本文整理汇总了Java中org.spacehq.mc.protocol.packet.ingame.server.ServerChatPacket类的典型用法代码示例。如果您正苦于以下问题:Java ServerChatPacket类的具体用法?Java ServerChatPacket怎么用?Java ServerChatPacket使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ServerChatPacket类属于org.spacehq.mc.protocol.packet.ingame.server包,在下文中一共展示了ServerChatPacket类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onPacket
import org.spacehq.mc.protocol.packet.ingame.server.ServerChatPacket; //导入依赖的package包/类
public void onPacket(PacketReceivedEvent event) {
// if the packet is a chat packet, handle it!
if (event.getPacket() instanceof ClientChatPacket) {
ClientChatPacket packet = event.getPacket();
String message = packet.getMessage();
GameProfile profile = event.getSession().getFlag(MinecraftConstants.PROFILE_KEY);
System.out.println("<" + profile.getName() + "> " + packet.getMessage());
// Check if it was a command or a chat message
if (message.substring(0, 1).equals("/")) {
NetherPlayer player = NetherServer.players.get(event.getSession());
NetherServer.commandHandler.runCommand(player, message);
} else {
// let every other user on the server know that someone has just
// chatted
NetherServer.server.getSessions().forEach((session) -> session
.send(new ServerChatPacket("<" + profile.getName() + "> " + packet.getMessage())));
}
}
}
示例2: onServerChat
import org.spacehq.mc.protocol.packet.ingame.server.ServerChatPacket; //导入依赖的package包/类
@PacketHandler
public void onServerChat(PCSession session, ClientChatPacket packet) {
final String mesaage = packet.getMessage();
final GameProfile profile = session.getFlag(MinecraftConstants.PROFILE_KEY);
boolean command = mesaage.startsWith("/");
final String outgoing = "<" + profile.getName() + "> " + mesaage;
if (!command) {
for (Session activeSession : SpongeGame.instance.getServer().getNetwork().getSessions()) {
activeSession.send(new ServerChatPacket(outgoing, MessageType.CHAT));
}
} else {
session.send(new ServerChatPacket(outgoing, MessageType.CHAT));
}
if (command) {
SpongeGame.logger.info("{} issued command: {}", profile.getName(), mesaage);
} else {
SpongeGame.logger.info(outgoing);
}
}
示例3: onPacket
import org.spacehq.mc.protocol.packet.ingame.server.ServerChatPacket; //导入依赖的package包/类
public void onPacket(PacketReceivedEvent event) {
if (event.getPacket() instanceof ClientChatPacket) {
ClientChatPacket packet = event.getPacket();
GameProfile profile = event.getSession().getFlag(MinecraftConstants.PROFILE_KEY);
System.out.println("<" + profile.getName() + "> " + packet.getMessage());
MainMain.server.getSessions().forEach((session) -> session
.send(new ServerChatPacket("<" + profile.getName() + "> " + packet.getMessage())));
}
}
示例4: onLogin
import org.spacehq.mc.protocol.packet.ingame.server.ServerChatPacket; //导入依赖的package包/类
public void onLogin(Session session) {
ServerPlayer newPlayer = new ServerPlayer(session);
MainMain.players.put(session, newPlayer);
newPlayer.setWorld(MainMain.defaultWorld);
session.send(new ServerJoinGamePacket((int) newPlayer.getUEID(), false, GameMode.CREATIVE,
newPlayer.getWorld().getDimension().toInt(), Difficulty.PEACEFUL, 10, WorldType.DEFAULT, false));
List<PlayerListEntry> playerList = new ArrayList<PlayerListEntry>();
MainMain.players.forEach((otherPlayer) -> {
playerList.add(new PlayerListEntry(otherPlayer.getProfile(), GameMode.CREATIVE, 1,
new TextMessage(otherPlayer.getName())));
});
PlayerListEntry[] playerListPck = new PlayerListEntry[playerList.size()];
playerList.toArray(playerListPck);
session.send(new ServerPlayerListEntryPacket(PlayerListEntryAction.ADD_PLAYER, playerListPck));
MainMain.players.forEach((otherPlayer) -> {
if (otherPlayer == newPlayer)
return;
PlayerListEntry[] newPlayerListing = new PlayerListEntry[1];
newPlayerListing[0] = new PlayerListEntry(newPlayer.getProfile(), GameMode.CREATIVE, 1,
new TextMessage(newPlayer.getName()));
otherPlayer.sendPacket(new ServerPlayerListEntryPacket(PlayerListEntryAction.ADD_PLAYER, newPlayerListing));
});
session.send(new ServerPlayerPositionRotationPacket(0, 120, 0, 0, 0, 0));
MinecraftProtocol protocol = (MinecraftProtocol) session.getPacketProtocol();
if (protocol.getSubProtocol() == SubProtocol.GAME) {
GameProfile profile = session.getFlag(MinecraftConstants.PROFILE_KEY);
logger.info(profile.getName() + " has joined the game");
MainMain.server.getSessions()
.forEach((sessions) -> sessions
.send(new ServerChatPacket(new TextMessage(profile.getName() + " has joined the game")
.setStyle(new MessageStyle().setColor(ChatColor.YELLOW)))));
}
}
