本文整理汇总了Java中org.spacehq.mc.protocol.packet.ingame.server.ServerJoinGamePacket类的典型用法代码示例。如果您正苦于以下问题:Java ServerJoinGamePacket类的具体用法?Java ServerJoinGamePacket怎么用?Java ServerJoinGamePacket使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ServerJoinGamePacket类属于org.spacehq.mc.protocol.packet.ingame.server包,在下文中一共展示了ServerJoinGamePacket类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: init
import org.spacehq.mc.protocol.packet.ingame.server.ServerJoinGamePacket; //导入依赖的package包/类
@Override
public void init(Studio studio, JsonObject config) {
PacketUtils.registerAllEntityRelated(studio);
studio.setParsing(ServerNotifyClientPacket.class, true);
studio.setParsing(ServerSetExperiencePacket.class, true);
studio.setParsing(ServerPlayerAbilitiesPacket.class, true);
studio.setParsing(ServerDifficultyPacket.class, true);
studio.setParsing(ServerJoinGamePacket.class, true);
studio.setParsing(ServerRespawnPacket.class, true);
studio.setParsing(ServerTeamPacket.class, true);
studio.setParsing(ServerCloseWindowPacket.class, true);
studio.setParsing(ServerWindowItemsPacket.class, true);
studio.setParsing(ServerSetSlotPacket.class, true);
studio.setParsing(ServerChunkDataPacket.class, true);
studio.setParsing(ServerMultiChunkDataPacket.class, true);
studio.setParsing(ServerBlockChangePacket.class, true);
studio.setParsing(ServerMultiBlockChangePacket.class, true);
studio.setParsing(ServerMapDataPacket.class, true);
}
示例2: onLogin
import org.spacehq.mc.protocol.packet.ingame.server.ServerJoinGamePacket; //导入依赖的package包/类
public void onLogin(Session session) {
ServerPlayer newPlayer = new ServerPlayer(session);
MainMain.players.put(session, newPlayer);
newPlayer.setWorld(MainMain.defaultWorld);
session.send(new ServerJoinGamePacket((int) newPlayer.getUEID(), false, GameMode.CREATIVE,
newPlayer.getWorld().getDimension().toInt(), Difficulty.PEACEFUL, 10, WorldType.DEFAULT, false));
List<PlayerListEntry> playerList = new ArrayList<PlayerListEntry>();
MainMain.players.forEach((otherPlayer) -> {
playerList.add(new PlayerListEntry(otherPlayer.getProfile(), GameMode.CREATIVE, 1,
new TextMessage(otherPlayer.getName())));
});
PlayerListEntry[] playerListPck = new PlayerListEntry[playerList.size()];
playerList.toArray(playerListPck);
session.send(new ServerPlayerListEntryPacket(PlayerListEntryAction.ADD_PLAYER, playerListPck));
MainMain.players.forEach((otherPlayer) -> {
if (otherPlayer == newPlayer)
return;
PlayerListEntry[] newPlayerListing = new PlayerListEntry[1];
newPlayerListing[0] = new PlayerListEntry(newPlayer.getProfile(), GameMode.CREATIVE, 1,
new TextMessage(newPlayer.getName()));
otherPlayer.sendPacket(new ServerPlayerListEntryPacket(PlayerListEntryAction.ADD_PLAYER, newPlayerListing));
});
session.send(new ServerPlayerPositionRotationPacket(0, 120, 0, 0, 0, 0));
MinecraftProtocol protocol = (MinecraftProtocol) session.getPacketProtocol();
if (protocol.getSubProtocol() == SubProtocol.GAME) {
GameProfile profile = session.getFlag(MinecraftConstants.PROFILE_KEY);
logger.info(profile.getName() + " has joined the game");
MainMain.server.getSessions()
.forEach((sessions) -> sessions
.send(new ServerChatPacket(new TextMessage(profile.getName() + " has joined the game")
.setStyle(new MessageStyle().setColor(ChatColor.YELLOW)))));
}
}
示例3: handle
import org.spacehq.mc.protocol.packet.ingame.server.ServerJoinGamePacket; //导入依赖的package包/类
@Override
public void handle(ServerJoinGamePacket packet) {
GameMode mode = packet.getGameMode();
int entityId = packet.getEntityId();
game.getPlayer().setGameMode(mode);
game.getPlayer().setID(entityId);
game.getWorld().addEntity(entityId, game.getPlayer());
game.getMinecraftConn().getClient().getSession()
.send(new ClientSettingsPacket("en_US", 1, ChatVisibility.FULL, false, new SkinPart[]{SkinPart.HAT}, Hand.MAIN_HAND));
}
示例4: onLogin
import org.spacehq.mc.protocol.packet.ingame.server.ServerJoinGamePacket; //导入依赖的package包/类
public void onLogin(Session session) {
NetherPlayer newPlayer = new NetherPlayer(session);
NetherServer.players.put(session, newPlayer);
// spawn the player in the world
newPlayer.setWorld(NetherServer.defaultWorld);
// send the join game packet
session.send(new ServerJoinGamePacket((int) newPlayer.getUEID(),
false, // Hardcore
GameMode.CREATIVE, // Player gamemode
newPlayer.getWorld().getDimension().toInt(), // Dimension (-1, 0, 1)
Difficulty.PEACEFUL, // Difficulty
10, // Max players
WorldType.DEFAULT,
false // Less debug info
));
// Send the logging in player the player list
List<PlayerListEntry> playerList = new ArrayList<PlayerListEntry>();
NetherServer.players.forEach((otherPlayer) -> {
playerList.add(new PlayerListEntry(
otherPlayer.getProfile(),
GameMode.CREATIVE, //TODO: game mode
1, //TODO: ping
new TextMessage(otherPlayer.getName())
));
});
PlayerListEntry[] playerListPck = new PlayerListEntry[playerList.size()];
playerList.toArray(playerListPck);
session.send(new ServerPlayerListEntryPacket(
PlayerListEntryAction.ADD_PLAYER,
playerListPck
));
// Send the other players the new player listing.
