)
public void onDodge(DamageDodgedEvent event) {
	if (event.isCancelled()) {
		if (event.getSource().hasEffect(ResoluteTechniqueEffect.name)) {
			event.setCancelled(false);
		}
	}
}
 
开发者ID:NeumimTo,项目名称:NT-RPG,代码行数:10,代码来源:SkillListener.java


注:本文中的org.spongepowered.api.event.filter.IsCancelled类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。