示例5: chat
import org.spacehq.mc.protocol.packet.ingame.server.ServerChatPacket; //导入依赖的package包/类
@Override
public void chat(String message) {
String name = "UNKNOWN";
if (getComponentManager().hasComponent("displayName")) {
name = ((DisplayNameComponent) getComponentManager().getComponent("displayName")).getDisplayName();
}
String format = name + ": " + message; // TODO Event's
ServerChatPacket packet = new ServerChatPacket(format);
// getPlayerNetwork().sendPacket(packet);
for (Player player : getWorld().getPlayers()) {
((CyanPlayer) player).getPlayerNetwork().sendPacket(packet);
}
server.getConsoleCommandSender().sendMessage(format);
}
示例6: disconnected
import org.spacehq.mc.protocol.packet.ingame.server.ServerChatPacket; //导入依赖的package包/类
@Override
public void disconnected(DisconnectedEvent event) {
if (((PCSession) event.getSession()).getPacketProtocol().getProtocolPhase() == ProtocolPhase.INGAME) {
final GameProfile profile = event.getSession().getFlag(MinecraftConstants.PROFILE_KEY);
final String message = profile.getName() + " has left the game.";
SpongeGame.logger.info(message);
this.listener.getSessions().stream().filter(Session::isConnected).forEach(session -> {
session.send(new ServerChatPacket(message, MessageType.SYSTEM));
});
}
}
示例7: sendMessage
import org.spacehq.mc.protocol.packet.ingame.server.ServerChatPacket; //导入依赖的package包/类
@Override
public void sendMessage(TextMessage message) {
this.session.send(new ServerChatPacket(message));
}
示例8: onLogin
import org.spacehq.mc.protocol.packet.ingame.server.ServerChatPacket; //导入依赖的package包/类
public void onLogin(Session session) {
NetherPlayer newPlayer = new NetherPlayer(session);
NetherServer.players.put(session, newPlayer);
// spawn the player in the world
newPlayer.setWorld(NetherServer.defaultWorld);
// send the join game packet
session.send(new ServerJoinGamePacket((int) newPlayer.getUEID(),
false, // Hardcore
GameMode.CREATIVE, // Player gamemode
newPlayer.getWorld().getDimension().toInt(), // Dimension (-1, 0, 1)
Difficulty.PEACEFUL, // Difficulty
10, // Max players
WorldType.DEFAULT,
false // Less debug info
));
// Send the logging in player the player list
List<PlayerListEntry> playerList = new ArrayList<PlayerListEntry>();
NetherServer.players.forEach((otherPlayer) -> {
playerList.add(new PlayerListEntry(
otherPlayer.getProfile(),
GameMode.CREATIVE, //TODO: game mode
1, //TODO: ping
new TextMessage(otherPlayer.getName())
));
});
PlayerListEntry[] playerListPck = new PlayerListEntry[playerList.size()];
playerList.toArray(playerListPck);
session.send(new ServerPlayerListEntryPacket(
PlayerListEntryAction.ADD_PLAYER,
playerListPck
));
// Send the other players the new player listing.
NetherServer.players.forEach((otherPlayer) -> {
if(otherPlayer == newPlayer) return;
PlayerListEntry[] newPlayerListing = new PlayerListEntry[1];
newPlayerListing[0] = new PlayerListEntry(newPlayer.getProfile(), GameMode.CREATIVE, 1, new TextMessage(newPlayer.getName()));
otherPlayer.sendPacket(new ServerPlayerListEntryPacket(PlayerListEntryAction.ADD_PLAYER, newPlayerListing));
});
// send the player position packet to get the player to spawn
session.send(new ServerPlayerPositionRotationPacket(0, 81.62, 0, 0, 0, 0));
// send a message to the console and to all players that a new person
// has joined the game
MinecraftProtocol protocol = (MinecraftProtocol) session.getPacketProtocol();
if (protocol.getSubProtocol() == SubProtocol.GAME) {
GameProfile profile = session.getFlag(MinecraftConstants.PROFILE_KEY);
logger.info(profile.getName() + " has joined the game");
NetherServer.server.getSessions()
.forEach((sessions) -> sessions
.send(new ServerChatPacket(new TextMessage(profile.getName() + " has joined the game")
.setStyle(new MessageStyle().setColor(ChatColor.YELLOW)))));
}
}
示例9: sendMessage
import org.spacehq.mc.protocol.packet.ingame.server.ServerChatPacket; //导入依赖的package包/类
@Override
public void sendMessage(TextMessage message){
this.session.send(new ServerChatPacket(message));
}
示例10: handle
import org.spacehq.mc.protocol.packet.ingame.server.ServerChatPacket; //导入依赖的package包/类
@Override
public void handle(ServerChatPacket packet) {
for(ChatMessageListener listener : listeners) {
listener.onChatMessage(packet.getMessage());
}
}
示例11: sendMessage
import org.spacehq.mc.protocol.packet.ingame.server.ServerChatPacket; //导入依赖的package包/类
@Override
public void sendMessage(String message) {
ServerChatPacket packet = new ServerChatPacket(message);
getPlayerNetwork().sendPacket(packet);
}