NetherServer.players.forEach((otherPlayer) -> {
if(otherPlayer == newPlayer) return;
PlayerListEntry[] newPlayerListing = new PlayerListEntry[1];
newPlayerListing[0] = new PlayerListEntry(newPlayer.getProfile(), GameMode.CREATIVE, 1, new TextMessage(newPlayer.getName()));
otherPlayer.sendPacket(new ServerPlayerListEntryPacket(PlayerListEntryAction.ADD_PLAYER, newPlayerListing));
});
// send the player position packet to get the player to spawn
session.send(new ServerPlayerPositionRotationPacket(0, 81.62, 0, 0, 0, 0));
// send a message to the console and to all players that a new person
// has joined the game
MinecraftProtocol protocol = (MinecraftProtocol) session.getPacketProtocol();
if (protocol.getSubProtocol() == SubProtocol.GAME) {
GameProfile profile = session.getFlag(MinecraftConstants.PROFILE_KEY);
logger.info(profile.getName() + " has joined the game");
NetherServer.server.getSessions()
.forEach((sessions) -> sessions
.send(new ServerChatPacket(new TextMessage(profile.getName() + " has joined the game")
.setStyle(new MessageStyle().setColor(ChatColor.YELLOW)))));
}
}
示例5: loginPlayer
import org.spacehq.mc.protocol.packet.ingame.server.ServerJoinGamePacket; //导入依赖的package包/类
public synchronized Player loginPlayer(Session session) {
GameProfile profile = session.getFlag(ProtocolConstants.PROFILE_KEY);
World world = server.getWorldManager().getWorld("world");
Location location = world.getSpawnLocation();
CyanPlayer player = new CyanPlayer(server, profile, location);
player.setPlayerNetwork(new CyanPlayerNetwork(server, session, player));
// world.getPlayerService().readPlayer(player);
player.loadData();
// player.load();
ServerJoinGamePacket packet = new ServerJoinGamePacket(player.getEntityID(), world.isHardcore(), player.getGameMode(), world.getDimension().getId(), world.getDifficulty(), server.getMaxPlayers(), WorldType.DEFAULT, false);
session.send(packet);
players.add(player);
// Send spawn packet
ServerPlayerPositionRotationPacket ppacket = new ServerPlayerPositionRotationPacket(player.getLocation().getX(), player.getLocation().getY(), player.getLocation().getZ(), player.getLocation().getYaw(), player.getLocation().getPitch());
session.send(ppacket);
Position position = new Position(player.getLocation().getBlockX(), player.getLocation().getBlockY(), player.getLocation().getBlockZ());
ServerSpawnPositionPacket spawnPacket = new ServerSpawnPositionPacket(position);
session.send(spawnPacket);
// set time
player.setTime(0);// TODO
// Send health
ServerUpdateHealthPacket healthPacket = new ServerUpdateHealthPacket(20, 20, 1);
session.send(healthPacket);
// Send Difficulty
ServerDifficultyPacket diffPacket = new ServerDifficultyPacket(Difficulty.NORMAL);
session.send(diffPacket);
world.getPlayerService().savePlayer(player);
// Send packets for all players
for (Packet packets : player.getSpawnPackets()) {
server.getNetworkServer().sendPacketForAll(packets);
}
player.chat("Hello! This test message for CyanWool!");
player.setMoveable(true);
// Test sounds
player.damage(5);
return player;
}